Kits VS. Weapons

Kits VS. Weapons

in Engineer

Posted by: Zahdane.4029

Zahdane.4029

I just hit 80 tonight and wanted to test some stuff out.
I got all my rare armor made, mastercraft jewelry and rare rifle.

I also decided to go ahead and go condition damage / support with elixir gun. Figured it would be good for WvW and group play.
However, upon swapping between my Rare Rifle and my kits – I’m a bit worried.

I knew beforehand that kits had scaling issues. I just didn’t understand to what extent.

Right now when I swap to my kit I’m losing 5% crit and 256 Attack. Not to mention a Superior Sigil.
Stats aside (Which I hope they fix..) I’m losing 98 Weapon Damage. This disparity will only increase with Exotics and eventually Legendary weapons.

To me, this is unacceptable. Our CORE mechanic is kits. If these do not scale with our weapons then we are already lagging behind EVERY single class on the board.
Unless of course we choose to use only pistols and rifles.
It’s funny that we can’t even swap between these two.

Kits need to be fixed ASAP.
They need to Scale.
Auto-Attack needs to work.
Stats from our weapon need to count.
Sigils from our weapon need to work.

To have such a key component of our class be completely FUBAR is a joke.
The only kit worth a kitten is the kit that you increased the damage by 200%.

Fix this.

Zahzah – Stormbluff Isle
Asura Engineer

Kits VS. Weapons

in Engineer

Posted by: Psaakyrn.5794

Psaakyrn.5794

Unless the kits were already scaled to be comparable to fully modded weapons.

Kits VS. Weapons

in Engineer

Posted by: Ronin.5038

Ronin.5038

True. I’m not sure how all these bugs got through game testing and didn’t get fixed. I sure hope that the no weapon/sigil stats on kits was not intended, because that’s some real poor class planning if it was.

Kits VS. Weapons

in Engineer

Posted by: draculthemad.6273

draculthemad.6273

You lose the supplementary stats on the weapon, but the “weapon damage” modifier appears to remain the same?

Kits VS. Weapons

in Engineer

Posted by: Zahdane.4029

Zahdane.4029

No, the weapon damage modifier from your weapon does not help your kits at all.
It appears kits at 80 are capped at a specified weapon damage and will not increase with better gear.

IE – there is zero scaling.
I really thought game devs were smarter than this by now.

Zahzah – Stormbluff Isle
Asura Engineer

Kits VS. Weapons

in Engineer

Posted by: Psaakyrn.5794

Psaakyrn.5794

Actually not quite accurate: there’s scaling to level, but not weapon stats. Which means that unless the kits are already scaled to the maximum weapon stats (hence unfair to everyone else), it would be unfair to the engineer. And still doesn’t give engineers the customizability of stats of other classes anyway.

Kits VS. Weapons

in Engineer

Posted by: Warmage Timeraider.5861

Warmage Timeraider.5861

Welll.. kits shouldnt be used for yust damage anyway.. else you culd yust trow away your weapon and run around with an kit all day (which ISNT whats supposed to be viable). You should use the for knocksbacks, conditions and other utilities and keep the real damage to the main weapon.

Timeraider- 80 Norn Elementalist – 80 Norn Engineer
epic-timeraider.weebly.com

Kits VS. Weapons

in Engineer

Posted by: Psaakyrn.5794

Psaakyrn.5794

I disagree with that. Kits are meant for specialization, and yes, damage. BUT it isn’t supposed to be wholly better than weapons, so all of them have their purpose.

Rifle: Burst damage and positioning.
Pistol: Reliable status effects, damage.
Shield: Defense.
Flamethrower: Fast mid-range AoE and survivability
Grenade: Fast ranged AoE at the expense of mobility and accuracy.
Bomb: Fast close range AoE and support at the expense of delay.
Elixir Gun: Status effects and party support.

Kits VS. Weapons

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

All this has been reported since BWE1.

Arenanet have acknowledged all these issues in the past.

I’m guessing that they: changed their mines but did not bother to tell us, are too incompetent to fix it or we might get a fix in a few years.

I’m betting that they will come out with a huge red post which tries to describe all you mention as “a feature”, much like the famous TOR fanboys of the past, where bugs and broken content was labelled ‘a feature’. But, we shall see.

Vibor Bauman- Level 80 Engineer- Gandara

Kits VS. Weapons

in Engineer

Posted by: TetsuBo.3716

TetsuBo.3716

Welll.. kits shouldnt be used for yust damage anyway.. else you culd yust trow away your weapon and run around with an kit all day (which ISNT whats supposed to be viable). You should use the for knocksbacks, conditions and other utilities and keep the real damage to the main weapon.

Yes, that is exactly why there are traits that benefit from keeping a general or specific kit equipped …
If kits aren’t supposed to be primary damage dealers why do we have traits like Juggernaut, Grenadier and Backpack Regenerator?
Kits are our weapon switch substitute. You don’t tell other classes that they shouldn’t expect their second weapon to be as powerful as their first one, do you?

Kits VS. Weapons

in Engineer

Posted by: Lyuben.2613

Lyuben.2613

Welll.. kits shouldnt be used for yust damage anyway.. else you culd yust trow away your weapon and run around with an kit all day (which ISNT whats supposed to be viable). You should use the for knocksbacks, conditions and other utilities and keep the real damage to the main weapon.

Yes, that is exactly why there are traits that benefit from keeping a general or specific kit equipped …
If kits aren’t supposed to be primary damage dealers why do we have traits like Juggernaut, Grenadier and Backpack Regenerator?
Kits are our weapon switch substitute. You don’t tell other classes that they shouldn’t expect their second weapon to be as powerful as their first one, do you?

“Kits are our weapon switch substitute”

They didn’t even get that right.

Its not weapon switching, its bundle dropping/bundle picking up.

Try a sigil that says ‘on swap’. Doesn’t work.

They even made elementalists change how they work to allow that very recently, so now, the engineer is the only class that is not allowed to use ‘on swap’ sigils. Everyone else can, just not engineer.

Vibor Bauman- Level 80 Engineer- Gandara