Lack of Auto-repair trait...

Lack of Auto-repair trait...

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Posted by: Urdhgag.2450

Urdhgag.2450

… in Heart of Thornes?

Hello (is it me you are looking for?)

I am partially concerned about apparent lack of trait allowing our turrets to fix themselves… I know it never have been a major advantage for our class, yet for leveling it was neat and refreshing trait. Am I blind or will our stationary minions not only get nerfed but also will lose their ability to heal themselves over time?

Could any developer find an answer for this concern of mine?

Lack of Auto-repair trait...

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Posted by: RabbitUp.8294

RabbitUp.8294

Unless it’s part of those TBD traits, it would be good choice for a baseline trait.

Lack of Auto-repair trait...

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Posted by: Urdhgag.2450

Urdhgag.2450

It would make a nice master trait in Inventions line. As a counter to Experimental turrets. Like they did in elementalist case where You either have a dodging elementalist or buffing elementalist. We could have turrets with “modules” which would either buff others or fix themselves (instead of a jump-like fix 5% each few seconds they could have some form of constant health regeneration).

(edited by Urdhgag.2450)

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Agreed, I’m concerned about that change as a PVE turret engineer.

I’m also going to miss Rifled Barrel Turrets, that extra range was great, especialy on the Flame Turret + its smoke field.

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Posted by: Arioso.8519

Arioso.8519

Uh guys, Auto Repair is still there.

It’s merged with Metal Plating as a grandmaster now. And if you’re a turreteer you took both of those anyway, so you’re GAINING another free trait to pick. I see nothing to complain about.

EDIT:
Oh, put my foot in my mouth there. It’s merged with the reflective turret trait, not the auto-repair.

Honestly, Self-Repairing turrets is OP in PvP and barely helps turret survival in PvE anyways. But the wench should get the repair boost as baseline to make up for it, I think.

(edited by Arioso.8519)

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Posted by: Rozbuska.5263

Rozbuska.5263

I am glad they remove it. That trait just stink too much after daily turret engis.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Yamsandjams.3267

Yamsandjams.3267

But the wench should get the repair boost as baseline to make up for it, I think.

I’ve never ever seen anyone use this for that purpose.

This is primarily due to the fact that turrets have no place in any game mode other than PvP (except maybe weird PvE builds and SD burst builds, but the latter just uses the tool belt skill only). Not only that, but you have to give up an entire turret just to be able to repair the other turrets.

Now maybe it might be considered a fair trade off that you give up a turret in order to have the capacity to repair the other turrets, but then you’re using something that you didn’t put any specialization into, and the rest of the skills might not fill your playstyle as much (i.e. not as much point in using magnet just to pull them on a node they’re trying to force you off of anyways).

Mind you, if healing “turret” was an actual turret and not just the glorified water bomb we all know it to be, that might make it more worthwhile to lug around the tool kit for turret repairs.

Not only that, but the changes they’re making to turrets to allow for condition damage and critical hits should help even out the power of the auto-repair trait. I’d like them to see how those changes work out before they go and start altering things like the auto-repair trait.

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Posted by: Arioso.8519

Arioso.8519

I’ve never ever seen anyone use [The Wrench] for that purpose.

This is primarily due to the fact that turrets have no place in any game mode other than PvP (except maybe weird PvE builds and SD burst builds, but the latter just uses the tool belt skill only). Not only that, but you have to give up an entire turret just to be able to repair the other turrets.

You’re completely right, and I’d like to see that changed. So many of our underused skills are getting buffs, (when was the last time you saw an Engie use the medkit or the mortar?) so I’d like to be given a reason to actually use the wrench to fix things instead of just smacking things. If the repair buff becomes baseline, then that makes the wrench useable to turret Engies without having to spec into tools at all. Even if you lack the power stats to get much use out of it as a weapon, you can pull people into your turret range, and use it to cripple them and keep them in your turret range and away from the turrets themselves. The wrench seems designed to synergize with turrets despite not actually being used together. Swapping a turret for a wrench SHOULD be a worthy trade-off even though it isn’t currently.

Maybe the wrench can also remove conditions from turrets? Or maybe even buff them? I think that would make sense. How about smacking a turret gives it the new resistance boon for 5 seconds?

Also, Supply Crate is getting turned into some kind of Elite Turret, as mentioned in the stream (one big turret instead of multiple little ones? ) so that might be worth repairing, unless they were referring to the fact that the drop already contains turrets.

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Posted by: RabbitUp.8294

RabbitUp.8294

But the wench should get the repair boost as baseline to make up for it, I think.

I’ve never ever seen anyone use this for that purpose.

It was fun while leveling. I used Thumber to tank bosses, then tried to position properly so that I can hit both the boss and Thumber with a few cleaves after using Tool Kit’s 5 and 3.