KR Quickfix!

KR Quickfix!

in Engineer

Posted by: CriSPeH.8512

CriSPeH.8512

So I am not trying to argue whether or not Kit Refinement should revert,change or remain the same.

I just think that this simple fix will make it much less useless.

Kit Refinement
Equipping a kit creates an attack or a spell while in combat.

KR Quickfix!

in Engineer

Posted by: Wallach.7291

Wallach.7291

Was talking about this skill with a friend of mine today and we thought it would be a more interesting trait if instead of having an ICD, it triggered every (X) times a kit was equipped (not stowed). Basically you’d get a buff with no duration every, say, 4 times a kit was equipped that, upon the next kit swap, would trigger the appropriate spell.

KR Quickfix!

in Engineer

Posted by: CriSPeH.8512

CriSPeH.8512

^
Tht would be a nice idea, like a Kit-Swap Counter.

KR Quickfix!

in Engineer

Posted by: Sporadicus.1028

Sporadicus.1028

I think they nerfed KR back into the stone ages with both the changes. Something I still don’t understand about the changes developers issue out.

The 20 second CD isn’t really needed, but the changes to the effects from KR are . . . novel.

Malkin Rawl – Charr Engineer, Tarnished Coast
Loudmouth, lousy PvPer, and mediocre PvEer.
I don’t own, I just play