Key Bindings

Key Bindings

in Engineer

Posted by: Mario.4036

Mario.4036

I just started playing and quickly learned that engineers require rebinding all the keys. I’m a purist and don’t believe in any fancy gear. It’s almost like playing the piano, which i think is pretty cool.

I was wondering what other people have done. I have seen some posts in other threads but nothing dedicated to key bindings.

My own keys:

Keys that are the same:

  • 1, 2, 3, 4, 5, F1, F2, F3, F4, F5
    My F keys touch my number keys so they are still very convenient.

Changed Keys

  • Healing – C
  • Utility 1 – R
  • Utility 2 – F
  • Utility 3 – V
  • About Face – X
  • Defend – Z
  • Interact – B
  • Autorun – T

It has been very fluid for me so far. I find ctrl and alt to be in weird places on my computer so I haven’t used them yet. Maybe i’ll learn when I get used to them. I’m ususally using pistols, grenades, and elixers because I’m leveling with my friend and he’s a guardian, so defense and control isn’t that important. We’ll see how things change as I get higher. I need to figure out what to do with the elite key still.

Mario

Key Bindings

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Weapon Skills- 1-5
Toolbelt- F1-F4
Heal- Q
Utility 1-E
Utility 2-R
Utility 3-T
Elite- X
Interact-F
About Face-V
Take target- Shift T
Call target- Control T
Dodge- Middle mouse button, Z (incase I need to use something not my mouse I guess)

In general, I keep my kits as close to my fingers as possible, so on E or R, and my stun breakers as far away as possible, so I don’t accidentally use them at T.

Works quite well for me.

Vibor Bauman- Level 80 Engineer- Gandara

(edited by Lyuben.2613)

Key Bindings

in Engineer

Posted by: Bogey.5423

Bogey.5423

Movement – RDFG (No turning, DG are strafe)
Weapon Skills (1-5) – SAXZ< (< is key between Left Shift and Z)
Healing – H
Utility skills – QWE
Elite Skill – Y
Profession Skills – 3456
Weapon Switch – T
Interact – B
Call Target – C
Target called target – V

I was playing normal WASD in betas, but then realized that in that setup there is not enough keys around for use them all without moving hand away from movement keys. Using all the weapon skills with pinky and utility skills with pinky/ring finger, that way can keep on moving while using skills.

[Hex]

Key Bindings

in Engineer

Posted by: XelNigma.6315

XelNigma.6315

Weapon skills to Q, E, Z, X, C
Healing to 1
Utilitys to 2-4
Elite 5

Its a modifed keybinding I used for Global Agenda.

Key Bindings

in Engineer

Posted by: Brutus Tarsi.1283

Brutus Tarsi.1283

Bogey, I was thinking about doing this when I saw the OP, and I got down to your post and said, Genius!

I have used WASD movement since Half Life 1 which moved me towards more action oriented games and away from sim city, etc. That being said, I am wondering, how easy it is to get used to having your hand in the middle of the keyboard when for so long it has been on the left side? Sounds stupid, but I wonder how quick it is to adapt to that kind of thing?

Key Bindings

in Engineer

Posted by: Bogey.5423

Bogey.5423

Bogey, I was thinking about doing this when I saw the OP, and I got down to your post and said, Genius!

I have used WASD movement since Half Life 1 which moved me towards more action oriented games and away from sim city, etc. That being said, I am wondering, how easy it is to get used to having your hand in the middle of the keyboard when for so long it has been on the left side? Sounds stupid, but I wonder how quick it is to adapt to that kind of thing?

Marked D, G and Z with glue drops so that my hand can find correct keys easy just by touch alone (normal keyboard would have F marked anyway). Took some time to get used to it, but I think now switching toolkit, fire single skill out of it and then back to main weapon is becoming quite instinctive and same time can keep moving all the time. Multibutton mouse would achieve same result by shifting part of the action to right hand, but I would guess that require as much getting used to that setup as rebinding keys in “weird” way. Only “problem” with my setup is that weapons that have aiming (trebuchets, stationary mortars) require too some getting use to (S move aim left, A fire, X move aim right).

[Hex]

(edited by Moderator)

Key Bindings

in Engineer

Posted by: MassRelay.9327

MassRelay.9327

Here is my setup:

WSAD with Q and E for manual turning
R is auto-run
F is action
1-2-3-4 are weapons
Mouse side button 1 is Heal
Mouse side button 2 is Elite
ALT+1 is Utility 1
Middle mouse is my Utility 2 (switches to Grenades)
ALT+Middle mouse is Utility 3 (switches to Bombs)
Z-X-C-V are toolbelt

Key Bindings

in Engineer

Posted by: Casia.4281

Casia.4281

yeah. wasd is terrible. I have no idea why games keep doing this, I have no idea why they every STARTED doing this. Same with a d being turn and not strafe by default. you loose out on an entire line of keys for your pinky. And who the hell ever used keyboard turning?

RDFG is a bit odd. I use the classic home row. ESDF. which is already marked for finding place, and natural typing position.
1 and q seem far away for your RDFG.

1-5 untouched. (although, considering moving 1 to mouse, due to grenade 1, and moving left problems)
heal Q
util WRGB (weapon kits go in W slot)
toolbelt. mouse5, mouse4, a, z
interact X
Dodge V
Auto run Y

I don’t like using shift+ keys, obviously.

Key Bindings

in Engineer

Posted by: MassRelay.9327

MassRelay.9327

Keyboard turn is great when you are auto running while viewing the map. Try it some time. Also its great when auto running long distances. I can make small turn adjustments without needing my other hand.