Inverter Build

Inverter Build

in Engineer

Posted by: Azimuth.7091

Azimuth.7091

Q:

Hello, I’m suppose to post this in the Engi build thread but i sure no one cares but the dang Dev’s that are working to slow for most of you my fellow Engi’s .

So let begin on what this build gives, mass AoE along with condition damage and power is the first part, a CC, nad for the main focus the duration stacking of the Boon [Retaliation] and the duration and stacks of of the condition [Confusion].

For the fast thinking Engi’s you have seen what this build does already, for others i shall explain real simple…. “Your enemy kills himself”.

The Build Spec’s!
Weapon: Pistol / Shield
Skills: (Elixir H or Med Kit) the choice is yours on that.
(6) {(Pain Inverter)if your a Asura} but [Elixir U] or [Elixir S].
(7) [Elixir B]
(8) [Bomb Kit]
(9) [Supply Crate]
Quick run of skills-
=Pistol {3} does a 2 stack of confusion lasting a base of 3s along with blindness 3s, allow you to reset or do x more damage.
=Pain Inverter 3 stacks of confusion for 5s and Retaliation for a good 6s _ None Asura: Toss Elixir U make combo fields,. All the combo field will work for you but mainly focus on lay down the confusion one or blind, the 3rd one is just a shield for your foe to think about. If you don’t want that Elixir S if you taking to much damage or you want to play around.

= Elixir B, well it give you Boon’s there is no down side , but the reason for this skill is for the Retaliation that a 13s add to you.
+ Bomb Kit, tons of AoE plus a CC on your tool belt: you cant go wrong.
No real focus on this Kit, i use it to make some range on my foe but yet the extra.. yet Confusion for 5s and 5 stacks that just nice to add along with another blind.

Traits
By now you may see i suck at grammar but stay with me and try to read my text :P

Explosives: Going 30 with III, VIII and XII
III- increase range
VIII- decrease cool-down
XII- when (Stun Knock down… etc) drop smoke bomb…. yet another “Blind!”

Firearm’s: 10 is IV
IV -Range is increased

Alchemy: Has 20 I, IV
I – When gain Swiftness you gain Vigor
IV- At 25% HP drink Elixir S …. life… saver….

Tools: Going 10 again VI &
VI- Gain swiftness when you change to a kit

Traits can be changed around with out any major diff.

The gear well from what we get from trait and skills it easy to see we need gear with power, toughness, vitality
Berseker’s gear with Soldier’s Runes, …. no I’m not making you a Warrior.
For the other things pump your self with toughness precision and condition damage and/or duration
mu opinion duration is 100 times better than damage.

http://gw2skills.net/editor/?fcQQJAqelspyXnuynF1LJyoCdGoC6lIFVW+95hclWRIA;T4Ag1yqEUJpSVliKqsMZJyymlLLZWjLmRA

http://gw2skills.net/editor/?fcQQJAqel0piXnuynF1LJyoCdGoC6lIFVW+95hclWRIA;T4Ag1yqEUJpSVliKqsMZJyymlLLZWjLmRA

Sigil’s 605 chance to chill baby, have thing go your speed

oh reason i named Inverter build, its based of the Asuran skill and does what it do.

Galvon Engineer 80 / Sor/
TWL
LOL, Who still use Runes

Inverter Build

in Engineer

Posted by: blurps.2340

blurps.2340

Technobabble toolbelt skill is another AoE Confusion on a 45s CD.

This entire concept revolves around Asura racial utility skills being infinitely more useful than pretty much everything the other races get and you can come up with something like this for most classes.

Kinda lame tbh, I’ll admit I sometimes use it on my Engineer and Ranger too though.

Inverter Build

in Engineer

Posted by: Decklan.7540

Decklan.7540

I have to agree. This looks like a lot of fun but these types of builds definitely belong in their respective racial sub forums.