Q:
Is grenades/bombs a condition damage build?
I’m full zerker
Auto attack usually hits for 1-,1200/ each granade
and sharpel/freeze for 1,700 – 2,000/each
bleeds still hit for around 52 per tick
Bombs special skills are if you’re low on condition damage, but skill #1 will hit for 3-5k per bomb depending on how much toughness the enemy/mob has
Have you tried rampagers with this build and notice any difference?
I’m full zerker
Auto attack usually hits for 1-,1200/ each granade
and sharpel/freeze for 1,700 – 2,000/each
bleeds still hit for around 52 per tickBombs special skills are if you’re low on condition damage, but skill #1 will hit for 3-5k per bomb depending on how much toughness the enemy/mob has
Based on this page:
http://pvx.gw2buildcraft.com/Damage_Calculations
And
Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
1 grenade makes with 30/10/0/30/0 without might full zerker (2304 power)
425,6 damage
With 25stacks of might
587,2
Additional ECM gives us ~30% damage in this case it is 176,16
In sum we can make 763,36 damage without a crit
(I checked it on the server. I never had so much damage without a crit, so I am not sure how ECM works or if it is working)
Maximum damage with maximum crit should be with 28% critical damage
1358,7 for #1 grenade
But I never got a hit like that.
I guess ECM is not giving full 30% additional damage if I have 30 boons on me (25stacks of might, stiffness, vigor, regeneration, protection,rage)
So I guess the maximum damage with full zerker is ~1.2 with full crit and should be normal ~600
25 stacks of one boon is still one boon.
and don’t forget vulnerability we tend to do that alot
They work great with both. The “highest dps” is power/crit, of course, since you can get the crit damage multiplier up really high if you are a total glass cannon. In PvP/WvW, condition dps is often higher in realistic builds due to enemy armor and the desire to not be a total glass cannon.
Bombs do best with direct damage. Grenades do good with both
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Hybrid nades ftw.
Works very well with rampagers. Prefer it over full zerker.
But mix it with rabid and a bit of soldiers or knights to keep your surivability high enough. For WvW atleast.
Honestly would say bombs work better with conditions for these reasons:
1) All the other bombs are kitten with power and don’t scale with it
2) For bomb kit to do any significant damage you basically have to go all glass and spamming 1 with bomb kit against a zerg isn’t the smartest thing to do
Honestly would say bombs work better with conditions for these reasons:
1) All the other bombs are kitten with power and don’t scale with it
2) For bomb kit to do any significant damage you basically have to go all glass and spamming 1 with bomb kit against a zerg isn’t the smartest thing to do
I’m sorry, but you are completely off your rocker on this one. The hardest hitting direct damage attacks are bomb #1. Only grenade #1 can out damage it if all grenades land. Take into affect big old bomb is all direct damaged base it lends credit that to maximize this kits potential is either go Knights or PVT. The reason why grenades work with condition builds is because there are 3 grenades that can effect up to 15 people and
that means 3-15 chances to proc extra bleeds. Yes bomb has conditions on it, but think about them as more utility then actual conditions. The fire AoE is nice to get might with BoB, confusion kills those that attack in succession and that blind gives you and AoE mitigation with no condition damage. Same with Glue Bomb.
Also look at what bomb kit works well with. Take BoB, Magnet Pull, fire bomb. You get 3 stacks of might and a knockdown enemy that your #5 Rifle will have time to land.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Honestly would say bombs work better with conditions for these reasons:
1) All the other bombs are kitten with power and don’t scale with it
2) For bomb kit to do any significant damage you basically have to go all glass and spamming 1 with bomb kit against a zerg isn’t the smartest thing to doI’m sorry, but you are completely off your rocker on this one. The hardest hitting direct damage attacks are bomb #1. Only grenade #1 can out damage it if all grenades land. Take into affect big old bomb is all direct damaged base it lends credit that to maximize this kits potential is either go Knights or PVT. The reason why grenades work with condition builds is because there are 3 grenades that can effect up to 15 people and
that means 3-15 chances to proc extra bleeds. Yes bomb has conditions on it, but think about them as more utility then actual conditions. The fire AoE is nice to get might with BoB, confusion kills those that attack in succession and that blind gives you and AoE mitigation with no condition damage. Same with Glue Bomb.Also look at what bomb kit works well with. Take BoB, Magnet Pull, fire bomb. You get 3 stacks of might and a knockdown enemy that your #5 Rifle will have time to land.
Playing aggressively with bomb kit 1 while being glass is not worth it, have fun going in that range while being glass and doing pretty mediocre DPS. Yes bomb kit does most damage PER HIT, but the time it takes to explode + and be deployed is pretty kitten slow anyone smart is barely going to be get hurt by your bombs.
Your not making sense. Read your previous post. We were discussing between running conditions or direct damage for bombs. I haven’t even suggested that bomb kit is a must have kit, I was explaining synergy with Direct damage.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Your not making sense. Read your previous post. We were discussing between running conditions or direct damage for bombs. I haven’t even suggested that bomb kit is a must have kit, I was explaining synergy with Direct damage.
That’s exactly what I’m getting at, do you have any reading comprehension? Reread my posts, I am clearly trying to say that bombs work a lot better with condition damage or even carrion.
Bombs do best with direct damage. Grenades do good with both
I disagree with this as well. The two “damage cooldowns” in the Bombs are heavily condition damage based. While the “auto” is basically pure direct damage, it’s perfectly reasonable to use the Bomb Kit for the damage cooldowns in a condition damage build. Heck I wouldn’t actually use Bombs in a direct-dmg build without the heal bomb trait either, since Grenade Kit is extremely close to that damage with just autos and actually has direct dmg cooldowns to boost it over.
In general I really don’t think an Engineer should be auto-attacking, because our auto-attacks are incredibly weak.
Tirydia – Scrapper