Jump Shot's Gravity Defying Finish (RE: PvP)
Well, you do realize that engies have HUGE amounts of CC… not to mention you have net shot, the infamous rifle burst combo is to net shot, point blank jump shot (so they get 6 stacks of vuln and who knows how much damage) then blunderbuss for massive damage followed by an overcharged shot to reopen the gap.
Even when you’re NOT a rifle build (IE meant to deal damage via rifle) you’ll hurt them pretty freaking badly…
As it is, i don’t even notice the delay, and if they move, then GOOD that means i can use it to scare people off of points!! and if they don’t, well they’re about to get 3 stacks of vuln and a blunderbuss to the face…
PS: I’ve noticed that when you use jump shot to go further that you don’t have any delay in landing.
As their mother, I have to grant them their wish. – Forever Fyonna
There is a delay every time, sorry that’s just how the animation is. Believe me, I am aware of the “standard” combos.
There is a delay every time, sorry that’s just how the animation is. Believe me, I am aware of the “standard” combos.
Oh no i said the delay seems shorter when you’re doing it at longer range, there is always a delay yes, that’s not what i was saying (and if i did say that then feel free to call me a dumb kitten cause i didn’t mean to lol), i personally haven’t had issues with it having the delay though, i will say that if it’s removed i’m not going to complain and would actually be quite happy, i just don’t think it’s mandatory to.
As their mother, I have to grant them their wish. – Forever Fyonna