(edited by Dina.4081)
Kit buffs
Engineer’s have a ton of blast finishers.
All turrets have blast finishers when detonated.
Shield 4
BoB
Supply Drop
Rumble tool belt for Thumper
Elixir gun 4 (one of 2 that shoot you out of field)
Rocket boots (the other one)
Are you aware that aside from maybe the Elementalist, that Engineer’s have the best access to comboing off their own fields?
(you could add SB thieves there with cluster bomb spam)
[DA] Decisive Actions – Jade Quarry
Engineer’s have a ton of blast finishers.
All turrets have blast finishers when detonated.
Shield 4
BoB
Supply Drop
Rumble tool belt for Thumper
Elixir gun 4 (one of 2 that shoot you out of field)
Rocket boots (the other one)
Are you aware that aside from maybe the Elementalist, that Engineer’s have the best access to comboing off their own fields?
(you could add SB thieves there with cluster bomb spam)
I guess the above poster is talking about a kit refinement type of ability towards our kits but with passive stat increases like more healing power in elixir gun or more toughness in tool kit etc.
[GoA] Guardians of Äsgard
Maguuma
(edited by Shadowtech.5071)
Engineer’s have a ton of blast finishers.
All turrets have blast finishers when detonated.
Shield 4
BoB
Supply Drop
Rumble tool belt for Thumper
Elixir gun 4 (one of 2 that shoot you out of field)
Rocket boots (the other one)
Are you aware that aside from maybe the Elementalist, that Engineer’s have the best access to comboing off their own fields?
(you could add SB thieves there with cluster bomb spam)
I guess the above poster is talking about a kit refinement type of ability towards our kits but with passive stat increases.
The part I was replying to was the part after he says Edit:
I agree with him on the kit thing, that makes sense. But needing more blast finishers we do not. It would be cool, but we definitely are not in need.
(I would throw my vote in for Rifle 5 being a blast finisher though, its animation looks like it destroys the ground but its not a blast – its silly)
[DA] Decisive Actions – Jade Quarry
Elementalists gets an advantage on their stats depending on which attunement they have activated (power for fire, precision for air, etc) which makes them flexible with all skills they have available. For example, they get a boost on healing ability when attuned to water and some of the water spells they get can heal.
??? I think you are confused. There are no stats for attunement besides the 5 minor trait in earth (not a usually taken trait). You must be thinking of conjures, which are like very terrible clunky versions of engi kits that no one uses except autoattack spammers (lightning hammer) in pve.
Ok, so what’s the point? Engineers only get a boost on power, no matter which kit you’re using (yes, even the Med Kit boosts your power).
Engineer does not get a boost on power- Kits do have their own attack value – like every other weapon has it too. Only if your main weapon has lower attack value then kits, then it is a boost. But this should not be the case for exotic weapons.
This way I believe people would change kits during combat, just like an elementalist do, and still do average damage with it.
Good engineers swap their kits very often. If you don’t – then it is your fault.
Maybe you should spend more time first into engineer- this class has by far the highest schoolar curve. And I may say this with all classes on level 80. Engineers are not equal elemenalists. And a stat boost with kits is really not necessary. There are others things to do with engineers.
Engineer does not get a boost on power- Kits do have their own attack value – like every other weapon has it too. Only if your main weapon has lower attack value then kits, then it is a boost. But this should not be the case for exotic weapons.
I am aware that kits have their own attack value, I just called it boost since it goes up if you have no weapon. What I’m saying is that it should also boost other stats other than power. For example if you have no weapon equipped but switch to med kit, your power goes up, which makes no sense since you can’t really attack with it, other than utility skills (which is probably why it goes up in the first place).
Good engineers swap their kits very often. If you don’t – then it is your fault.
Yes, they do, but it’s hard to find a viable build with more than 1 kit. If you focus on power trait, you’ll run with granades or bomb (I don’t see both working together), precision you’ll run with flamethrower and if none of these you’ll run elixir or tool kit. At least that’s my opinion, if you want to get the most of one kit you’ll have to specialize in that trait.
Maybe you’ll run a random kit with elixir gun, but the main reason I see there is for the stunbreak on elixir toolbelt.