Is it supposed to be like this? (Turret damage)

Is it supposed to be like this? (Turret damage)

in Engineer

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Something I’ve noticed is that turrets do not get any benefits from any stats at all. From having nothing in traits and nothing equipped to having fully placed traits into damage and fully equipped, the turrets do not change at all.

The more interesting part of this is that, in turret descriptions, the tooltip says that their condition damage increases as you increase your condition damage stats, but in practice they don’t actually change at all.

Is it supposed to be like this, where turrets don’t recieve any stats of any kind? Or is this a bug?

I don’t have opinions. I only have facts I can’t adequately prove.

Is it supposed to be like this? (Turret damage)

in Engineer

Posted by: Conncept.7638

Conncept.7638

Working as intended.

Pets which are tied to a class mechanic scale with your stats, this being the ranger companion and mesmer illusions. Pets which are the result of a skill only scale with level, this includes the necromancer pets, engineer turrets, ranger nature spirits, guardian spirit weapons, and elementalist elementals.

Is it supposed to be like this? (Turret damage)

in Engineer

Posted by: Mongo.2490

Mongo.2490

If he’s saying the trait that increases turret damage does not actually increase turret damage, that is absolutely not “working as intended”.