July 26th Patch Notes......kitten ...

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Dusk.4708

Dusk.4708

Engineer
We’re still continuing to evaluate the engineer and its scrapper specialization. For the baseline engineer, our goal was to improve lesser-used abilities and adjust cooldowns where appropriate. There are a few additional points in the scrapper that we felt were necessary to change game-wide, but we also made some skill splits to alleviate its overpowering pressure in PvP where fitting. The elementalist’s Tornado improvements have been reflected in the Elixir X elite skill, as well!
Glue Shot: Cripple now applies on the initial impact of the projectile. Immobilize duration has been increased from 1 second to 1.5 seconds. Cripple duration has been increased from 1 second to 2 seconds. Fixed a bug in which increased condition duration was not applied when the Chemical Rounds trait was equipped.
Shock Shield: The damage of this skill has been reduced by 50%. The damage displayed for this skill will now compound instead of displaying each instance separately.
Thunderclap: This skill no longer deals damage on initial impact, but it still stuns enemies. Damage for all pulses has been increased by 26%, for an overall damage increase of 5%.
Net Shot: The velocity of this projectile has been increased by 50%.
A.E.D.: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
Static Shock: The recharge of this skill has been reduced from 25 seconds to 20 seconds.
Fire Bomb: The burning duration of this skill has been increased from 3 seconds to 4 seconds.
Grenade Kit: Grenade damage instances will now additively indicate the total damage dealt to a target as grenades strike them instead of displaying each grenade separately.
Slick Shoes: This skill now applies 1 instance of knockdown, even when overcharged.
Bulwark Gyro: The damage reduction of this skill has been reduced from 50% to 33%.
Function Gyro: Fixed a bug that prevented stability from being applied to the engineer when using Function Gyro.
Perfectly Weighted: Stability duration has been increased from 3 seconds to 4 seconds. The recharge of this trait has been increased from 5 seconds to 8 seconds.
Defense Field: The cooldown of this skill has been increased 25 seconds to 30 seconds in PvP only.
Gyro Self-Destruct: Decreased the damage of detonating gyros by 17% (PvP only).
Medic Gyro: This skill now has a 0.5-second casting time.
Self-Regulating Defenses: The cooldown of this trait has been increased from 60 seconds to 75 seconds.
Poison Dart Volley: The poison duration of this skill has been increased from 4 seconds to 5 seconds.
Bunker Down: Dropped bandages will no longer grant regeneration.
Final Salvo: The stability granted by this trait has been reduced from 5 seconds to 3 seconds in PvP only.
Reconstruction Field: Added a casting time of 0.5 seconds.
HGH: Fixed a bug in which the tool tips for might duration were incorrect for some skills.
Autodefense Bomb Dispenser: Fixed a bug in which the smoke bomb fired by this trait would hit at locations other than those specified by the effects. Additionally, fixed a bug in which this skill would fail to create a smoke field.

begin. T_T

SBI [Hero] Zero the Mechanist

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Posted by: ArchonWing.9480

ArchonWing.9480

Wah. Why the medic gyro hate? Is it because it’s not healing turret?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Xyonon.3987

Xyonon.3987

Heya…


I had high hopes for this patch to grant us something – anything that would make us strong enough to be a solid pick in raids. But what did we get? Nerfs … only nerfs instead. Most of them are because okittening PvP, like Shock shield and Medic Gyro and as always we have to bleed in all game modes. The only thing I look up to is the fire bomb buff. But that’s about it.


I’m going to say what all of us think: We are the hardest profession to play when it comes to the dps rota. We are forced to pick the best skills we have, keep them on cd, no time in our rota to rest, and what do we get in return?! Nothing but mediocre dps!


All I wanted for this patch was some sort of aura, or a small buff / debuff that would help us get at least one of us into each party without getting asked “uhh why do we have an Engi at ~not VG~” … We deserve better for what we are forced to do. This patch was a huge fail and as far as I read this:

We’re still continuing to evaluate the engineer and its scrapper specialization.

They don’t even know what they want to do with us. We just exist.


I woke up with great joy today – but what the patch brought us was nothing but pain.

No “Wahoo” this time guys …

Ziggy out ~

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Manuhell.2759

Manuhell.2759

Scrapper is even more useless than before in pve, base engineer sees useful traits nerfed and gets some fluff that for the most part won’t help at all, gadgets and turrets are still in the garbage bin. Great.

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Posted by: santenal.1054

santenal.1054

elixir x got buffed

Tornado: The stability stacks per pulse have been increased from 1 to 2. This transform now has new abilities on skills 4 and 5.

Tornado—Elemental Requiem: Launch missiles in multiple directions, based on the current tornado type (air, dust, debris).
Tornado—Dust Charge: Move at a rapid rate, knocking back foes.

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Posted by: ZoSo.4867

ZoSo.4867

Ah dang it I don’t really use any of the things listed but I’m really bummed about the Bunker Down nerf. I liked how it complimented the passive trait that increased healing power when you had regeneration but I’m afraid with my current set up I’m hardly getting regeneration any longer.

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Posted by: Spartacus.3192

Spartacus.3192

yup officially the biggest nerfs of this patch

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Pride.1734

Pride.1734

.. actually im fine with that

Gyros got kitten and nerfs to ai crap is a good thing in my book
Hammer got a shave and while its not fantastic, i can agree that it was too strong still.

Overall i like that scrapper got the nerfs instead of base engi.

Also condi engi for PvE got huge buffs no idea what you PvE players are complaining about.

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Posted by: Jerus.4350

Jerus.4350

Heya…


I had high hopes for this patch to grant us something – anything that would make us strong enough to be a solid pick in raids. But what did we get? Nerfs … only nerfs instead. Most of them are because okittening PvP, like Shock shield and Medic Gyro and as always we have to bleed in all game modes. The only thing I look up to is the fire bomb buff. But that’s about it.


I’m going to say what all of us think: We are the hardest profession to play when it comes to the dps rota. We are forced to pick the best skills we have, keep them on cd, no time in our rota to rest, and what do we get in return?! Nothing but mediocre dps!


All I wanted for this patch was some sort of aura, or a small buff / debuff that would help us get at least one of us into each party without getting asked “uhh why do we have an Engi at ~not VG~” … We deserve better for what we are forced to do. This patch was a huge fail and as far as I read this:

We’re still continuing to evaluate the engineer and its scrapper specialization.

They don’t even know what they want to do with us. We just exist.


I woke up with great joy today – but what the patch brought us was nothing but pain.

No “Wahoo” this time guys …

Ziggy out ~

Don’t forget Poison Dart Volley buff! (where’s my rolling eyes emoji?).

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Posted by: Dahkeus.8243

Dahkeus.8243

Wah. Why the medic gyro hate? Is it because it’s not healing turret?

Passive Elixir S → Dodge while casting Medic Gyro = TOO STRONK!

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Posted by: Krag.6210

Krag.6210

So, with Shock Shield being turned to kitten and Thunderclap getting a huge nerf against moving target, is Power Rifle the best power build for PvE?

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Posted by: Ging.6485

Ging.6485

From what I see they significantly nerfed Ele damage and healing in PVE. So it looks like we really didn’t get that bad of a nerf.

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Posted by: Jerus.4350

Jerus.4350

So, with Shock Shield being turned to kitten and Thunderclap getting a huge nerf against moving target, is Power Rifle the best power build for PvE?

Power rifle and Condi Pistols were already better than Scrapper in PVE. Scrapper just gives additional defensive tools more or less. Condi is going to get a little better, Power Rifle I think will stay just about the same.

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Posted by: Jerus.4350

Jerus.4350

The one benefit of this patch from what I see is the Ele nerfs… whether they are enough to make us an option or not, we can at least lie and tell people they were for a couple weeks until people find out (I joke, but realistically we will be closer, but even a 10k nerf to staff’s potential damage will still have it a good 5k above us).

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Posted by: Rozbuska.5263

Rozbuska.5263

Few tiny little buffs of completly useless skills in exchange for big nerfs elsewhere. As usual. Engi dev also didnt got newsletter about skill splitting it should be thing now.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Lalainnia.3598

Lalainnia.3598

Everything in the patch makes sense except for the medic gyro cast time nerf personally was the main thing that sepreated it from healing turret for me to be able to use it while cc’ed. Everything else is fine if ppl are crying about pve specifically raids i don’t see how this will make them more or less of a choice then they already are.

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Posted by: Dahkeus.8243

Dahkeus.8243

Would be interesting to see what the “meta” engi condi build does for DPS now. I don’t expect anything huge, but it does seem like a net positive for that build at least.

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Posted by: Ging.6485

Ging.6485

Everything in the patch makes sense except for the medic gyro cast time nerf personally was the main thing that sepreated it from healing turret for me to be able to use it while cc’ed. Everything else is fine if ppl are crying about pve specifically raids i don’t see how this will make them more or less of a choice then they already are.

Problem is, we have been complaining that we have nothing to offer to raids for a long time… And they gave us even more of nothing to offer to raids.

The PvP balances are fine, except as you say the medic gyro, the only reason to take medic gyro over healing turret was because of the insta-cast. Now that that is gone, it’s simply back to the turret we go.

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Posted by: Ging.6485

Ging.6485

Would be interesting to see what the “meta” engi condi build does for DPS now. I don’t expect anything huge, but it does seem like a net positive for that build at least.

It’s negligible. If I could get a perfect rotation down, I wouldn’t expect it to be more than like a 200 or 300 dps boost, if that.

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Posted by: Jerus.4350

Jerus.4350

Would be interesting to see what the “meta” engi condi build does for DPS now. I don’t expect anything huge, but it does seem like a net positive for that build at least.

25% increase to fire bomb and poison dart volley. I don’t remember the math and it propbably changed since pre-HoT, but I’d imagine that’s like maybe a 5% buff if that? The main problem is that in VG we are still wanted, but beyond that you have power DPS again taking control on Gors/Sab (in other words tempest), then wing2 because of the condition transfers and mass of adds Necro just gets free damage.

So basically I doubt we change position much. Of course we’re viable both and power and condi, we’re actually really good right up near the top, but just not number 1 so we get kicked to the curb.

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Posted by: Lalainnia.3598

Lalainnia.3598

Really are you guys like on EU servers where finding raids is absurdly hard and ppl only want certain classes even if your a boss eng/scrapper? Cause I mean scrapper/eng is a down right versatile class and it’s dps is well near the top both power and condi we simply aren’t the best damage if played equally to say a tempest that doesn’t get downed and I mean come on it’s not like ppl actually have legit dps meters like other games where everyone is peeking at it and going hey eng you need to pick up ur deepz 3k below the airbending tempest? Like reallllly reallllly, Do ppl just want eng to be the 1# at something cause I honestly never ever see that happening in anything just based on the fact that we were intended to be a swiss army knife from the start.

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Posted by: MilkCarton.4087

MilkCarton.4087

Really are you guys like on EU servers where finding raids is absurdly hard and ppl only want certain classes even if your a boss eng/scrapper? Cause I mean scrapper/eng is a down right versatile class and it’s dps is well near the top both power and condi we simply aren’t the best damage if played equally to say a tempest that doesn’t get downed and I mean come on it’s not like ppl actually have legit dps meters like other games where everyone is peeking at it and going hey eng you need to pick up ur deepz 3k below the airbending tempest? Like reallllly reallllly, Do ppl just want eng to be the 1# at something cause I honestly never ever see that happening in anything just based on the fact that we were intended to be a swiss army knife from the start.

Yes, you have to play meta builds and have mostly ascended gear or you get kicked. I have played games with dps meters and not even the people in those games act as bad as this.

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Posted by: ArchonWing.9480

ArchonWing.9480

Wah. Why the medic gyro hate? Is it because it’s not healing turret?

Passive Elixir S -> Dodge while casting Medic Gyro = TOO STRONK!

Couldn’t we have started with a 1/4 second cast time first? >.>

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Xyonon.3987

Xyonon.3987

From what I see they significantly nerfed Ele damage and healing in PVE. So it looks like we really didn’t get that bad of a nerf.

Ele simply were ridiculously overpowered. Staff ele is still top dps against large hitboxes.


So, with Shock Shield being turned to kitten and Thunderclap getting a huge nerf against moving target, is Power Rifle the best power build for PvE?

Power rifle and Condi Pistols were already better than Scrapper in PVE. Scrapper just gives additional defensive tools more or less. Condi is going to get a little better, Power Rifle I think will stay just about the same.

Made realistic (no Rev, no Necro) dps test just now, had those numbers:

Condi Engi: 28.4k (+2.9%)
Power Engi: 27.2k (±0.0%)
Power Scrapper: 23.9k (-3.7%)

The rifle build only works if you never have to dodge. Otherwise go for condi or scrapper, depends on the situation and the gyros you might need.

Would be interesting to see what the “meta” engi condi build does for DPS now. I don’t expect anything huge, but it does seem like a net positive for that build at least.

It’s negligible. If I could get a perfect rotation down, I wouldn’t expect it to be more than like a 200 or 300 dps boost, if that.

Had 800 more dps, but that doesn’t mean anything – engi rotas are always flawed.


Problem is, we have been complaining that we have nothing to offer to raids for a long time… And they gave us even more of nothing to offer to raids.

The PvP balances are fine, except as you say the medic gyro, the only reason to take medic gyro over healing turret was because of the insta-cast. Now that that is gone, it’s simply back to the turret we go.

Couldn’t agree more with you. The gyro is basicly dead: Not only did they put a cast time on the gyro itself, but also on it’s toolbelt like it was ridiculously op or something …

And yea. We need a team buff. Tbh, the best thing that could happen would be this: Defiance buff for Raid bosses → -75% vulnerability duration. We would live in the glory of our old days again… I miss those


At least we now outdamage DW eles with condi Engi against small hitboxes. This may be worth something :S

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: guildabd.6529

guildabd.6529

Lots of pointless nerfs, nothing done to med kit or shredder gyro.

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Posted by: Ardid.7203

Ardid.7203

Just 1 other thing I think is very important for Engies:

GENERAL
“Most skills will now attempt to activate as soon and frequently as possible so long as their inputs are held down. This also applies to most ground-targeted skills when instant ground targeting is used.”

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Allie.4925

Allie.4925

I wrote this on reddit as well, but as I can’t be bothered to write a new post, I’ll just copy-paste it here… I admit it was abit ranty, but what the heck… I’m seriously bummed and down by this patch.

Quote:

In my opinion, there is no reason, whatsoever, to play engineer anymore. I’ve loved it since the beta, logged more than 3000 hours on it, since, and was hoping on something that could potentially bring us back as something, but kitten this.

And no, I’m not talking about the pvp nerfs. I don’t give jack kitten about pvp. I’m talking about the fact that whatever the kitten they wanted the engineer to be initially, we’ve been kitten out so far from it, I can’t even begin to guess at what they want anymore.

So many incredible suggestions from the community over the past 9 months, nay, 4 years. Suggestions that with some work could have changed and altered the profession for the better, and still (again) we’re left with the kittening “we’re still evaluating it” reply we’ve ALWAYS been given.

kittening delete engineer already. It’s better than what the kitten they’re doing.

rant over.

End quote.

(edited by Allie.4925)

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Posted by: Artaz.3819

Artaz.3819

Just 1 other thing I think is very important for Engies:

GENERAL
“Most skills will now attempt to activate as soon and frequently as possible so long as their inputs are held down. This also applies to most ground-targeted skills when instant ground targeting is used.”

Grenade spam/hold down 1 !!!

… wait

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Posted by: Legit Prep In.5893

Legit Prep In.5893

I 2nd this, over years the community had GREAT ideas how to make the engi a nice special class, utilizing it’s turrets and gears.
Now all these useless nerfs and “buffs” on things which were and still are useless. The GEARS is what should define the engi.
What a let down again, but hey, they are still evaluating … maybe 2019 or so, when noone plays it anymore….or at least not engi.

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Posted by: Soon.5240

Soon.5240

eSports strikes again. ANET for those of us who don’t PvP, please quit nerfing us.

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Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Havent played yet, but this looks like the complete destruction of the pvp meta build. They nerfed quite every single skill that determined the build without anything in return. That whole inventionsline looks like utterly garbage without the regen of bunker down. Awful patch and propably the death of engi in pvp!

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Posted by: Jerus.4350

Jerus.4350

Havent played yet, but this looks like the complete destruction of the pvp meta build. They nerfed quite every single skill that determined the build without anything in return. That whole inventionsline looks like utterly garbage without the regen of bunker down. Awful patch and propably the death of engi in pvp!

Considering every profession seems to be ringing the death knell for their profession in PVP… what’s left?

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Posted by: Moyayuki.3619

Moyayuki.3619

Since I am a PvE P/P Scrapper, I’m at least glad to see that Poison Volley is buffed a bit. Will have to see this in action when I jump into LWS3 after work.

Server: Dragonbrand
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper

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Posted by: santenal.1054

santenal.1054

nvm
/15 characters

(edited by santenal.1054)

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Posted by: Xyonon.3987

Xyonon.3987

The only good thing I can imagine now is that we most likely get buffs next patch … you know in 3 months T_T I mean we can’t get nerfed further anymore … right? ._.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Pride.1734

Pride.1734

I like how nobody mentions A.E.D.
yep still doesn’t exist

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Posted by: morrolan.9608

morrolan.9608

The PvP balances are fine, except as you say the medic gyro, the only reason to take medic gyro over healing turret was because of the insta-cast. Now that that is gone, it’s simply back to the turret we go.

Yep stupid change, we had something of an option other than healing turret and they nerf it so back to healing turret we go. AED won;t be taken. Its lunacy.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Banumiel.1926

Banumiel.1926

Passive Elixir S -> Dodge while casting Medic Gyro = TOO STRONK!

So… You need combine a 75 seconds cooldown trait, a dodge and your heal?

Ok, the reality said: HI!!

https://wiki.guildwars2.com/wiki/Dead_or_Alive

.

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Posted by: Dirame.8521

Dirame.8521

This patch didn’t add more build diversity. I’m still waiting anet, still waiting.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: zinkz.7045

zinkz.7045

Everything in the patch makes sense except for the medic gyro cast time nerf personally was the main thing that sepreated it from healing turret for me to be able to use it while cc’ed. Everything else is fine if ppl are crying about pve specifically raids i don’t see how this will make them more or less of a choice then they already are.

You obviously don’t play WvW, where scrapper is already borderline useless in zergs and where they only have a very limited niche role in guild raids which means 1, maybe 2 scrappers in a raid, which just got nerfed hard, so it may be the end of even that limited role in guild raids – the instant gyro heal was much more useful with all the CC that flying around, hammer 4 & 5 nerfed, elixir S trait nerfed, bunker down nerfed, bulwark gyro nerfed, heal gyro f1 nerfed…

This game has the worst class balance (across all modes) that I have ever seen, never played an MMORPG where classes literally spend years as weak in entire game modes, and they wonder why this game is dying on its kitten , and why even the likes of ESO get more viewers on Twitch than GW2 these days.

(edited by zinkz.7045)

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Posted by: Lalainnia.3598

Lalainnia.3598

Everything in the patch makes sense except for the medic gyro cast time nerf personally was the main thing that sepreated it from healing turret for me to be able to use it while cc’ed. Everything else is fine if ppl are crying about pve specifically raids i don’t see how this will make them more or less of a choice then they already are.

You obviously don’t play WvW, where scrapper is already borderline useless in zergs and where they only have a very limited niche role in guild raids which means 1, maybe 2 scrappers in a raid, which just got nerfed hard, so it may be the end of even that limited role in guild raids – the instant gyro heal was much more useful with all the CC that flying around, hammer 4 & 5 nerfed, elixir S trait nerfed, bunker down nerfed, bulwark gyro nerfed, heal gyro f1 nerfed…

This game has the worst class balance (across all modes) that I have ever seen, never played an MMORPG where classes literally spend years as weak in entire game modes, and they wonder why this game is dying on its kitten , and why even the likes of ESO get more viewers on Twitch than GW2 these days.

Wasn’t even talking about wvw so you’re prob confused…. and secondly I already agreed the medic gyro nerf makes no sense. Hammer 4 damage nerf isn’t a big deal it already blocks and applies 10stacks of vul if the whole channel connects still does damage now even just not as much. hammer 5 only lost initial damage on the impact hit still stuns and does more damage over time actually. Bunker down giving 4 second of regen was stupid and led to pretty much scrapper/eng having 100% regen uptime. the elixir S traited with HGH was on a kitten 42 second cd and scrapper already has great means to escape or prolong fights. Bulwark gyro nerf is universal all guard like mech tools went down to 33%. Again for the f1 gyro already agreed on medic gyro as a whole gaining cast times made no sense as it was the main thing that would separate it from the rest.

If you honestly think this game is dying you should just quit then it’s obviously not making you happy really is no point in playing something that doesn’t make you happy. As for the class balance I don’t agree with that almost every single game struggles to achieve balanced classes and ofc every era has near 1 kitten crazy op class like any other game but recently season 3 ish era has been well near the closest in terms of every class having the capability to fulfill an important role on top of the opportunity to change their build to something else if said team doesn’t have a skilled player on a more common choice class.

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Posted by: zinkz.7045

zinkz.7045

Wasn’t even talking about wvw ….

Erm, that was my point, you talked about 1 game mode, out of 3 and then briefly mentioned PvE, so when you say “Everything in the patch makes sense…”, it only makes sense if you have a very narrow view that conquest PvP is the only thing in the game, if you actually consider more than PvP conquest it makes zero sense, where in PvE / WvW scrapper is sub-par.

If you honestly think this game is dying you should just quit then it’s obviously not making you happy really is no point in playing something that doesn’t make you happy.

My GW2 gameplay consists of logging in for daily login reward thing, then logging out, so yes I basically don’t play.

As for the class balance I don’t agree with that almost every single game struggles to achieve balanced classes and ofc every era has near 1 kitten crazy op class like any other game but recently season 3 ish era has been well near the closest in terms of every class having the capability to fulfill an important role on top of the opportunity to change their build to something else if said team doesn’t have a skilled player on a more common choice class.

Which is why I said across all modes… Plenty of MMORPGs have times where a class or two is OP or weak, but I’ve never played one where that situation stays the same for so long, e.g – necro in PvE was bottom of the barrel for pretty much 3 years, ranger in PvP between spirit build nerf and HoT was bottom of the barrel, you could go entire tournaments without seeing a ranger, most WvW guilds didn;t even recruit engy or ranger for most of the game, and so on, never played a game anywhere near as bad in that respect.

(edited by zinkz.7045)

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Posted by: Lalainnia.3598

Lalainnia.3598

Wasn’t even talking about wvw ….

Erm, that was my point, you talked about 1 game mode, out of 3 and then briefly mentioned PvE, so when you say “Everything in the patch makes sense…”, it only makes sense if you have a very narrow view that conquest PvP is the only thing in the game, if you actually consider more than PvP conquest it makes zero sense, where in PvE / WvW scrapper is sub-par.

If you honestly think this game is dying you should just quit then it’s obviously not making you happy really is no point in playing something that doesn’t make you happy.

My GW2 gameplay consists of logging in for daily reward thing, then logging out, so yes I basically don’t play.

As for the class balance I don’t agree with that almost every single game struggles to achieve balanced classes and ofc every era has near 1 kitten crazy op class like any other game but recently season 3 ish era has been well near the closest in terms of every class having the capability to fulfill an important role on top of the opportunity to change their build to something else if said team doesn’t have a skilled player on a more common choice class.

Which is why I said across all modes… Plenty of MMORPGs have times where a class or two is OP or weak, but I’ve never played one where that situation stays the same for so long, e.g – necro in PvE was bottom of the barrel for pretty much 3 years, ranger in PvP between spirit build nerf and HoT was bottom of the barrel, you could go entire tournaments without seeing a ranger, most WvW guilds didn;t even recruit engy or ranger for most of the game, and so on, never played a game anywhere near as bad in that respect.

Scrapper is not bad nor sub par in PVE/WVW almost every single class plays a niche roll in organized zergs the only thing that will have a drastic impact on them in said zergs is the medic gyro and f1 nerfs. As for necro being bottom of the barrel in pve for 3yrs that’s hilarious are you talking about speed clearing which people created because dungeons were primarily the only main source of pve for such a long time and icebow was everything? As for the ranger example agree and it has significantly changed for the better so not sure what there is to be bitter about now and the same applies to eng in the past they were nothing incredibly special in wvw roaming or zergs/blobs but now they make superb roamers and have niche builds in organized zergs just like any other class.

Personally never played ESQ but in swtor, rift, aion, wildstar, B&S, and DCUO they have the same level of class balance issues if not greater with a less complex system and game modes available.

July 26th Patch Notes......kitten ...

in Engineer

Posted by: bearshaman.3421

bearshaman.3421

I’m just glad they’ve started doing skill splits (a few here or there, but that’s a step in the right direction, and will be the biggest thing to help this game improve overall).

July 26th Patch Notes......kitten ...

in Engineer

Posted by: zinkz.7045

zinkz.7045

Scrapper is not bad nor sub par in PVE/WVW almost every single class plays a niche roll in organized zergs the only thing that will have a drastic impact on them in said zergs is the medic gyro and f1 nerfs…

Nonsense, scrapper is entirely unneeded for zergs, it essentially has the same issue engy always had which is it offers nothing that another class can’t cover whilst the other class also offers something unique or more effective, plus it already falls of in zergs / blobs in terms of survivability / damage ratio and is only useful in a niche role in guild raids, and after the nerfs, that may not even be the case.

As for PvE, engi/scrapper is only vaguely useful for VG, for everything else it is unwanted, go read https://www.reddit.com/r/Guildwars2/comments/4mszig/dnt_raid_team_composition_guide/ where you will see engy is not needed, and is indeed sub-par, and the basic reason why:

“Biggest issue is lack of unique buffs. engie has higher single target DPS than Necro or Warrior but necro and warrior bring so much more unique buffing potential. Condi engie either needs massive DPS buffs (unlikely due to PvP issues?) or some special utility.”

As for necro being bottom of the barrel in pve for 3yrs that’s hilarious are you talking about speed clearing…

No I’m talking about it being the least effective class in PvE, but then folowing your logic class balance in PvP does not matter unless you play ESL, and even then maybe they should go play a game that isn’t considered a joke as a competitive game, like CS:GO or something.

As for the ranger example agree and it has significantly changed for the better so not sure what there is to be bitter about now…

Which is irrelevant, the point is how long it remained out of the meta / weak, well over a year, which is ridiculous.

and the same applies to eng in the past they were nothing incredibly special in wvw roaming or zergs/blobs but now they make superb roamers and have niche builds in organized zergs just like any other class.

Engy has always been a decent roamer, as for in the past, they were trash in zergs / guilds, to the point most WvW guilds did not even recruit them for 3 years, and no the strong classes in WvW don’t rely on niche builds requiring only 1 or 2 of that class, they make up the backbone of a raid or zerg, hence we had the GWEN meta, and now you have revs also, a zerg requiring 0 engies ,2 mesmers and 20 guards is not anywhere near balance.

Personally never played ESQ but in swtor, rift, aion, wildstar, B&S, and DCUO they have the same level of class balance issues if not greater with a less complex system and game modes available.

Not really, to take Rift as an example, when I played every single class was wanted for raids (warrior tank/damage, cleric healer, mage ranged damage + archon, rogue damage + bard + sometimes tank), in PvP every class could do well in at least one role.

Was the balance perfect, no, but it actually changed in a reasonable time frame, so for example when I started Rift, cleric as a tank was not very good, but 6 months later after balance changes it was wanted as a tank for about half the raids that it suited well.

There was none of this classes being totally unrequired for a year+ at a time like you get in GW2, this game has by far the worst class balance I’ve played in an MMO.

(edited by zinkz.7045)

July 26th Patch Notes......kitten ...

in Engineer

Posted by: bearshaman.3421

bearshaman.3421

Can someone who can logically and rationally and objectively do this, PM me and explain what the problem is for engineers? I will say I’m a PVE only player (maybe WvW I am becoming more interested in that too), so if it’s only pvp issues, don’t bother. But I want to understand why this is such a bad patch for us. Aside from a few nerfs (shock shield, some hammer skills, etc) I thought this was a good patch for us. And hammer was incredibly strong anyway.

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Ging.6485

Ging.6485

Can someone who can logically and rationally and objectively do this, PM me and explain what the problem is for engineers? I will say I’m a PVE only player (maybe WvW I am becoming more interested in that too), so if it’s only pvp issues, don’t bother. But I want to understand why this is such a bad patch for us. Aside from a few nerfs (shock shield, some hammer skills, etc) I thought this was a good patch for us. And hammer was incredibly strong anyway.

This patch in a nutshell : We had our arm broken and were given a lollipop.

July 26th Patch Notes......kitten ...

in Engineer

Posted by: bearshaman.3421

bearshaman.3421

Can someone who can logically and rationally and objectively do this, PM me and explain what the problem is for engineers? I will say I’m a PVE only player (maybe WvW I am becoming more interested in that too), so if it’s only pvp issues, don’t bother. But I want to understand why this is such a bad patch for us. Aside from a few nerfs (shock shield, some hammer skills, etc) I thought this was a good patch for us. And hammer was incredibly strong anyway.

This patch in a nutshell : We had our arm broken and were given a lollipop.

This is an example of a completely useless response. Thanks for demonstrating what I am not looking for.

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Allie.4925

Allie.4925

Can someone who can logically and rationally and objectively do this, PM me and explain what the problem is for engineers? I will say I’m a PVE only player (maybe WvW I am becoming more interested in that too), so if it’s only pvp issues, don’t bother. But I want to understand why this is such a bad patch for us. Aside from a few nerfs (shock shield, some hammer skills, etc) I thought this was a good patch for us. And hammer was incredibly strong anyway.

This patch in a nutshell : We had our arm broken and were given a lollipop.

This is an example of a completely useless response. Thanks for demonstrating what I am not looking for.

So far, the issue in my opinion is in terms of PvE. In a game where it’s all about the uniqueness of your class, and what your class can bring to your group (whether it be PvE, PvP or WvW really), the engineer brings nothing of note to anything.

The engineer is a very typical, Jack-of-all-trades, master-of-none class. As was its intention when it was created. However, it being so creates a problem. Why bring something that is sub-par to anything else, unless you’re required to? And furthermore, why bring something that has a very high skill-cap, for little to no reward, when you can bring something that is relatively easy and risk-free, for more reward?

This was our main concern before this patch, and our dream was that they would do something, ANYTHING to fix it. Instead we get the standard: “We’re still evaluating it”, which basically means, “We’re not sure what to do, so here’s some random, yet sort of pointless changes to make it seem like we’re doing something”.

Edit: Like the change to A.E.D. Yes, it was crap before the patch. If they presented a change that made it viable, that would be great, but it’s still garbage, so the change they presented was in-short, pointless.

(edited by Allie.4925)

July 26th Patch Notes......kitten ...

in Engineer

Posted by: Chaith.8256

Chaith.8256

3 Nerfs made no sense, but overall did not break the Engineer or affect its role in the game.

First off, it was finally a time where Medic Gyro and Healing Turret were in balance, and now there is only Healing Turret.

Three nerfs to Medic Gyro users and not Healing Turret users -

  • Medic Gyro cast time increase from instant to .5s
  • Reconstruction field cast time from instant to .5s
  • Bunker Down not giving Regeneration

All these changes mean nothing if you run Healing Turret! They might as well not have even done these. Healing Turret and Elixir Gun are already perma Regen, so the Bunker Down nerf only affects Medic Gyro users.

So basically, these nerfs were totally 100% pointless, and where there were different Scrapper build variations before, now there is one.

Kind of a dumb waste of developer resources but the Engineer is largely unaffected besides one less option.

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