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Is 100nades TOO powerful? Discuss.
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I do agree that it has ridiculous range and power (find it funny how I can throw grenades further than a rifle shooting a bullet), and I notice it more in WvW than anywhere else when I play my engineer, which is most of the time. Also it adds bleed and vulnerability so fast that my alt necromancer would be jealous. And it is so useful for defending and siege. Still I would like to convince myself that it isn’t as overpowered as some other class skills. But I can see why you think the nerf is inevitable.
This is probably good for the engineers’ POV, but what ever happened to all classes being equal and not wanting insta-gib (and bunkers) in the game?
Yeah, I agree that all classes should be equal. The only problem is that there are classes running around (thief, warrior, guardian) that prove the contrary :/
Techniquely the true “100 nades” build went out with the November 15th patch that nerfed grenade damage, elixir b, trait that increases boon duration (but but still a nerf), and those boon duration increasing runes. These 100nades builds floating around now completely pale in comparison. Combine that with the broken super elixir back then and wow
If your trying to play this build now you missed the boat, it is only a fraction as powerful now. The different hundred nades build I saw all were glass cannon builds. Before the November 15 nerf you could run that build and still have 3k armor with grenades that hit way harder. I remember after the nerf not many people on the forums were even aware of this “perma boon 100 nades” build, They literally nerfed that whole build from the traits, to the runes, to the actual abilities.
That was a golden period for me and my engi, that was also when super elixir was broken. I swear that’s the only point I’ve ever felt like my engineer was playing like it was meant to be played.
(edited by Raijinn.9065)
Hes not trolling, he may not be serious either, but look at who it is first. But no, its not OP, it takes time to set up, easily dodged, makes you pretty worthless unless you’re hiding on the sidelines.
100nades is a good build. With weapon stats now effective on kits, it’s received a small buff in PvE (PvP weapons don’t have any stats except weapon power, and that seems to be unchanged).
It’s great for quickly ending a 2v1, which seems to be very important in the current meta. It seems to be all right in teamfights because rifle autoattack is decent ranged pressure and you can dump grenades on people when they stop to rez. It’s not really a 1v1 or 1v2 build.
That said, it wouldn’t bother me if this build got nerfed and our other options became better. There are so many fun ways to play an engineer that putting all your effort into landing one all-important “nadehug” feels strange to me.
I am honestly not trolling, I genuinely believe this build is too powerful compared to other classes and should be scaled down somehow. Yes of course thief is also OP, also many other builds, but this build in particular is different from the rest. With a thieves’ typical BS combo, you generally have at least a second to react. If you can stunbreak/dodge then the thief is rendered useless until his intiative has regenerated. The thing I find “overpowered” in the 100nades build is the extreme amount of CC they contain to make sure that they can INSTANTLY kill you. No, you don’t have a second to react, it will kill you 100% of the time instantly if you can’t dodge the cc. So just dodge it, right? Well, the engineer has about 5, yes 5!, CCs in their arsenal to make sure you don’t move. Last time I checked, most people don’t bring 5 stunbreakers.
tl;dr
100nades>BS combo because 100nades is fail-proof.
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I could see 100nades conceivably having an advantage over a backstab, if the 100nades was well played. But honestly, five cc’s? I’ve been playing a cc specialist with 5 cc’s in my arsenal, but that didn’t leave room for grenade kit or a stunbreaker. What version on 100nades are you running? The standard rifle/elixir S/toolkit/grenades would have one immobilize, one pull, and one blowout (that’s also a self knockback…i.e. a gap creator, not a gap closer.) I’m not denying that engineers are good at knockbacks, but they’re not good at lockdowns or gap closers.
How much cc do we have? Its only like 3 that immobilize. Netshot, and net turret skills.
Plus you don’t even need to bring stunbreakers, stability will keep you safe. And it has already been nerfed on December 14th… how much worse do you want to make it?
Edit: Ive been in class all day and dont really feel like thinkin,g but if we have more hard cc please tell
They should just reduce barrage damage and have it apply some stacks of confusion for a few seconds.
Do the same to mine field while we are at it.
I am honestly not trolling, I genuinely believe this build is too powerful compared to other classes and should be scaled down somehow. Yes of course thief is also OP, also many other builds, but this build in particular is different from the rest. With a thieves’ typical BS combo, you generally have at least a second to react. If you can stunbreak/dodge then the thief is rendered useless until his intiative has regenerated. The thing I find “overpowered” in the 100nades build is the extreme amount of CC they contain to make sure that they can INSTANTLY kill you. No, you don’t have a second to react, it will kill you 100% of the time instantly if you can’t dodge the cc. So just dodge it, right? Well, the engineer has about 5, yes 5!, CCs in their arsenal to make sure you don’t move. Last time I checked, most people don’t bring 5 stunbreakers.
tl;dr
100nades>BS combo because 100nades is fail-proof.
so, you’re an engineer who has 30/30/30/30/30 traits with 5 utility skills? SMH.
Well I typically run grenade kit/tool kit/net turret for my 100nades.
And with that, here are the CCs I have.
1. Net Shot
2. Overcharged Shot
3. Magnet
4. Net Turret
5. Turret Toolbelt skill
But most people use Elixer R, so that’s still 3 CCs. That is still extremely hard to dodge all of them if the engineer times them well.
YOUTUBE.COM/VOZTACTICS
No stunbreak, I like it. It’s hard to call any build OP that has no stunbreak, stability, or condition removal though. What do you do if YOU get immobilized? It’s pretty much kill-or-be-killed.
However, if the build does get nerfed, I’ll get the hipster joy of being the only engineer I see in tourneys some nights. It was kind of fun from the second half of November through the first half of December. I saw maybe one other engineer every other evening
Overcharge, net shot, net turret(imob/stun)+ hidden net, supply crate(stun+1s imob from turret, freeze grenade. 100nades requires you to be in 800u to jump shot, you have to hit right on them, supply crates elite and easy dodge, net shot X2 you can strafe out of at 800u+ or easy dodge, freeze grenade strafe or easy dodge and has a nasty habit of hitting ceilings and ledges at great elevation diff, net turret 600 range but has a bonus occaisonal imobi and 2or4s stun(assuming it doesnt get hit), and of course 100nades jumpshot, easy dodge if they stunbreak right as you jump shot. All of this is pretty difficult to dodge in close quarters though. I dont deem it OP because of how easily something can get screwwed up timing wise or if you get stunned/pushed its easy for them to keep range. Just don’t use this on warrs/engis when they reflect shield….
3 built in cc if you run rifle, 2 pistol, 4-5 depending on utility, and the elite, but Im not counting that.
But if you make the unfortunate choice of trying to melee a 100nades, no cc needed :D
(edited by Lord Aargadon.4135)
They won’t nerf Grenades anymore and the OP is just crying.
To “insta-kill” with the 100nades build you would have to be full spec GC.
You are also not ever really insta killing someone unless they are just standing still.
They have to be CC’d and not use a Stunbreak or anykind of counter.
You are also completely visible and wide open.
YES if you get hit with the full burst you will get decimated but the same can be said for most GC bursts on other professions.
A thief can kill you while they are still graphically stealthed and nothing happens, an Engineer puts on his Captain Obvious backpack and tries to burst you by standing ontop of your player model so he gets nerfed!?
Ya I doubt it.
100nades allows a burst that, imo, no class should have. Not even my favorite one. ^.^ I’d like expect to see this spec, hopefully along with other extreme burst builds, toned down.
→ Problem is, that will leave the engineer as a the good ol’ 2-3 class again. 2-3x the keystrokes for 2/3 the impact. Guess that’s a sort of engineer catch phrase. More effort for less return than other classes.
So let’s hope ANet is wise enough not to nerf Kit Refinement + Static Discharge into oblivion without addressing the kittenload of issues we got here.
Pet project: Outfit overhaul.
We have enough issues, not to mention they already nerfed the best this build could possibly be at this point. Just be because people are just now catching on to it doesn’t mean they havnt already nerfed/fixed it. I highly doubt they would possibly nerf it anymore, but then again were talking about engineers here.
I love 100nades. It’s not OP.
Remember that the other classes have Dodges, Stun Breaks, Shouts, Stealth, Blinds, Bleeds, Confusions as well. Engineers have..Gadgets. So when someone says such and such is OP, I have to shake my head.
That other opponent is not going to stand still and let you Grenade Hug ’em. They are going to try and get away!
Lord Aargadon is correct in that So many things can screw this up in WvW, or PvP.
*Net Shot Could Miss.
*You could get OBSTRUCTED when you try and Jump Shot.
*Grenades may miss if you are not on top of your opponent.
*You may have conditions, which may put you in a Hold, a Blind, or a Cripple.
*Terrain is a big issue.
*You are trying to keep from dying…just like that Thief who likes to poke you from the shadows.
I don’t have crazy Crit Chance, but when it hits, the Crit Damage is vicious. It’s a build that can give a Bursting with Four Flavors D/D Ele, a WTFROFLCOPTER Warrior, or a Captain Shadow Refuge Thief a run for their money.
Not to mention that it is finally nice to not have an opponent run away when their health is low…BECAUSE THEY CAN’T. They’re already down for the count
“Which Lo Pan? Little ol’ basket case on wheels, or the ten-foot-tall roadblock?!”
-Kurt Russell, Big Trouble in Little China
(edited by Ejiofor.4801)
No.
Other professions have similar instagib builds that sacrifice less and are much easier to land and set up.
Why does 100nade work? Because the enemy is first wondering why that Thief is using a Rifle. By the time they figure out its the 8th profession, Engineer, they are dead.
How can a glass cannon build without reliable protection or stability can be OP. Also, the build skills should be used with good experience to be effective. It still requires loads of dedication and hard work.
100nades allows a burst that, imo, no class should have.
No offense meant but, seriously? You think that a build that thrives when traited glass is OP? Please play more GW2 because you obviously haven’t seen enough for you to say 100nades is OP.
Don’t you think there are a lot of other bursts that should be toned down before ANet have the rights to nerf this build?
The amount of ‘nub’ or ‘troll’ calling in this thread is ridiculous. Anyone that frequents the Engi forums even moderately knows Vöz and his many contributions to the forum, as well as his voztactics youtube page that a bunch of people used to start tinkering around with Static Discharge not too long ago. This isn’t the thief forums, usually someone can share their opinion without being kitten on. Now, moving on, I see the OP’s point, but to the be fair, I’ve noticed myself only being able to take other glass types out in under a second. I believe at the moment, a lot of people aren’t figuring out ways to counter it because you’re looking at a low population of people using this spec for a low population profession. The first few days I became aware of the Basilisk/Steal/BS combo I screamed ‘OP!’ like most other people. It took a little bit to learn how to counter it and that’s what I think is going on here, it’s just there’s not an abundance of people running it like the thief, so people aren’t as familiar with this build as most other burst builds. I put this build in the same category as 100 blades. It will completely destroy you if you’re not prepared for it, but I’ve had a few people who were aware of what I was doing cleanse the immobolize, blink out of the magnet pull, etc. For me the most OP part about it isn’t even the build itself but the range on the grenadier trait. For every 1 person in tournaments that’s complained about being insta-gibbed, I’ve heard at least 3 people complain about me being able to destroy trebuchet in Khylo from the outer wall. I suppose one could argue that the mesmer is able to portal to repair kit mad quick and move on with the game, but I’m roaming anyways so I’ll just hop back on the wall and take it out. I guess it’s the sum of our parts that could make us OP, rather than just the insta-death combo. We have perma-swiftness, good ‘oh kitten’ buttons, guranteed stomp ability with Elixir S, and a probable second guaranteed stomp through Toss Elixir S, as well as 2 hard CC’s and an immobolize, an AoE cripple, a melee confusion that hits like a truck, a rifle that hits quite hard and can be combined with the grenade kit that also blinds, poisons, slows, etc to kite people into oblivion if our close quarters combo doesn’t hit correctly. We may be glass, but think of everything else we bring to the table that a BS thief or a 100 blades war can’t bring. I know it’s all doom and gloom around here (I myself have had my share of complaining just like everyone else), but as far as glass builds go, I think we’re the best ones and by a large margin. Does it feel great to instakill people after months of looking for an extremely high damage build that isn’t based around a ridiculous gimmick? Of course it does. Averaging everything else we bring besides instagib combos every 20 seconds, is it ultimately good for the game in the long run? Probably not. After a few days of playing nothing but this build in hotjoins and in tournaments, I’m much more skilled than I was, and once you get a feel of how to get out of bad situations, you realize you’re not as fragile as you originally thought. This is something you can’t really say about other glass builds. Sure thieves have their stealth and gap creators to consider, but overall, I don’t see how any other glass/roamer style of play is as extremely well rounded as 100 nades is for engi.
TL;DR, 100 ‘Nades is most likely OP, but not for the insta gib on 20 sec CD. The things we’re still able to do while waiting for that 20 seconds to come back up is more than any other ‘1 trick pony’ has going for it.
GL in your tournies Vöz, don’t be afraid to enjoy the OPness while it’s here
TL;DR, 100 ‘Nades is most likely OP, but not for the insta gib on 20 sec CD. *The things we’re still able to do while waiting for that 20 seconds to come back up is more than any other ‘1 trick pony’ has going for it.*
This is simply not true.
For example.
A d/d Ele can build and spec to get 1shot attacks. 18k+ GUARENTEED crit. And besides that, he still has a lot going for himself. Because hey, he’s an Elementalist.
TL;DR, 100 ‘Nades is most likely OP, but not for the insta gib on 20 sec CD. *The things we’re still able to do while waiting for that 20 seconds to come back up is more than any other ‘1 trick pony’ has going for it.*
This is simply not true.
For example.
A d/d Ele can build and spec to get 1shot attacks. 18k+ GUARENTEED crit. And besides that, he still has a lot going for himself. Because hey, he’s an Elementalist.
Well yes. But to have a guaranteed crit they either have to build for a buffed with fury 100% crit damage or Use a utility slot for it.
Good luck doing much in PvP or WvW with a glass cannon D/D build like that though. But id someone invest a full utility slot for a guaranteed crit, then they earned it if you ask me.
I agree mostly with Vöz.
The 100nades burst is very difficult to pull against a mobile target, who knows how to play. Engineer immobilize skills like the net shot miss very easily and in order to do that 18k damage you need to spec yourself into a full glass cannon and stand right inside the other person’s character model (closer than melee range). I would say the thief’s cloak & dagger -> steal+mug -> backstab + heartseeker combo is much more easier to execute. But: No profession should be able to do so much spike damage.
The grenade damage is not the problem, but the kit refinement trait. I think the kit refinement rate additional damage should be nerfed quite seriously by 40%.
I would also be happy if the grenade barrage would do less damage (20% reduction) if the grenade auto attack would do more damage. Now grenades fly slow and are very easy to dodge from long distance (see the red circles, eh?). Even with 30 points in explosive traits and the grandmaster grenadier trait and Superior Sigil of Force on weapon, the grenade attack #1 does less damage compared to ranged options of the other classes. So improve the grenade kit #1 damage by maybe 30% to make it more viable and slightly tone down the grenade barrage + kit refinement.
Much less burst damage, slight more sustained dps in the long long run
Grenades flying at very long distance are rarely a problem as they are A) easy to dodge B ) all those grenades rarely hit the same target C) there is max 5 characters affected by single AoE Damage D) the AoE area of most grenade skills is pretty small
Deniara / Ayna
(edited by Deniara Devious.3948)
Really nice build for nades, however high cd, prob was better in the past but i don’t like nades in the present for direct damage. Direct damage? I rly think a 0/30/0/10/30, using static discharge for burst damage and vigor/adrenal is better in WvW.
Naraku no Kitsune, Necromancer
Fort Aspenwood (GODS)
TL;DR, 100 ‘Nades is most likely OP, but not for the insta gib on 20 sec CD. *The things we’re still able to do while waiting for that 20 seconds to come back up is more than any other ‘1 trick pony’ has going for it.*
This is simply not true.
For example.
A d/d Ele can build and spec to get 1shot attacks. 18k+ GUARENTEED crit. And besides that, he still has a lot going for himself. Because hey, he’s an Elementalist.
._____________________.
not guaranteed also a pure theoretical build…..
nobody will use it ever…..
i wrote all reasons but don t want to annoy you…next time btw read what is written in the vids you watch……its not a build its an experiment…..on a standing still opponent.
And he was lucky to hit him (the skill is so short and narrow and bugged that often miss on standing opponent).
P.S. came here to find viable eng builds for a friend…if this 100nades is good even in pve/dungeon a link would be great ty
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Are you refering to the d/d one-shot build as being pure theory?
Anyway, for fun and giggles.
Nerf 100nade yo!
I already posted it before,
I think 100 nade should be toned done.
But :
Not before we have another good build usable in tournament.
Not before Elem DD are the king of versitality without drawback.
Not before thief can also insta gib people and have th best mobility (thanks short bow) in spvp.
Not before guardian bunker get tunned down.
Not before Mesmer elite and portal get changed so it’s not a prerequist anymore.
I don’t want to find my engineer refused in sPvP team again, so at least if you nerf it, balance other build!
Also, I personally don’t hit for 18-20k on my combo? How do you do that? And how do you play high level without CC breaker? Do you use this build in tournament?
This question are not meant to be offensive, just for me information. I run Five Gauge build in spvp and I don’t remember hitting for 20k.
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(edited by Kardiamond.6952)
Are you refering to the d/d one-shot build as being pure theory?
Anyway, for fun and giggles.
Nerf 100nade yo!
At least 1/5 of his target’s HP was damaged by Arcane skills… and 13k Crit against a light armored target is not that hard on Ele when traited glass especially when target is another glass.
In short, that’s not a one-shot kill as you claim and that build is pretty similar to 100nades, pure offense, minimal defense.
It is no stronger then most of the other professions damage. I think requesting a Nerf is ridiculous.
I already posted it before,
I think 100 nade should be toned done.
But :
Not before we have another good build usable in tournament.
Not before Elem DD are the king of versitality without drawback.
Not before thief can also insta gib people and have th best mobility (thanks short bow) in spvp.
Not before guardian bunker get tunned down.
Not before Mesmer elite and portal get changed so it’s not a prerequist anymore.
I don’t want to find my engineer refused in sPvP team again, so at least if you nerf it, balance other build!
Also, I personally don’t hit for 18-20k on mycomboe? How do you do that? And how do you play high level without CC breaker? Do you use this build in tournament?
This question are not meant to be offensive, just for me information. I run Five Gauge build in spvp and I don’t remember hitting for 20k.
Dude runs w/ 30/30/30/30/30 build and 5 utility slots in which he can put his CC skills, which he says he has 5, and still have slots for Grenade Kit and Tool Kit.
I believe what OP is saying is just pure exaggeration. You are chaining AoE skills and your CCs are very easy to dodge. You only have 1 defensive Skill which is elixir S and you don’t have any access to Stability and Protection. At least show us a something that proves you can hit for 18k~20k on sPvP. Remember, not all people run Glass builds so that’s why I think you’re over exaggerating when you stated it’s easy to deal that large damage in less than a second.
never liked grenades. lob lob lob boring.
I`ll stick to my elixir gun.
@Kyon
I respect Warlox because I know he is a good engineer player and have been for a long time.
But the way he says it make it sound better then it’s really is.
I still think it should be toned down, in favor of upping other build.
Server : Anvil Rock (Since Release!) [SOLO]
@kyon
Where did he had 5 cc abilities that were utility skills? Rifle has 2 alone. Bomb kit gives immobilize with glue bomb and aoe knock back with Bob. That’s 4 with only counting 1 utility skill. Add in the aoe stun from supply crate, and that 5. Slow from freeze grenade is 6. Any number of 3rd utilities will give a 7th skill. 8 if you make it tool kit with a crippling wrench and box of nails, of personal battering ram and cripple from LPBR. So yeah clearly he is exaggerating by using just 5 CCS in as build.
@Kyon
I respect Warlox because I know he is a good engineer player and have been for a long time.
But the way he says it make it sound better then it’s really is.
I still think it should be toned down, in favor of upping other build.
What I’m trying to say is give us more facts than theories and stories. I really think that his claim of doing 18k~20k burst easily is very much of an exaggeration as you can’t just do it against anyone. If doing that large damage really is possible, then you have to chain all your skills properly which is not easy because different reasons like your enemy dodging your CC’s(which can be easily dodged), hitting your AoE’s, chaining your skills properly, and of course, the player skill of your target and his build/traits. I doubt you can deal that damage against a bunker guardian.
@kyon
Where did he had 5 cc abilities that were utility skills? Rifle has 2 alone. Bomb kit gives immobilize with glue bomb and aoe knock back with Bob. That’s 4 with only counting 1 utility skill. Add in the aoe stun from supply crate, and that 5. Slow from freeze grenade is 6. Any number of 3rd utilities will give a 7th skill. 8 if you make it tool kit with a crippling wrench and box of nails, of personal battering ram and cripple from LPBR. So yeah clearly he is exaggerating by using just 5 CCS in as build.
First of all, what are Crowd Control Skills?
http://wiki.guildwars2.com/wiki/Crowd_control
So going by that, you have:
Rifle – Overcharged Shot
Bomb Kit – Big ’Ol Bomb
Supply Crate – Stun effect from Drop
Based on what you said, you now have 2 kits and 3 CCs. You still have 1 slot which will give you one more CC which only sums up to 4 no matter what you do.
So yeah clearly he is exaggerating by using just 5 CCS in as build.
Please, before using sarcasm against others, make sure what you are saying/proving are correct. People are asking OP how he gets 18k~20k burst and still have 5 CCs.
You said the OP is your friend, so I understand your mild hostility. Yet, what we need are facts.
(edited by Kyon.9735)
The thing I find “overpowered” in the 100nades build is the extreme amount of CC they contain to make sure that they can INSTANTLY kill you. No, you don’t have a second to react, it will kill you 100% of the time instantly if you can’t dodge the cc.
That assumes that your opponent is unable to hit 1 button faster than you can hit 3. Since it’s more than possible to avoid a thief’s backstab after getting hit by C&D/Mug, I don’t see how this is different.
As to the question in the OP… I haven’t decided yet. This is one of the “weakest” insta-gib mechanics in the game due to the difficulty of execution, but that doesn’t mean that having these types of things in the game is necessarily a good thing. I DO agree with the sentiment that there are other things to fix in the game before this though…
I mentioned in previous threads that our class history is pretty close to the Dervish’s from GW1 in terms of overall viability and number of good builds pre-revamp. This build is just one more hilarious parallel (“Is our good build too op?” “It’s our only competitive build though!”)
The grenade damage is not the problem, but the kit refinement trait. I think the kit refinement rate additional damage should be nerfed quite seriously by 40%.
I would also be happy if the grenade barrage would do less damage (20% reduction) if the grenade auto attack would do more damage. Now grenades fly slow and are very easy to dodge from long distance (see the red circles, eh?). Even with 30 points in explosive traits and the grandmaster grenadier trait and Superior Sigil of Force on weapon, the grenade attack #1 does less damage compared to ranged options of the other classes. So improve the grenade kit #1 damage by maybe 30% to make it more viable and slightly tone down the grenade barrage + kit refinement.Much less burst damage, slight more sustained dps in the long long run
It’ll never happen. The devs have already taken the stance that AoEs need to do less damage to single targets than single target skills, and grenade base damage has already been changed to match that ideal. Clearly, barrage breaks that rule, but it’s only real purpose is to be a burst skill, so bending the rules is ok, in that case.
Not that I fully agree with the devs, but that’s how they want it.
I fully agree that it’s the grenade refinement ability that should be addressed, if anything needs to be looked at.
(edited by Silentsins.3726)
It was and got nerfed, it is fine now.
The only thing that people here should be ‘worried’ about, is if they decide GreKit KitRef needs to activate instantly and not travel to target when jump shotting. That is all.
TL;DR, 100 ‘Nades is most likely OP, but not for the insta gib on 20 sec CD. *The things we’re still able to do while waiting for that 20 seconds to come back up is more than any other ‘1 trick pony’ has going for it.*
This is simply not true.
For example.
A d/d Ele can build and spec to get 1shot attacks. 18k+ GUARENTEED crit. And besides that, he still has a lot going for himself. Because hey, he’s an Elementalist.
Ah ok, I wasn’t aware of this. I’ve never been anywhere close to being 1 shotted by an ele, so I’ll just chalk that up to good luck lol
Because running those kind of builds is subpar to running proper builds in spvp or wvw. It works for Engineer because our other builds are even worst, and Engineer is uncommon enough that you get the drop on people with this.
If you or i see an Engineer net us and then just run towards us, we’re both gona do something. And not question where that Rangers pet went, or why he is using what appears to be a Rifle? I thought Rangers couldnt use rifles? And why am i back at the spawnpoint? Wait a minute, that wasnt a Ranger was it?
I just had another Engineer try to pull it off on me.
All it took was 1 dodge so… no, it isn’t too powerful. lol
First of all, what are Crowd Control Skills?
http://wiki.guildwars2.com/wiki/Crowd_control
So going by that, you have:
Rifle – Overcharged Shot
Bomb Kit – Big ’Ol Bomb
Supply Crate – Stun effect from DropBased on the wiki you now have 2 kits and 3 CCs. You still have 1 slot which will give you one more CC which only sums up to 4 no matter what you do.
How cute. I always love how so naive and innocent this younger generation is to misunderstand what a wiki is, to a point that they confuse it with something as fact based as an encyclopedia. Knowledgeable individuals will tell you time and time again that the wiki is riddled with inaccuracies, misinformation, and in some cases, information that is not even close.
Let me assist in educating you my friend.
CC skills are skills that control enemies actions. People like to call cripple for example, soft crowd control. While they like to call disabling skills as hard CC. Here is an inaccuracy for example. You linked a page to Crowd control, yet the definition there list “stability” as the protection against CC effects. While still the list of crowd control effects listed on the stability page are more then what was on the page you listed.
Thus by your own reference of referring to the wiki as “fact” as you claimed, you yourself are incorrect.
Wiki – (as defined by marriam-webster) Is a site that allows visitors to make contributions, changes, or corrections. If you think that is what should be used as a reliable source of “fact”, you are crippling your sorely mistaken my friend.
By the way, kind of sternly hypocritical to to make fool claims like
Dude runs with a 30/30/30/30/30 build
Then cry wolf when sarcasm is used right back at you.
(edited by coglin.1496)
Myself, I find that anti-wiki snobs are generally a lot less valuable of a resource than the wiki is, especially when their “evidence” is that the wiki dares to define CC using the same definition that stability does.
No one I see, is against he wiki at all. Although, I am against links to wiki pages that lack information, are inaccurate, or incomplete, when using said page as proclaimed facts, to support a position.
Personally, I do not think it says much for anyone who declares folks who dislike inaccuracies as a snob for it. That seems pretty short sighted to me.
I really cannot see why ppl are calling for a nerf.
There is nothing about the 100nade build that is OP.
A few claim that nobody should have access to such a high burst but I think they are forgetting the fact that Engineers using the build are
-1) A medium armoured profession
-2) Most likly specced GC
-3) Using our longest range option in melee range.
-4) With 2 kits you only have 1 spot for a stun breaker
Also don’t overlook the fact that any class that is spec’d to deliver 90% of their damage within a few seconds can also easily have 90% of their damage negated by a single block or dodge. It is like someone else posted once ppl catch on to the burst rotation it will be easy to counter.
Just like now when you see that thief just trolling around out in the open waiting for you to get close and as soon as you do they will run towards you, well if you are smart enough to hit block or dodge then you will most likely ruin their entire gimpy burst rotation. The big difference is the Thief can just stealth and run away after they fail easily whereas if you fail with your barrage burst you will be wide open for attack and will have to burn all your blocks, dodges & tiny potion to get away.
First of all, what are Crowd Control Skills?
http://wiki.guildwars2.com/wiki/Crowd_control
So going by that, you have:
Rifle – Overcharged Shot
Bomb Kit – Big ’Ol Bomb
Supply Crate – Stun effect from DropBased on the wiki you now have 2 kits and 3 CCs. You still have 1 slot which will give you one more CC which only sums up to 4 no matter what you do.
How cute. I always love how so naive and innocent this younger generation is to misunderstand what a wiki is, to a point that they confuse it with something as fact based as an encyclopedia. Knowledgeable individuals will tell you time and time again that the wiki is riddled with inaccuracies, misinformation, and in some cases, information that is not even close.
Let me assist in educating you my friend.
CC skills are skills that control enemies actions. People like to call cripple for example, soft crowd control. While they like to call disabling skills as hard CC. Here is an inaccuracy for example. You linked a page to Crowd control, yet the definition there list “stability” as the protection against CC effects. While still the list of crowd control effects listed on the stability page are more then what was on the page you listed.
Thus by your own reference of referring to the wiki as “fact” as you claimed, you yourself are incorrect.
Wiki – (as defined by marriam-webster) Is a site that allows visitors to make contributions, changes, or corrections. If you think that is what should be used as a reliable source of “fact”, you are crippling your sorely mistaken my friend.
By the way, kind of sternly hypocritical to to make fool claims like
Dude runs with a 30/30/30/30/30 build
Then cry wolf when sarcasm is used right back at you.
I stand corrected by using a Wiki to show you a table for Crowd Control Effects but it doesn’t remove the fact that Anet defined CC to be those listed in the table which does not include your soft CC.
Now, where did we even get the idea of breaking down CC into Hard and Soft?
Players came to GW2 from many different games which has a Crowd Control System as well. In other games, CC means any skill that would hinder an enemy’s movement for a period of time but you have the ability to use skills to remove those effects, that would include cripple, immobilize, and chilled. Now in other games, CC means completely disabling your target without any counters, which includes stun and daze. Crowd Control Skills in GW2 are comparably shorter than most other games but have less cool down as well. Those things you called Soft CCs are easily removable by condition removal while those skills defined as Hard CCs can only be removed by Stun Breakers which have generally long cool down.
Now, players are confused as what to refer to CC, so they simply made a breakdown themselves and made as Hard and Soft CC. But why is it that these so-called Soft CC does not remove a stack from the Boss Skill Defiant? Because this so called Soft CCs is just a term made by players which became generally accepted but does not count as a CC in the game’s system.
TL;DR – Soft CCs is just a term made by players which became generally accepted but does not count as a CC in the game’s system. Boss Skill Defiant is a good proof. Since you now want to use facts, we should stay by the game’s system so no, you still only have 4 CCs in that build.
If you still want to continue the argument of this build being OP w/ CC, then take a look at this build itself.
- You only have 1 condition removal which comes from Med Kit. It only removes 1 condition. It requires you to walk over it for it to be used, so it’s useless when you are immobilized.
- You only have 1 more slot for a Stun Breaker/Condition removal skill.
In short, you have just as few stun breakers/condition removers as your target. Bear in mind that you’re also in a glass build so it’s your disadvantage if you get CCed either way.
(edited by Kyon.9735)
- You only have 1 condition removal which comes from Med Kit. It only removes 1 condition. It requires you to walk over it for it to be used, so it’s useless when you are immobilized.
Not with “packages stimulant”. You get to put them right on top of you and absorb them.
- You only have 1 condition removal which comes from Med Kit. It only removes 1 condition. It requires you to walk over it for it to be used, so it’s useless when you are immobilized.
Not with “packages stimulant”. You get to put them right on top of you and absorb them.
Sorry, what you said is true. But not all people, including me, would sacrifice a trait skill for Packaged Stimulant especially if you’re going glass. I’d rather get Power Wrench in addition to Speedy Kits and Static Discharge. But that just goes to a player’s preference in playing.