Last minute Tool Line changes
I totally understand the nerf of Kinetic Battery: It was just way too strong, this way we were able to lower the cd of long cd skills (like elite ones or elixir r) to 20s, that’s just too much.
But I would love a rework of Gadgeteer, as you said a bigger cd reduction would be really nice, especially for the heal skill A.E.D. and the new effects on gadgets are just meh. Bigger Slick Shoes are nice and more time for A.E.D.-trigger is ok, but I wished some more noticable effects. Like pulsing damage around you while A.E.D. is running, because its overcharge is striking your foes with its electricy, make PBR an AoE skill, rocket boots travel a larger line and sets it on fire (fire field? burning damage?). I would like Gadgeteer to get a whole new feeling by using our gadgets with it, not just “oh, did I push him a little bit farther as normal?”.
Seriously, Gadgeteer should not be a grandmaster, just like Adrenal Implants.
Nooooo =( I was really glad they were giving us a GM trait for gadgets in the past, just was disappointed about its mechanic. It should change our gadgets by giving significant buffs. Don’t you agree to that Kaizoku? Who wouldn’t love to bring chaos onto the battlefield using his prototype gadgets.
And it could benefit the new melee playstyle of the elite spec! I’m thinking A.E.D. was meant for our healing alternative for fighting in melee range (F1 is melee and stunning, heal skill is outhealing a burst significantly), the pulsing damage in melee range would fit to this and would be close to the old retaliation boon gadgeteer gave it, but more powerful, don’t punishing foes hitting you but all in melee range and with a higher damage.
I think gadgeteer should always be active, not require charges (and not require tanking the hits). The trait is just not viable (at least not for PvE) right now, especially compared to the other 2 options – adrenal implant is nice for when you need to dodge often (unfortunately it doesn’t stack with vigor), and a skilled player can make good use of kinetic battery (orbital strike might only hit as hard as a bomb, but remember it counts as a blast finisher and can be traited to strike twice with each activation). I do think it would be better to have the kinetic batter buff last indefinitely, as gadgeteer currently does.