Kits take up secondary Weapon slot

Kits take up secondary Weapon slot

in Engineer

Posted by: Mongo.2490

Mongo.2490

Posted this is another thread but I’ll post it here too.

I think what needs to be done first and foremost is increase the cooldown on kit swaps to be on par with other professions’ weapon swaps.

Then, have a grandmaster trait to reduce it back to where it is.

So now, if you want to swap to 4 weapon kits, you need a solid investment in that line. Boom. Now we can start increasing the effectiveness of kits since we know that if you’ve spent the points to fast swap all the time, you’ve compensated by losing power/precision.

I feel like “kit swapping” is a build, more than anything else. Some people like it, some don’t. It should be an option and neither side should be penalized for picking how they want to play.

Kits take up secondary Weapon slot

in Engineer

Posted by: coglin.1496

coglin.1496

Horrible concept. I am completely against it.

Poor craftsman blame their tools. Poor players blame their Engineer.

Kits take up secondary Weapon slot

in Engineer

Posted by: Laef.4519

Laef.4519

“I feel like “kit swapping” is a build, more than anything else. Some people like it, some don’t. It should be an option and neither side should be penalized for picking how they want to play.”

Don’t you think that having to invest points in to a certain trait line is penalizing people who actually like it the way it is now?

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Kits take up secondary Weapon slot

in Engineer

Posted by: achmed.6542

achmed.6542

OP (me)
“I am more looking for opinions from the ppl who want kits changed.”

and what do you hope to achieve by this beside just getting yes sayers and feeling like this is the best idea ever? its nothing more but selfdeception.

get used to the idea that there are lots of palyers out there who actualy like how its working now! (besides the known issues like loosing weapon stats and sigils)

Kits take up secondary Weapon slot

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

A discusion should be about hearing both sides.

I am also against changing too much on the kit swapping. The reason for this is that I am trying to find a playstyle where i swap kits all the freaking time
I don’t want to spend more traits just to be able to swap them as fast as now.

I do think we should be able to use sigils, either on kits, or at least let the weapon swap kits work when we swap out a kit.
the cooldown these sigils already have, makes sure we can’t abuse that with our instant swapping speed of kits.

But please no cooldowns added.

Kits need some extra’s to make them all work well i guess, like hitting mechanics, casting time issues, and all of that.
But as a general mechanic, i think they’re fine.

Just my opinion, but you shouldn’t make posts and than tell people they should keep their opinion to themselves if they happen to disagree.
On the contrary: i would ask them why they disagree, if they happen to forget to insert that bit
But telling them to keep their opnions to themselves?
Bad form, very bad form…

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