Juggernaut Trait Nerf

Juggernaut Trait Nerf

in Engineer

Posted by: Twenynge.8520

Twenynge.8520

Previously, the juggernaut trait gave the engineer stability while using the flamethrower, which was huge. Not only did it ensure stomps and revives would not be interrupted, it provided a viable alternative to slotting both a stun break and an immobilize break, which (according to the kids in the warrior and thief forums) is a requirement for “good” players. So now we really only have one utility skill available? I for one think it is ridiculous that HS and hundred blades should be allowed to dictate so much of an opponents skill selections, but Anet chose to go after stability rather than nerfing the obscene damage skills, so it looks like they think they are okay.

Sorry for rambling. With the current meta game, stability was the only alternative to slotting stun/immobilize removals. I hate having my builds so severely limited.

Juggernaut Trait Nerf

in Engineer

Posted by: Andazeus.1928

Andazeus.1928

With the juggernaut change, I think the engineer is the only class without a reliable stability source right now.
This is driving me nuts, as I am getting chain cc’d like crazy right now.

Juggernaut Trait Nerf

in Engineer

Posted by: faileon.4381

faileon.4381

Yes.

Anet please, pretty please with sugar on top, bring back old Juggernaut trait