Jump Shot... again and again and again. FIX IT

Jump Shot... again and again and again. FIX IT

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Posted by: Fotir.1529

Fotir.1529

Hello. I played over 600 games in sPvP as Engineer and all games was with rufle.

As u know rufle have a bug in Jump Shot… I am talking about delay in air (i will ignore teleportation bug). Well… its realy a big problem cos of that delay i cant jump at distanse 700 to my enemy EVEN IF I CALCULATED his movement. Enemy have rly a lot of time to get away from that skill just because of delay and ending.
Its realy bad so if u play with rufle u can use only 4 skills normally and cant use u strongest skill. Well for that 600 games i skilled that delayed Jump shot and i hit enemy in 50% if there is distanse 300-400 or in 80% chance if there is 0-300 distanse but it works ONLY agains noobs.

In tornament when i play agains good players even if i jump at 0 distanse any good player can dodge it or just go away cos of that delay. 2 months passed and no fixes of that delay, that makes me rly sad. I cant even use that skill for run away cos of that delay enemy can easy get me. I wached video:
https://www.guildwars2.com/en/the-game/professions/engineer/
and there is NO DELAY an landing.

Please u rly need to fix this. Its not normal and it kills any Rufle build.

Jump Shot... again and again and again. FIX IT

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Posted by: Yukishiro.8792

Yukishiro.8792

I like ruffles. They have ridges.

Also yes it’s dumb. Right now about all you can do is use a net shot. If they are noob enough to get hit by the net shot you can jump shot them.

Jump Shot... again and again and again. FIX IT

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Posted by: PotatoOverdose.6583

PotatoOverdose.6583

I like bbq ruffles. But the op does have a point.

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Posted by: Slan.5496

Slan.5496

Yeah that little delay at the beginning and end is really lame. There have been many instances where I activated the power at point blank range, against enemies who were almost dead, and then died when they killed me during these pauses. There are plenty of high dmg closers in the game that fire off quickly. This should be one of them.

Jump Shot... again and again and again. FIX IT

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Posted by: CriSPeH.8512

CriSPeH.8512

Yeah in PvP I usually use jump shot as more of an opener than a closer. Basically just to suprise someone when they are already engaged in a fight. If the just removed the stomp at the end I think it would work alot better.

The most use I have gotten from it though is getting through jumping puzzles!

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Posted by: LoreChief.8391

LoreChief.8391

Its definitely useful for jumping puzzles. I love the animation too. I wish they would increase the range though, as well as the speed it triggers. It was a total letdown that the engi preview video that ANet still has on the main site, is so much more… everything, than what they’ve given us. Spamseeker has the same range (almost), activates super quick, and does a lot of damage (and can be used repeatedly). I know it’s comparing apples to oranges, but… something seriously needs to be done.

Jump Shot... again and again and again. FIX IT

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Posted by: LameFox.6349

LameFox.6349

Weird, that skill has never been of any use to me in a puzzle whatsoever. If I couldn’t run somewhere just as easily, it won’t go there.

re: pausing. Yeah they should probably get rid of that, or (if it is mostly for defensive use) at least make you invulnerable during it.

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Posted by: nofo.8469

nofo.8469

This skill needs some work, feels extremely clunky and unwieldy. Hard to point it out specifically, but everything in regards to this skill feels like its delayed or something.

Jump Shot... again and again and again. FIX IT

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Posted by: Kithzyan.5034

Kithzyan.5034

I love the animation, I love it for jumping puzzles, but yes, it does need the whole gravity-defying hover at the end removed (or at least reduced a lot).

… I just hope if they do fix it we don’t lose our ‘jump across gaps’ skill :P

Jump Shot... again and again and again. FIX IT

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Posted by: Nortodon.2015

Nortodon.2015

please arenanet fix this

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Posted by: Nepocrates.3642

Nepocrates.3642

Ok there is a delay at the end that if I player is aware they can dodge. How is that different that many skills in the other classes that have a delay before it unleashes. For example when I see a warrior kneel with a rifle I know what is coming.

I am not saying that ours does not need a fix what I am asking is whether or not this skill is in line with other skills that have a noticeable delay/windup in the other classes.

Jump Shot... again and again and again. FIX IT

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Posted by: Terrahero.9358

Terrahero.9358

“Ok there is a delay at the end that if I player is aware they can dodge. How is that different that many skills in the other classes that have a delay before it unleashes. For example when I see a warrior kneel with a rifle I know what is coming.”

The Jump isnt exactly instant, that alone is your warning that he is comming for you. Then on top of this you hover above your target area for a bit before you actually stomp.
And unlike Killshot, Jumpshot doesnt one-shot people.

Jump Shot... again and again and again. FIX IT

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Posted by: Slan.5496

Slan.5496

I wouldn’t care if jumpshot had a windup in the beginning, you could compensate for that. I believe the power as it stands has a windup in the beginning AND a windup at the end. So if I use it on someone, for example, that was engaging another player and didn’t see me—I travel over them to hit and then hang there for the duration of that pause. Basically it gives them a second chance to avoid it if they didn’t see me coming—or as is often the case they just keep moving while they fight and I essentially miss because of the pause throwing off my timing.

Jump Shot... again and again and again. FIX IT

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Posted by: Fotir.1529

Fotir.1529

“as is often the case they just keep moving while they fight and I essentially miss because of the pause throwing off my timing.”

yup the second problem that its random pause. Sometimes its long, sometimes its short. Pretty offen i missed because of random time of that delay, i cant normally calculate that jump with delay.

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Posted by: Kithzyan.5034

Kithzyan.5034

The Jump isnt exactly instant, that alone is your warning that he is comming for you. Then on top of this you hover above your target area for a bit before you actually stomp.
And unlike Killshot, Jumpshot doesnt one-shot people.

This is the problem, its not the delay at the start, thats fine, most “big dmg” attacks have a windup, its the delay at the end especially as pointed out above it varies which is presumably a lag/positioning thing as I rarely get a delay when soloing jumping puzzles with it (yeah yeah, I cheatshot sometimes ;p) but nearly always in places like Orr or WvW.

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Posted by: Cyferwolf.1089

Cyferwolf.1089

I’d like to see the delay removed as well, it would certainly make it more viablee for speeding travel that way too.

On the flipside, it’s still useful against enemies, just use charge shot on them then jumpshot to them. Unless they clear the stun from charge shot they’re stuck long enough to drop on them. Alternatively with melee, wait for them to close then use blunderbuss and jumpshot to open range up on them.

Also ruffles, lol.

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Posted by: Pukknub.7368

Pukknub.7368

I love that delay at the end. It makes me feel like the people in matrix or something

Pukknub
Proud member of Velocity [VcY]

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Posted by: Atmaweapon.7345

Atmaweapon.7345

The Jump Shot animation needs to be sped up as if it was always affected by quickness (double speed). It actually feels like it’s going at the right speed with that buff up.