Jumps still affected by movement conditions

Jumps still affected by movement conditions

in Engineer

Posted by: Pride.1734

Pride.1734

If i remember this correctly, there was some change that all leaps and jumps were supposed to be no longer affected my chill/cripple/swiftness. However when using jump shot or rocket charge you still notice a clear difference when you have chill or cripple on.

They fixed this for the elixir gun some time ago so my question is if this is intended for jump shot and rocket charge or just not fixed yet?

Jumps still affected by movement conditions

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Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

I thought I was just making it up in my mind. I’m pretty sure rocket charge was affected by cripple an chill last time I played.
This was supposed to be fixed aafter bwe3

Jumps still affected by movement conditions

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Posted by: Killyox.3950

Killyox.3950

Jumps, as in “space”, are supposed to be affected by it. It referred to movement skills.

Jumps still affected by movement conditions

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Posted by: VitalSuit.1980

VitalSuit.1980

Jumps, as in “space”, are supposed to be affected by it. It referred to movement skills.

Jump Shot and Rocket Charge ARE movement skills.
Heartseeker, rocket boots, Warrior sword leap, Warrior GS charge, bullrush, etc. etc. aren’t supposed to be affected by conditions or movement speed buffs.

Jumps still affected by movement conditions

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Posted by: Ardid.7203

Ardid.7203

Are they still affected by swiftness?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Jumps still affected by movement conditions

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Posted by: Killyox.3950

Killyox.3950

Jumps, as in “space”, are supposed to be affected by it. It referred to movement skills.

Jump Shot and Rocket Charge ARE movement skills.
Heartseeker, rocket boots, Warrior sword leap, Warrior GS charge, bullrush, etc. etc. aren’t supposed to be affected by conditions or movement speed buffs.

I don’t think you understood my post:P.

I meant jumps as in jumps, you know, the SPACEBAR button ?

Jumps still affected by movement conditions

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Posted by: Irenio CalmonHuang

Irenio CalmonHuang

Game Designer

Thanks for spotting this! Definitely unintended behavior on Jump Shot and Rocket Charge.

Jumps still affected by movement conditions

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Posted by: Nieguen.6235

Nieguen.6235

Thanks for spotting this! Definitely unintended behavior on Jump Shot and Rocket Charge.

Thank you Irenio, it seems also that there is a difference between the animation and the evade of rocket charge (it finishes sooner than the animation)

Jumps still affected by movement conditions

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Posted by: Pride.1734

Pride.1734

Thank you for your reply.

Jumps still affected by movement conditions

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Thanks for spotting this! Definitely unintended behavior on Jump Shot and Rocket Charge.

Leap of Resolve F2 on Dragon Hunter is simarly bugged. Goes a very short distance when crippled or chilled.