Is engineer a solid, well-rounded prof for most game modes (sPvP, dung, WvW, questing)?
in Engineer
Posted by: SoularPower.9278
in Engineer
Posted by: SoularPower.9278
I am enjoying my warrior, but he’s very static – not a lot of variety going on there.
I feel dejected when I think about my necromancer. Fun in concept, painfully bleh in practice.
So I’m trying to decide on a fun ranged class for dungeons, WvW, etc. I’ve thought about ele, ranger, and engineer.
Ele I’ve heard are frustrating at higher level. Ranger seems to be a lot like the warrior in the sense that there isn’t much variety going on in skill choices. Engineer seems to have a decent variety and could do well in various parts of the game.
I’ve considered the mesmer, too, but they mine is very “squishy” so far.
So what are people’s thoughts on the engineer overall?
in Engineer
Posted by: JoxerNL.3752
Go read the bug list <- best advice i can give you.
If your still interested then by all means go ahead.
in Engineer
Posted by: IceBlizzard.1054
A ton of bugs right now for the eng.
Anyhow, the eng is very fun but has some issues that should of been adressed. The lack of autoattack on kits is absurd no idea who didnt think of that but they are adressing that. In terms of kits, kits feel rushed and sometimes weak. Alot of variety but rather weak. Also engineers have a lack of range in like wvw besides grenades.
Overall the eng is fun but sorta “feels” like a rushed class. still fun and recommend tho
in Engineer
Posted by: PotatoOverdose.6583
TL; DR at bottom.
Engineer is solid in WvW because:
-We have more CC than any other class
-Grenade kits give us an excellent source of long range AoE
-We have a number of decent ‘support’ options: Smoke field, Water Field, Elixer Gun, Toss Elixer ’ ’
-mine field <— best blast finisher in the game due to it being 5 simultaneous blast finishers, this is extremely useful in a coordinated team, or to detonate our own water and smoke field.
In SPvP and TPvP we have:
-Solid Power Crit Rifle+Nade Burst builds
-Solid Condition Pistol/shield burst builds
-Arguably the best point defense in the game due to extremely high survivability and massive amount of CC, especially AoE knockback. I think we’re next in survivability after guardians if we trait for it and build toughness/vit.
In PvE, we do quite well in any of the above roles as well.
Now for the drawbacks:
-We are NOT a ranged dps class. Engineers are most effective at close-mid range. Rifle builds favor close quarter combat, as do most of our skills. If you want a ranged dps class, go ranger or rifle warrior. The only exception to this is grenades which can range up to 1500, but are extremely difficult to use at range.
-We are a very bugged class at the moment.
The following things are currently in useable condition for engineers:
=Grenade Kit
=Bomb Kit (sPvP, tPvP)
=Our CC skills and Field Combos
=Rifle and Pistol builds.
=Elixers, Gadgets
-Here is a partial list of our bugs and sub-par or simply broken skills:
=Grenades don’t do damage to things or players standing on destructible walls in WvW.
=No autoattack on kits
=Tool Kit (damage far too low, survivability far too low, slow attacks, no cc)
=Tool kit does not apply 20% toolbelt skill recharge, even though it is supposed to.
=Flamethrower (damage is low, very easy to avoid if moving. Only useful for knockback and aoe blind). Flamethrower also experienced a significant nerf quite recently.
=Most offensive turrets for PvP due to very long recharge, no mobility and comparability little damage output for said drawbacks. Healing Turret and Net turret have their uses.
=Rifle Mod trait is broken.
=Juggernaut trait has been nerfed to hell and is in a rather poor state atm.
=Elite Supplies trait is broken.
TL;DR: If you roll engineer, expect to use grenade, rifle (close quarters), pistol, or bomb builds to be most effective for offense. For support and survivability, the name of the game is CC, condition removal, and field+blast combos.
(edited by PotatoOverdose.6583)
in Engineer
Posted by: AresOnasis.4703
Don’t forget that turrets in PvE will target stuff that’s already dead like gargoyle fire tossers in dungeons. They will target spawn points when there’s nothing there yet.
in Engineer
Posted by: Warmage Timeraider.5861
Dont forget that pistol viability actually need to be heightened slight to… or at least an increase in the bleed duration .. yust to make p/p more viable
Still.. i really love Engineer at any pvp situation… do hear hes quite boring in pve at lvl 80
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.