Jump Shot's Gravity Defying Finish (RE: PvP)

Jump Shot's Gravity Defying Finish (RE: PvP)

in Engineer

Posted by: Seether.7285

Seether.7285

For those unaware, the #5 ability on the rifle is called jump shot, which is an ability that does damage at your starting location, and propels you to your target location, doing more damage when you land there.

This ability has some great potential as both a damaging ability and to a lesser extent a movement ability, however, they are both held up by the same issue. The issue affecting this skill is that regardless of the distance your character spends maybe 1/4 of a second floating above the final destination before doing the damage.

This ability has a very small damage radius, and like all other ground AoEs, the red outline is displayed before you land. The small AE size in conjunction with the telegraphing of the damage as well as the final delay before damage occurs makes this ability nearly impossible to use against competent players that are not CCed in place for the full duration.

I imagine that maybe ArenaNet put in the delayed landing to limit its strength against opponents in close range so maybe a minimum time of being in the air could be implemented if it would be too strong in close range if the landing was changed.

Anyone else agree that the landing should be altered?

Jump Shot's Gravity Defying Finish (RE: PvP)

in Engineer

Posted by: Durzlla.6295

Durzlla.6295

Well, you do realize that engies have HUGE amounts of CC… not to mention you have net shot, the infamous rifle burst combo is to net shot, point blank jump shot (so they get 6 stacks of vuln and who knows how much damage) then blunderbuss for massive damage followed by an overcharged shot to reopen the gap.

Even when you’re NOT a rifle build (IE meant to deal damage via rifle) you’ll hurt them pretty freaking badly…

As it is, i don’t even notice the delay, and if they move, then GOOD that means i can use it to scare people off of points!! and if they don’t, well they’re about to get 3 stacks of vuln and a blunderbuss to the face…

PS: I’ve noticed that when you use jump shot to go further that you don’t have any delay in landing.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Jump Shot's Gravity Defying Finish (RE: PvP)

in Engineer

Posted by: Seether.7285

Seether.7285

There is a delay every time, sorry that’s just how the animation is. Believe me, I am aware of the “standard” combos.

Jump Shot's Gravity Defying Finish (RE: PvP)

in Engineer

Posted by: Durzlla.6295

Durzlla.6295

There is a delay every time, sorry that’s just how the animation is. Believe me, I am aware of the “standard” combos.

Oh no i said the delay seems shorter when you’re doing it at longer range, there is always a delay yes, that’s not what i was saying (and if i did say that then feel free to call me a dumb kitten cause i didn’t mean to lol), i personally haven’t had issues with it having the delay though, i will say that if it’s removed i’m not going to complain and would actually be quite happy, i just don’t think it’s mandatory to.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna