Kits need to retain benefits from weapon stats/sigils!
I am perfectly fine with kits being our “weapon swap”, but I can’t help but notice the loss in power we incur when using one.
The stats from the exotic weapons I painstakingly crafted? The sigils I put in them? The second I pull out a kit, all that goes away.
Losing 128 power / condition damage and 180 precision whenever I whip out some grenades is certainly a penalty of note, and seeing as how we can’t add stats or sigils to our kits, I strongly believe we should retain the statistical benefits and sigil-effects from our weapons.
Agreed. But please don’t use the term “weapon swapping”.
They are neither weapons, nor does it count as swapping.
Call it “bundle dropping”.
This is the biggest problem with playing my 80 eng. The moment I log on I get sad when I remember I lose the stats as soon as I put on my kits. I love the kit builds, but I hate giving up stats and procs from the sigils.
I’d be all over my eng again if they fixed that.
Yes, I agree, something needs to be done about this. I feel like I can’t use kits because I lose so many stats ;(
My main is an elementalist and I am trying out engineer as an alt.
I really couldn’t believe how sloppy the profession was compared to the ele.
Elementalist can use weapon swapping sigils, elementalist get their weapon stats no matter what attunement they are in. They are designed a lot more thoughtfully.
Now that the insults are out of the way.
Engineer kits should have their own stats.
For example bomb kit should have +toughness, +precision
Elixir gun get +healing, + boon duration
You get the idea.
And weapon swap sigils should work on at least swapping back to the weapon from a kit. That one only makes sense and honestly is the least the game could do for the players.
(edited by Redfeather.6401)
yes please! this and with default auto-attack skill for kits will be nice.
My main is an elementalist and I am trying out engineer as an alt.
I really couldn’t believe how sloppy the profession was compared to the ele.
Elementalist can use weapon swapping sigils, elementalist get their weapon stats no matter what attunement they are in. They are designed a lot more thoughtfully.
Now that the insults are out of the way.Engineer kits should have their own stats.
For example bomb kit should have +toughness, +precision
Elixir gun get +healing, + boon duration
You get the idea.And weapon swap sigils should work on at least swapping back to the weapon from a kit. That one only makes sense and honestly is the least the game could do for the players.
there is a difference between elem and engi.
engi kits count as bundles and using a kit counts as “equipping”. kits have their own values (and to compensate the loss of stats have higher base values then the weapons you could wield at your level) and engi actually equips the kit as his new item in the main hand.
elem does not equip a bundle when he changes his attunement (he actually holds the same weapon as before) neither does he the attunements bring their own stats with them.
the only thing that should work are sigils and this is a confirmed bug which was not fixed since the beta which is really sad. I will use the flamethrower the moment they fix it (with sigils of strength => say hello to perma 25 might stacks)
CptCosmic, kits have their own weapon power, but that’s it from what I’ve seen. They don’t have any stats associated with them and they don’t really differentiate themselves with stat boosts (they all have the same weapon power stat).
At least regular weapons can have different stats boosts.