Kits and damage
Engineer kits have their own damage value which scales with the character level and is supposed to be balanced to exotic weapons, at level 80 kit damage is 878 – 969.
This weapon strength affects the #1-5 skills of all kits.
The damage of their toolbelt skills (Big Ol’ Bomb, Grenade Barrage ect.) is based on your actual weapon (rifle, pistol or harpoon gun), regardless if the kit is equipped or not.
Bill Kilgore – [BIER] –
I see, so its not even gear dependent at low levels?
Thanks for the reply =)
Oh, sorry – exotic weapons. Got it! Thank you sir/mam!
It scales based on your level. It’s the equivalent of a green weapon of your level at low-levels, a rare at medium levels, and an exotic at high levels. It doesn’t depend on your gear except for the stats and upgrades you have on them. That’s why it’s popular to run with pistol/shield or dual pistols even if you don’t ever actually use them, since that gives you an extra sigil. Giver’s weapons also give twice the condition duration boost on 1H weapons too.
Thank you, very helpful!
Are you guys sure about this? I’ve never tested it deep but I know it from the Mesmer.
Phantasms aren’t affected by the weapon you wear, just by the minor stat boosts, however (!) it seems there are some hidden boosts once you equip an exotic weapon. The damage between common and rare equip is minor, but once a Mesmer equips Exotic+ he gains a 5% damage boost on phantasms. There were testings on this and I rarely beleve in such things but it seems to be true so I ask myself if kits have this little boost too at exo?
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This would make sense, Xy. It’s certainly not unheard of for games to use hidden mechanics. WoW, for example, seems to have a lot of secret math going on.
Very interesting point. I will take you at your word for the Mesmer experience. Would like to hear more people’s opinions on this matter!