Juggernaut

Juggernaut

in Engineer

Posted by: Burjis.3087

Burjis.3087

• Juggernaut: Gain a stack of might for 15s and a stack of stability for 3s every 3 seconds.

Am I reading this right? Perma stability? :O No requirements?
Really?
How many times they have to repeat the same mistake with effortless cheesy traits? Have they not learned nothing from their mistakes with Automated Response? No playing element to this? Just pick it and there you go, run around happy like a juggernaut?
How did this even get past the balancing team?

Everlasting Sacred Path [ESP] (www.espguild.com)

Juggernaut

in Engineer

Posted by: digitalruse.9085

digitalruse.9085

FWIW, you have to have the flamethrower kit equipped.

Qwerkk – Asuran Engineer

Juggernaut

in Engineer

Posted by: Anymras.5729

Anymras.5729

It’s one stack of Stability, that will last for three seconds, granted every three seconds. Not exactly ‘congratulations, you’re immune to CC,’ like you’re making it out to be. Necromancers could just wave and convert it into Fear, besides.

Also, it’ll still require the Flamethrower, going by “Juggernaut: Gain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower,” a direct quote from Josh Davis’ thread announcing the changes (though the bolding’s mine).

Juggernaut

in Engineer

Posted by: Cero.5132

Cero.5132

I´m more interested whether the stability and might will apply immediately after switching to ft or like the current Juggernaut Need 3s time after switching to ft.

That alone is going to determine whether the trait will be useful to me or not.

Juggernaut

in Engineer

Posted by: Burjis.3087

Burjis.3087

Also, it’ll still require the Flamethrower, going by “Juggernaut: Gain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower,” a direct quote from Josh Davis’ thread announcing the changes (though the bolding’s mine).

Ok, that makes it logical.

It’s one stack of Stability, that will last for three seconds, granted every three seconds. Not exactly ‘congratulations, you’re immune to CC,’ like you’re making it out to be. Necromancers could just wave and convert it into Fear.

Oh it only has to be total perma immunity to be imbalanced in your opinion?
Corrupt it on a 40 second cast time, to just have it re-applied after 3 seconds? “Just wave” you say? It’s like saying giving perma stability to all classes as a baseline is just fine, cause necros can just wave it off! It’s not total immunity after all!

But then if it’s only on Flame Thrower, then it’s a whole different story. The wording on the balance change list was misleading.

Everlasting Sacred Path [ESP] (www.espguild.com)

Juggernaut

in Engineer

Posted by: Dojo.1867

Dojo.1867

This is completely different from when this got originally nerfed since stab stack now get consumed by cc.