Jump shot and healing turret

Jump shot and healing turret

in Engineer

Posted by: Siobhan.3582

Siobhan.3582

I have been a long time lover of the healing kit, but for WvW I have mixed up a few things and wanted to give our HT a try.

My understanding it is better burst heals but not seeing that. I am set with full exotic, mix of Knights and valks. run rifle S/D build (pretty standard build)

So my understanding is when low on hp’s, drop the HT and jump shot into the field and get aoe big heal. But not seeing that. I see a 2k’ish initial heal and small regen but that is it.

So what I am I doing wrong

BTW, loving the rifle s/d build for wvw.

That one person.

Jump shot and healing turret

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Posted by: K U T M.4539

K U T M.4539

Double tap the healing skill, jumpshot (Leap finisher), detonate healing turret (Blast finisher)

The first turret heal will heal you for 2.6k

The second heal from turret will be an AoE heal for 2.6k + remove 2 condis.

Jumpshot into/through the field will heal you for ~1.4k

Detonating the turret in the field will heal you and those around you for ~1.4k.

Basic [BS] NSP/Mag

Jump shot and healing turret

in Engineer

Posted by: Siobhan.3582

Siobhan.3582

ok. thanks. will have to practice some vs pve mobs to get the hang of it.

That one person.

Jump shot and healing turret

in Engineer

Posted by: abiyde.5064

abiyde.5064

If you are too slow with the double tap, then the overcharge will fire on the next pulse of aoe regen which is 3s after the initial pulse.

I suggest you learn how the more watery animation that indicates that the turret is overcharging looks.

You’ll eventually get a feel for the timing and shouldn’t need to watch, but, until you do, knowing the animation will help.

Have fun.

YB Scrub

(edited by abiyde.5064)

Jump shot and healing turret

in Engineer

Posted by: ellesee.8297

ellesee.8297

jump shot isn’t a blast finisher. it’s a leap finisher so if you jump shot in a water field you’ll only get 3 seconds regen. healing turret already has 13 seconds of regen you can stack. there’s no need to jump shot in a water field especially since jump shot is your strongest attack. the best way to use healing turret is to place it, overcharge, and detonate it immediately for a burst heal (because detonating a turret is a blast finisher), or place it, overcharge and pick it up for less healing but shorter cooldown.

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Jump shot and healing turret

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Posted by: Mork vom Ork.2598

Mork vom Ork.2598

jump shot isn’t a blast finisher. it’s a leap finisher so if you jump shot in a water field you’ll only get 3 seconds regen. healing turret already has 13 seconds of regen you can stack. there’s no need to jump shot in a water field especially since jump shot is your strongest attack. the best way to use healing turret is to place it, overcharge, and detonate it immediately for a burst heal (because detonating a turret is a blast finisher), or place it, overcharge and pick it up for less healing but shorter cooldown.

You are mixing up projectile (which gives regeneretaion) and leap (which gives self heal).
The strength of the self heal from Jump Shot is equal to a blast finisher, without the area component of course.

@Siobhan: you might want to read the wiki page for combos.

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