Kit Idea

Kit Idea

in Engineer

Posted by: RapidSausage.4620

RapidSausage.4620

Since most engineer builds pretty much force the use of a kit to be good, and the main weapons just end up being something to put a sigil on, why not allow the engineer to have a kit INSTEAD of an alternate weapon set, while keeping 3 utility slots free.

for example, i can switch between a rifle and a bomb kit, and still have space for 3 elixirs

Kit Idea

in Engineer

Posted by: Yobculture.5786

Yobculture.5786

While I like the idea of that, it would leave us with too many utility slots imho and therefore overpowered… and plus, if it only has room for 1 sigil assuming it gets made into actual equipment, then P/S or P/P is STILL better (due to the fact that the way the system works right now, when we use our kits we retain the sigils on our current weapon set). EDIT3: Sorry about having so many edits, but I forgot – the way our “weapon swaps” work, we don’t have a cooldown. Consider that if kits WERE turned into weapons, we’d have to wait out a 10s cooldown or whatever so we can change back to normal P/S or whatever weapon one is hypothetically using. I don’t like the idea of that, considering I personally swap in and out of my kits a lot.

EDIT – Think about it this way as well, I think: If you think about the fact that kits are basically one half of a skillbar each, if you carry 3 or 4 kits around, that’s a lot better than only having 2 kits, no? (edit2: I realise now that not many carry 3-4 kits around, having thought about it)

Far Shiverpeaks

(edited by Yobculture.5786)