Knight's flamethrower build

Knight's flamethrower build

in Engineer

Posted by: WeihGuy.9320

WeihGuy.9320

I made this build recently and I’ve had quite some success with it. A lot my friends told me it was bad because of the fact that I have no grandmaster traits, but meh =/ The quick rate of fire of the flamethrow with the juggernaut and strength runes allow me to stack up to 19 might fairly quickly. The rest is your basic, shoo condition elixir, stun break and dps boost googles and a rifle for quick burst. Going for the offensive tank build here.

Can anyone tell me if I could improve it somehow? Should I take speedy gadgets or kit refinement for my tools trait? Also thinking of maybe using celestial instead of knight

http://gw2skills.net/editor/?fdAQFAUnUISBWWrFudBrXI5ugG1SC5N/HInQAE5BbBA-TJRFABE8AAA4CAQy+DQXGAA

(edited by WeihGuy.9320)

Knight's flamethrower build

in Engineer

Posted by: ellesee.8297

ellesee.8297

  • AED is one of the worst heals in the game! Healing Turret is one of the best heals in the game!
  • Goggles is poopy! Slick Shoes is the best stunbreak Engineers have with the insanely short cooldown on the stunbreak as well as an extremely potent CC tool with the utility! Elixir Gun and Elixir S are also viable options!
  • Elixir C doesn’t give much value for a utility slot! Tool Kit is essential and is run in basically every Engi build because of how powerful it is, especially in combination with rifle! You can pull off amazing high damage and undodgeable burst combos with the two!
  • You have no survivability! Even with all that toughness, you will melt without any extra dodges, damage mitigation, passive regen, etc!
  • Why Sigil of Earth! It’s a pretty subpar sigil for Engineers and you have no condi damage! Sigil of Strength isn’t that great either! Battle is way better even after the nerf!

FT is pretty goshdarn weak if you use it as your main source of damage! But if I were to make a FT centered build, I’d probably run something like this!
http://gw2skills.net/editor/?fdAQFAUlUUpdrlcxWLseRCbBNqxAqJIyNWlPHhA0aA-TJRHABF8AA4Y/BkLDAwFAAA
or maybe this if you want Juggernaut but Juggernaut is a pretty poopy trait!
http://gw2skills.net/editor/?fdAQFAUlUUpdrlcxWLseRCbBNqxAyJcBRuxq8xIEAA-TJRHABF8AA4Y/BkLDAwFAAA

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis

Knight's flamethrower build

in Engineer

Posted by: Hvaran.6327

Hvaran.6327

2nd one build that elesse pointed out is what i currently run in wvw, traits+skills, rarely in pvp, because jaggernaut is broken and doesn’t give armor unless u got some other sources of additional armor (food, bloodlust, sin etc)

i run hoelbrak and celestial though, and battle+cleansing sigils, works pretty good until i go pvp where the armor addition is not there, + no oil, so crit chance drop very low.

ft got tones of utilities and can have good output combined dmg if u use it in a right way, but pvp stats doesn’t allow me to make it as effective as it is in wvw.

Handarand – Handacooon – Handa Panda – Handa Genie

Knight's flamethrower build

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

Where were you planning to use this build? WvW?

[EG] Ethereal Guardians

Knight's flamethrower build

in Engineer

Posted by: Twigifire.8379

Twigifire.8379

If you’re taking it into the pvp scene and want to use flamethrower, I recommend looking at a decap build which still performs pretty awesome in 1v1 scenarios.
I run http://gw2skills.net/editor/?fdAQFAUlUUpWrVWxkLseNShxMyY2JkBMuoXfk0B-TJBHwAf2fAwDAwZZgEXAAA when I go decap engineer. If you work your blast finisher well you can get a decent amount of might also.

Knight's flamethrower build

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

http://gw2skills.net/editor/?fdAQFAUlUUpWrlcxzLseRCbBNqxAqJI6NOkq8xIEAA-TJBFABCcBAQZ/hoLDAwDAAA

run this for more offensive use of your flamethrower
picking juggernaut is bad, because the trait currently is broken. no toughness for you.
ofc you could still pick sigil of strength to stack might, and run hoelbrak runes (better option for pvp than strength), but people often do the mistake to be too tanky than is good for them. Additionally strength is a boon. boons can get ripped, corrupted and in the worst case. stolen by thieves to be used against you. I personally don’t like to build around a boon-stacking mechanic and rather try to balance the base-values of a build, while picking useful boons on that way if they seem worth it. Yes, might-stacking is quite powerful, given the results, but on the same time one of the main-reasons why necros even counter engis on power-builds that hard.

runes of the flame-legion give a 7% dmg-increase on burning targets, and also increase its duration by 30% (you build now features way more burn-sources, thx to ICP), add on top of that the base-dmg increase from FT #1 of 10% on burning targets, and you almost deal a fifth more dmg than your base-power would allow normally. To augment that to even a quarter more, add sigil of force instead of air.
Also your stunbreaker actually helps you to close the gap to kiting enemies, and your overall higher base-dmg, along with the additional sigil of air and fire-procs give even the FT auto quite a oompfh (yes, the auto is still bad (compared to a proper rotation), but I prefer fun over efficiency, and there is nothing more entertaining than literally melting the faces off of your enemies).
additionally you have better defense with TK blocks + 65% uptime on vigor, better control with box of nails + exploding turrets + magnet-pull + slick shoes, better mobility with speedy kits + super-speed…
basically you have better everything.

it survives, it is viable cc-support, and the best thing: even the god-kitten auto-attack on FT is not a waste anymore.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

Knight's flamethrower build

in Engineer

Posted by: zohawn.6351

zohawn.6351

arantheal, whats ICP?

Knight's flamethrower build

in Engineer

Posted by: Hvaran.6327

Hvaran.6327

arantheal, whats ICP?

incedniry powder.

and btw aranth, very decent build…i need to try it in pvp.

Handarand – Handacooon – Handa Panda – Handa Genie

Knight's flamethrower build

in Engineer

Posted by: RiotDBard.2746

RiotDBard.2746

Rune(s) of Balthazar? More burn duration, condition damage seems more useful for our non-power dependant class, and superior runes copper cheap.

Knight's flamethrower build

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

balthazar is awesome as gap-filler for condi-nade builds since they have naturally only one source of burn: ICP
flamethrower on the other hand comes only with one condition: burn, but plenty of access to it. Burn scales poorly with condi-dmg, still we can profit from the dmg-boost on burning targets, so you just want your burn to stick on your target (and maybe some people around it), while you use the active dmg-modifiers to deal serious dmg. we already have plenty access to burn, so instead of adding one more source, I added a dmg-modifier from runes of flame-legion to underline the already present trademarks of this build.

also keep in mind that this is a pvp build. In wvw I still preffer s/d over everything else and did not have tested this build yet. from the looks of it I’d say it’s too immobile to catch fleeing roamers, but will deal just fine with everything that decides to stay.

Engineer is love, Engineer is life.