Kit refinement needs work

Kit refinement needs work

in Engineer

Posted by: tigirius.9014

tigirius.9014

Seriously I dunno who thought that these changes to these kits were improvements but something must be done to make them behave like they did before or in a more well thought out manner, because there was only 1 kit that needed help before these changes were made and that was medkit, it was terrible.

Medkit ~ shouldn’t have a bubble, toolkit should if anything so that it can be used as it was intended a defensive melee system. Medkit needs a quick AOE heal that’s all it’s ever needed, and that blast thingy while used as a heal effect did nothing unless you ate food. Even if it wasn’t a direct heal it could have been a bandage spill where it dropped like 6 bandages in a half circle or something.

Toolkit ~ needs the magnetic bubble or it needs the caltrops again those were very useful. The speed thing we almost always already use even in PVE. I use the swiftness trait, the kit refinement in combo ALL the time. What we need this thing to do is offer better protection. It would make so much more sense to add the magnetic field in PVP so that not only would we have the shield to for 5 seconds but we’d be reflecting the enemies shots. That’s what it should do for bunker builds. Please if you move the mag bubble or not make it last 5 seconds, this 2 second thing is worthless.

EG ~ I dunno if this was a joke or what but redundant glue when you have three tools that do that same thing which most engineers actually use when equipping this thing just makes me wonder if anyone is actually playing this class over there in headquarters because if you were then you’d know that there’s a whole buncha better slow tools we already have and use. The AOE heal on this kit was fine.

Grenade ~ the multiple grenade throws worked well if they flew in the correct direction, we never get you to see that they didn’t need to be thrown to the side and behind us (much like the problems with how the emergency mines are thrown when we’re downed or when we use the toolbelt mine skill) all that was needed was a correction on WHERE they were going so they could effectively hit the enemies.

FL ~ is the only improvement imo. It makes sense for this to be a Fire Shield because of it’s very nature. The only other suggestion I could have added for equipping this one is an effect similar to the thief’s Black Powder where we’d blind the nearby enemies for 5 seconds upon equipping it which would probably make more sense considering the kind of tool this kit is, where we should have better protection while in melee range while using it.

Some of these things I would hope would be implemented because we’ve been waiting for a while now to be taken seriously.

Balance Team: Please Fix Mine Toolbelt Positioning!

Kit refinement needs work

in Engineer

Posted by: Brinson.7289

Brinson.7289

Bomb kit imo was the biggest improvement.
The range could be higher but its awesome when you time it right to prevent a guardian from doing his blocking heal or catching someone right before they try to run away.
Bomb Kit > Fire Bomb > Glue Bomb > Profit

\-\ Poquito (Engineer) /-/ Tarnished Coast
Not Sure If Serious [BZNZ] ||| Cynical [CYN]