Is it just me?

Is it just me?

in Engineer

Posted by: Clockworkfiction.4872

Clockworkfiction.4872

Am I the only Engineer who doesn’t use there kit’s but only in special situations and by special I mean when you are just board or like once in a blue moon opportunity?

I tried to find ways to use kit’s in my builds but it just does not work out for me most of the time. The only time I really really use my kit is when I am lobbing nades off of walls in WvW.

Am I a bad Engineer? I am currently running 15/30/25/0/0 with a Rifle in Knight and Berserker gear and I can take on pretty much any class if I am on my game(thieves are the worst to fight IMO)

TBH I sometimes wish I could have my Pistol Shield in a 2nd slot but I guess with all that CC we would be super overpowered.

Is it just me?

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Posted by: tigirius.9014

tigirius.9014

No you’re not crazy, right now we are pigeonholed into using just regular weapons and weapon combos like pistol shield or p/p. My spec is a little different from yours.

I have burning on mine and bomb enhancements when in orr because of the large number of enemies on me at once while soloing (bombs are not good for events btw pistol has been the best imo so far).

My gear is all rampager with ogre runes. I use Elixir U goggles when fighting those that stun, and i switch out my bomb kit for the Charr racial hidden pistol when doing events. I have rage on my weapons so that it triggers haste. And while doing events i switch my “equip kit get speed” buff out for “electrical shock when using toolbelt”.

Until they fix the missing on the kits, make them scale or have them give us boons when equipped they are pretty much borked.

Pistol shield btw rocks in Lost Shores because those barbs kill the karka when i reflect them back at them I use elixir U toolbelt wall while the magnetic shield is on CD.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Lord Rhett.9360

Lord Rhett.9360

I have been experimenting with Rampager armor and traiting heavily into Condition Damage and Duration. It makes the Elixir Gun a really viable option, particularly in WvW, and when you’re running with Necromancers (who turn conditions into damage). Still, I find it more useful to equip Precision/Power/Crit. Damage, and use Elixir B, Rocket Turret, and another Elixir depending upon the situation: Elixir S for running solo (for the Invulnerability), and Elixir R for running with groups.

That being said, the Grenade Kit is ALWAYS a viable option. It does insane damage, particularly when you have intense Power and Crit Damage. It’s possible to one-shot someone with it if you play your cards right. I can drop my enemies to under half health with one shot, but I’m working on getting even better.

Also, the Flamethrower is particularly useful if you find yourself up against a lot of people, or in close-quarters. Also, it’s fantastic in the EB Jumping Puzzle.

And let’s not forget the trait that activates a skill on Kit Equip. It’s ridiculously helpful. I once ran with that trait and the Bandage, Grenade, Flamethrower, and Elixir Gun Kits, and was able to stomp a squad from a rival server in seconds.

In conclusion, the Kits may not be the best things in Tyria, but don’t underestimate them. They can be incredibly useful when used properly.

My Little Dolyak: Supply is Magic

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Posted by: ShaunZ.1098

ShaunZ.1098

No, I’m sure there is someone else as well

Gremmil – Fort Aspenwood Engineer
It’s [NERF] or nothing!

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Posted by: vvp.8512

vvp.8512

The forums greatly exaggerate useful and not useful things.

For instance, did you know in sPvP your only stats on your accessories so grenades were doing naturally more damage so they lowered its damage in sPvP to be more inline with the rest of the game? Looking at these forums you sure wouldn’t!

Plainview (80 Engineer) SoR