Juggernaut nerfed

Juggernaut nerfed

in Engineer

Posted by: guildabd.6529

guildabd.6529

https://www.guildwars2.com/en/news/preview-of-upcoming-balance-changes/
Might: The power and condition damage provided by this boon have been reduced from 35 per stack to 30.

Juggernaut 5 stacks of might = 175 power and condition damage
After patch it’s just 150.
Not sure if noticeable but unnecessary nerf anyway. Flamethrower don’t need any nerfs.

(edited by guildabd.6529)

Juggernaut nerfed

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Posted by: Sagramor.7395

Sagramor.7395

The Might change in conjunction with the change to Sigil of Battle is their response to all the QQ about might stacking builds as a whole builds being too strong.

People using Juggernaut just get the short end of the stick. To be honest you probably shouldn’t be using a build which has Juggernaut as a cornerstone in the first place.

Juggernaut nerfed

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Posted by: Rozbuska.5263

Rozbuska.5263

Lets be honest noone use that trait anyway:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

Juggernaut nerfed

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Posted by: Ghotistyx.6942

Ghotistyx.6942

I told this to the Guardian forums and I’ll tell it to you too. Juggernaut has no nerf. You get the same exact power and condition damage from Juggernaut as you would from any other source of 5-9 might. Everyone’s Might is getting reduced the exact same, not just Juggernaut’s.

Fishsticks

Juggernaut nerfed

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Posted by: xDudisx.5914

xDudisx.5914

I told this to the Guardian forums and I’ll tell it to you too. Juggernaut has no nerf. You get the same exact power and condition damage from Juggernaut as you would from any other source of 5-9 might. Everyone’s Might is getting reduced the exact same, not just Juggernaut’s.

The might boon was nerfed for everyone but not every build focus in might. So yes a build running juggernaut was nerfed.

If they reduced confusion dmg by 90% the nerf would be for every one using the condition but not every is using it. Same logic works with might. The ones that make heavier usage of might suffer more than everyone else.

Ouroboro Knight’s [OK]

Juggernaut nerfed

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Posted by: Arantheal.7396

Arantheal.7396

I guess ghotistyx is speaking about wvw zerging, where 25 stacks of might permanently are the common standart anyways. In that environment his logic is correct, but in every other situation, where a build – that is might indipendent – meets a build that uses might-stacking as its backbone, it is indeed a nerf for the second build.

anyways, the might-nerf is not heavy enough to make a significant difference.
formerly we got 35 power / condi-dmg, after the nerf we get 30 of the same.
on 5 stacks (that juggernaut grants without any boon-duration-buffs), that are 25 power/condi-dmg lost, you still get +150 of both from it, including the +200 toughness.
even with full boon-duration on might, juggernaut could give you not more than 9 stacks, resulting in a los of 45 power / condi-dmg, but a still present +270 power/condi-dmg buff.

might overall caps at 25 stacks, so a zerg would loose 125 power / condi-dmg to former times, but still gain 750 power /condi-dmg, which is still a frekking kittenton of it.

Yes, your numbers on your screen are slightly decreased, but on the same time is everyone elses, and a guy running 25might-stacks, meeting a guy that has zero, has still a very significant offensive stat-boost over him.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

Juggernaut nerfed

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Posted by: coglin.1867

coglin.1867

In a vacuum, the basic value of the trait (or any trait for that matter) that offers might, is of lesser worth after the incoming update.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Juggernaut nerfed

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Posted by: The Game Slayer.7632

The Game Slayer.7632

I told this to the Guardian forums and I’ll tell it to you too. Juggernaut has no nerf. You get the same exact power and condition damage from Juggernaut as you would from any other source of 5-9 might. Everyone’s Might is getting reduced the exact same, not just Juggernaut’s.

The might boon was nerfed for everyone but not every build focus in might. So yes a build running juggernaut was nerfed.

If they reduced confusion dmg by 90% the nerf would be for every one using the condition but not every is using it. Same logic works with might. The ones that make heavier usage of might suffer more than everyone else.

I don’t see your logic. Confusion is used by 2 classes mainly. Might is used by all 8, a lot.

I am a teef
:)

Juggernaut nerfed

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Posted by: Ghotistyx.6942

Ghotistyx.6942

I myself like to run a juggernaut might stacking build (with battle sigils no less). Juggernaut will still give the same value as before: 200 toughness and some might. That doesn’t change. Now yes, my build might get less power and condition damage than before, so my build overall is less effective, but juggernaut the trait is untouched. It still gives me exactly what it advertises.

Fishsticks

Juggernaut nerfed

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Posted by: Peutrifectus.4830

Peutrifectus.4830

If anything, sigil of battle’s reduction to 2 stacks is a more significant damage loss. Using firefield blast finishers with napalm is still netting you 3 stacks AFAIK… So 15 less per blast ain’t too bad.

Most importantly, as already mentioned, it’s might across the board. Not just for us.

TBH when I run flamer, I use fireforged trigger only but that’s just because I get enough might by blasting… Leaves more options for sigils now though.

Juggernaut nerfed

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Posted by: Mystogan.4157

Mystogan.4157

I told this to the Guardian forums and I’ll tell it to you too. Juggernaut has no nerf. You get the same exact power and condition damage from Juggernaut as you would from any other source of 5-9 might. Everyone’s Might is getting reduced the exact same, not just Juggernaut’s.

The might boon was nerfed for everyone but not every build focus in might. So yes a build running juggernaut was nerfed.

If they reduced confusion dmg by 90% the nerf would be for every one using the condition but not every is using it. Same logic works with might. The ones that make heavier usage of might suffer more than everyone else.

I don’t see your logic. Confusion is used by 2 classes mainly. Might is used by all 8, a lot.

exactly.. so if all the classes use might then it is a nerf across the board. not just to engis. as compared to confusion which is only used in condi builds, so from that right there it is only used by 50% of the builds. on top of that only a few profs have easy access like mesmers engis. so a nerf to confusion is a direct nerf to those who use it which is only like 10% of the builds out there making them less powerful then the others, so if they nerf might across the board they are nerfing every might build…. not jst engis so this means might war, s/d thief, cele ele, might guard are getting nerfed. not jst juggernaut users.

Thy Shall Fear The Reaper (FxRe)

(edited by Mystogan.4157)

Juggernaut nerfed

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Posted by: xDudisx.5914

xDudisx.5914

I told this to the Guardian forums and I’ll tell it to you too. Juggernaut has no nerf. You get the same exact power and condition damage from Juggernaut as you would from any other source of 5-9 might. Everyone’s Might is getting reduced the exact same, not just Juggernaut’s.

The might boon was nerfed for everyone but not every build focus in might. So yes a build running juggernaut was nerfed.

If they reduced confusion dmg by 90% the nerf would be for every one using the condition but not every is using it. Same logic works with might. The ones that make heavier usage of might suffer more than everyone else.

I don’t see your logic. Confusion is used by 2 classes mainly. Might is used by all 8, a lot.

exactly.. so if all the classes use might then it is a nerf across the board. not just to engis. as compared to confusion which is only used in condi builds, so from that right there it is only used by 50% of the builds. on top of that only a few profs have easy access like mesmers engis. so a nerf to confusion is a direct nerf to those who use it which is only like 10% of the builds out there making them less powerful then the others, so if they nerf might across the board they are nerfing every might build…. not jst engis so this means might war, s/d thief, cele ele, might guard are getting nerfed. not jst juggernaut users.

If you have a build that can get up to 25 stacks like d/d or hambow you are losing 125 power/condi while a build that stacks 5 stacks is losing 30power/condi. So people that make heavy use of might are nerfed more.

If you are not building for stacking might you wont suffer that much. The main nerfed classes in pvp with might nerf are warrior, ele and engi. You dont see necros for example getting 25 stacks of might by themselves.

Ouroboro Knight’s [OK]

Juggernaut nerfed

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Posted by: Mystogan.4157

Mystogan.4157

I told this to the Guardian forums and I’ll tell it to you too. Juggernaut has no nerf. You get the same exact power and condition damage from Juggernaut as you would from any other source of 5-9 might. Everyone’s Might is getting reduced the exact same, not just Juggernaut’s.

The might boon was nerfed for everyone but not every build focus in might. So yes a build running juggernaut was nerfed.

If they reduced confusion dmg by 90% the nerf would be for every one using the condition but not every is using it. Same logic works with might. The ones that make heavier usage of might suffer more than everyone else.

I don’t see your logic. Confusion is used by 2 classes mainly. Might is used by all 8, a lot.

exactly.. so if all the classes use might then it is a nerf across the board. not just to engis. as compared to confusion which is only used in condi builds, so from that right there it is only used by 50% of the builds. on top of that only a few profs have easy access like mesmers engis. so a nerf to confusion is a direct nerf to those who use it which is only like 10% of the builds out there making them less powerful then the others, so if they nerf might across the board they are nerfing every might build…. not jst engis so this means might war, s/d thief, cele ele, might guard are getting nerfed. not jst juggernaut users.

If you have a build that can get up to 25 stacks like d/d or hambow you are losing 125 power/condi while a build that stacks 5 stacks is losing 30power/condi. So people that make heavy use of might are nerfed more.

If you are not building for stacking might you wont suffer that much. The main nerfed classes in pvp with might nerf are warrior, ele and engi. You dont see necros for example getting 25 stacks of might by themselves.

Necros actually can stack 25 stacks of might by themselves, and in fact i use a build with my necro in dungeons and roaming that stacks might around 19-25 stacks. i know it is not common for necros to do so but it is the way i play. and that was the point of the nerf, because they saw that so many classes and builds where just just stacking up might and nerfing it will probably bring more variety to the meta instead of the might stack this might stack that. also your example is a perfect example to what i explained. those who stack 25 stacks are losing 125 power while those stacking 5 are losing 30. so this lets the lower stacking power build have more play and more viability creating more diversity.

Thy Shall Fear The Reaper (FxRe)

Juggernaut nerfed

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Posted by: xDudisx.5914

xDudisx.5914

I told this to the Guardian forums and I’ll tell it to you too. Juggernaut has no nerf. You get the same exact power and condition damage from Juggernaut as you would from any other source of 5-9 might. Everyone’s Might is getting reduced the exact same, not just Juggernaut’s.

The might boon was nerfed for everyone but not every build focus in might. So yes a build running juggernaut was nerfed.

If they reduced confusion dmg by 90% the nerf would be for every one using the condition but not every is using it. Same logic works with might. The ones that make heavier usage of might suffer more than everyone else.

I don’t see your logic. Confusion is used by 2 classes mainly. Might is used by all 8, a lot.

exactly.. so if all the classes use might then it is a nerf across the board. not just to engis. as compared to confusion which is only used in condi builds, so from that right there it is only used by 50% of the builds. on top of that only a few profs have easy access like mesmers engis. so a nerf to confusion is a direct nerf to those who use it which is only like 10% of the builds out there making them less powerful then the others, so if they nerf might across the board they are nerfing every might build…. not jst engis so this means might war, s/d thief, cele ele, might guard are getting nerfed. not jst juggernaut users.

If you have a build that can get up to 25 stacks like d/d or hambow you are losing 125 power/condi while a build that stacks 5 stacks is losing 30power/condi. So people that make heavy use of might are nerfed more.

If you are not building for stacking might you wont suffer that much. The main nerfed classes in pvp with might nerf are warrior, ele and engi. You dont see necros for example getting 25 stacks of might by themselves.

Necros actually can stack 25 stacks of might by themselves, and in fact i use a build with my necro in dungeons and roaming that stacks might around 19-25 stacks. i know it is not common for necros to do so but it is the way i play. and that was the point of the nerf, because they saw that so many classes and builds where just just stacking up might and nerfing it will probably bring more variety to the meta instead of the might stack this might stack that. also your example is a perfect example to what i explained. those who stack 25 stacks are losing 125 power while those stacking 5 are losing 30. so this lets the lower stacking power build have more play and more viability creating more diversity.

The balance is based on pvp conquest mode. Pve is just a side effect.

Ouroboro Knight’s [OK]

Juggernaut nerfed

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Posted by: Mystogan.4157

Mystogan.4157

I told this to the Guardian forums and I’ll tell it to you too. Juggernaut has no nerf. You get the same exact power and condition damage from Juggernaut as you would from any other source of 5-9 might. Everyone’s Might is getting reduced the exact same, not just Juggernaut’s.

The might boon was nerfed for everyone but not every build focus in might. So yes a build running juggernaut was nerfed.

If they reduced confusion dmg by 90% the nerf would be for every one using the condition but not every is using it. Same logic works with might. The ones that make heavier usage of might suffer more than everyone else.

I don’t see your logic. Confusion is used by 2 classes mainly. Might is used by all 8, a lot.

exactly.. so if all the classes use might then it is a nerf across the board. not just to engis. as compared to confusion which is only used in condi builds, so from that right there it is only used by 50% of the builds. on top of that only a few profs have easy access like mesmers engis. so a nerf to confusion is a direct nerf to those who use it which is only like 10% of the builds out there making them less powerful then the others, so if they nerf might across the board they are nerfing every might build…. not jst engis so this means might war, s/d thief, cele ele, might guard are getting nerfed. not jst juggernaut users.

If you have a build that can get up to 25 stacks like d/d or hambow you are losing 125 power/condi while a build that stacks 5 stacks is losing 30power/condi. So people that make heavy use of might are nerfed more.

If you are not building for stacking might you wont suffer that much. The main nerfed classes in pvp with might nerf are warrior, ele and engi. You dont see necros for example getting 25 stacks of might by themselves.

Necros actually can stack 25 stacks of might by themselves, and in fact i use a build with my necro in dungeons and roaming that stacks might around 19-25 stacks. i know it is not common for necros to do so but it is the way i play. and that was the point of the nerf, because they saw that so many classes and builds where just just stacking up might and nerfing it will probably bring more variety to the meta instead of the might stack this might stack that. also your example is a perfect example to what i explained. those who stack 25 stacks are losing 125 power while those stacking 5 are losing 30. so this lets the lower stacking power build have more play and more viability creating more diversity.

The balance is based on pvp conquest mode. Pve is just a side effect.

Thy Shall Fear The Reaper (FxRe)

Juggernaut nerfed

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Posted by: Ardid.7203

Ardid.7203

While I understand the “long reaching effect” idea behind nerfing Might, I still feel unnecesarily punished for using Juggernaut. I really love the FT kit, but might stacking is one of the few ways to make it viable right now. This nerf just make weaker a kit that is already subpar.

They should have compensated Juggernaut somehow. Maybe adding a little duration to the stacks? Applying a bigger nerf to FT than to nades and bombs doesn’t make sense, IMO.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks