Juggernaut projectile effects.
Doesn’t work for Mortar Kit for some reason. Could be pretty cool with hammer #5 with a little imagination. Explosions could also do something with quicksilver… Hammer #2 isn’t interesting, Hammer #3’s landing could be awesome too with a little quicksilver on landing. Hammer #4’s block could be quicksilver shield/drill that pierces the heavens.
Opportunities lost. Nothing ventured… nothing gained.
Doesn’t work for Mortar Kit for some reason. Could be pretty cool with hammer #5 with a little imagination. Explosions could also do something with quicksilver… Hammer #2 isn’t interesting, Hammer #3’s landing could be awesome too with a little quicksilver on landing. Hammer #4’s block could be quicksilver shield/drill that pierces the heavens.
Opportunities lost. Nothing ventured… nothing gained.
Overall it just looks like they meant to add in grenade barrage. Not a whole lot else seems to have changed.
Would be kind of cool if they made a “Splatoons” minigame out of the effect though.
theyve only ever overwritten grenade barrage and projectiles for any other legendaries. im not sure why one would expect already specially animated hammer skills (albeit somewhat muted), any mortar skills, or any grenade skills to change…
head here to discuss wvw without fear of infractions
Yep. Engie = Nades in Anet mind. The other kits can go and bury themselves under a tombstone.
that it makes every other class in the game boring to play.”
Hawks
one does not expect meteor shower to rain eternities, why should one expect flamethrower to spew quicksilver.
grenade barrage is a privilege, not a right. anets just following the precedents.
head here to discuss wvw without fear of infractions
I wish they would make a unique effect for all kits, but it’s probably not reasonable. I love the predator’s grenade tool kit skill. It would be awesome if they made all the grenades have that glow and sound effect