Greetings illustrious Gear-Heads!
I present for your consideration my humble build. This is a hybrid build combining some aspects of 100nades into a traditional flame-thrower might-stacking alchy build. I’ve had great success running this build in WvW. It’s fun, effective, simple, and a blast to play.
Okay, so here’s the build (may need to copy to desktop):
TRAITS:
We’ll start here. It’s 0/30/0/30/10.
We go 30 into firearms because having a high crit rate is essential to this build so our conditions proc. Plus you are applying burns constantly so the +300 to condition is primary. We grab “Precise Sights”, a great trait that combined with your high crit will have you stacking vulnerability on your targets like crazy. “Napalm Specialist” next because you want your burns to last as long as possible. My Runes of the Flame Legion boost burn duration by another 15% and add +5% damage to burning foes. Then Juggernaut, because this is primarily a flamethrower build. The real strength of Juggernaut is in the might gain. At least 15 seconds before battle try to switch to the FT kit as it takes a bit for the might to build to 6.
Then we go 30 into Alchemy. The vitality is important as you need health for the front-liner role, and concentration is invaluable because this build is all about keeping boons up and on. I go with HGH, Deadly Mixture, and Self-Regulating Defenses. HGH is an AMAZING trait, although not very glamorous seeming at first. HGH will actually give TWO might boons for 20 seconds every time you use an Elixir ability. So that includes Elixir B, the tool belt skills, and Elixir H. Between both utility skills and their tool belt skills, you can keep your might up around 11-14 which is very strong. Deadly mixture gives you that 15% dam increase for flamethrower, but the hidden gem of the alchemy trait line imo is Energy Conversion Matrix (deal 1% extra dam for each boon on you). So if you have 5 boons on you, that means a 5% dam increase. Now, I’m sure my pick of Self-Regulating Defenses is unusual, but I love this trait. You could also go with fast acting Elixirs, but as a front-liner, rushing into zergs, you really need an escape plan. Self-Regulating Defenses is like an instant get out of jail free card. You drink an Elixir S (more might) automatically when you are in danger of dying. It’s like a timer that goes off and gives you a chance to rush back to the safe area. But you could also go with Flast-Acting Elixirs if you want.
Lastly, I put 10 points into tools. The big pick up here is “Static Discharge”. This is where the 100nades part comes in. You can toss Grenade Barrage in the midst of your flamethrowing and static discharge will add onto that dam considerably. For some reason my crits are far higher on grenade barrage with this build, as opposed to 100nades. Not sure why. I get around 6,000+3000 on one barrage, static discharge not included. On 100nades build the grenades are more, but the crits are only for 2000 each. Might be the might stacking or use of Elixir B. My armor is mostly berserker stats. Sometimes I’ll swap this trait to “Speedy Kits” when running supply, then switch back for combat.
SKILLS:
So we use rifle for our weapon. I only switch to rifle when the target is running away or at range. Net shot, Elixir B, incendiary ammo (next three attacks burn), tap 11111111 boom. They are down. I’m using Superior Sigil of Earth on the rifle which stacks bleeds very nicely. The idea is to stack conditions at range while criting steadily.
Then for utility skills I go with Elixir H, Elixir B, Grenade Kit, Flamethrower Kit, and supply crate.
COMBAT APPROACH:
It’s important to “boon” up as you enter battle. Hit Elixir B, but also Toss H & B as you close distance. Open with FT 2, so you do as much dam as possible in the area. Then FT 11111 to apply burns, etc. If you strafe right and left you can hit a bunch of targets with FT 1. Then pop Incendiary Ammo. Then Grenade Barrage. If you time this well enough, Incendiary ammo will hit hard on Grenade Barrage and stack up the burning. Then you go back to FT or rifle to finish off the match. I only switch to Grenade Kit when I’m assaulting a tower and want to AOE foes on the walls. You also get a bit of crowd-support with Toss H & B. As you buff your crew, static discharge can still hit.
For food I use Minotaur Steak which gives +6 critical damage and +60 to precision. Plus it’s very cheap.
That’s about it. Nothing too complicated, but it’s a ton of fun and you get the synergy of static discharge grenade barrage without being tied to the Grenade Kit like 100nades forces you to be. You stack burns, bleeds, and vulnerability like crazy while also enjoying a ton of burst damage. Enjoy!
(edited by Entropy.4732)