People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
The Daredevil ‘physical skills’ actually follow the precedent set by the Warrior. Warrior physical skills are, basically, physical attack skills that are not tied to a specific weapon – a charge, a kick, a stomp, and throwing bolas. Daredevil physical skills follow the same principle -Bandit’s Defence is a block that does not require a specific weapon (it does NOT conjure a shield out of nowhere) and ripostes with a kick, and the dagger-throwing skills are a similar principle of ‘draw and throw a weapon that isn’t the primary weapon’ to Throw Bolas.
Well the new spec may be interesting. The problem I have especially knowing the main hand is a sword, it’s another condi build. If they don’t make it condi it will lack a good offhand, the shield might be an option but the buff for the shield is in the wrong spec, Inventions will compete for skill slots and cohesive traits. I would be fine if they made a power complimentary spec given the huge lack of this current engineers have. Second is this going to be healing support or PVE damage? My guess is they won’t shoehorn the engi in a healer given they were already stuck with a PVP elite and doing so would really anger a ton of engineers to have another elite that isn’t for the bulk of content. I may play the Holosmith, it just infuriates me that the power engi is soo under developed this far into an expansion.
you dont know if its condi.
Given the engineers base weapon if it’s not condi it’s going to suffer from offhand compatibility (joy another base weapon set that’s utterly useless without relying on kits). Second if they go hybrid which is my guess, they will make another condi build that is supposed to be power compatible. After all that’s what exactly happened to the Reaper. Burning and bleeding will better compliment a condi over power build, plus no need to take underperforming Inventions spec to boost offhand where pistol fits right in with Firearms and you get burning stacks off crits. It’s the class design that’s going to limit this, since just like the Necromancer the Engi is better suited for condi play.
Well, Reaper is more the other way around – it’s more a power specialisation that can be made condi-compatible. Neither greatsword nor Reaper Shroud inherently have damaging conditions, but if you choose the right traits and eschew greatsword for more condi-oriented weapons, you can make a good condi build out of it.
Well, Reaper is more the other way around – it’s more a power specialisation that can be made condi-compatible. Neither greatsword nor Reaper Shroud inherently have damaging conditions, but if you choose the right traits and eschew greatsword for more condi-oriented weapons, you can make a good condi build out of it.
I hope it doesnt get a Reaper treatment to be honest, where as you point, it can go condi, but they way that was intended to be used (power) results to be worse than the alternative way
It’s the class design that’s going to limit this, since just like the Necromancer the Engi is better suited for condi play.
is that so
since all i can do is pointlessly speculate on holosmith when i wont have to speculate in about 3-4 months, how about a list of current builds instead:
raids
fractals
pvp
wvw
seems to me that engi is better suited to power right now because its harder to play condi well. and necro is just all over the place and can be whatever you want. neither is really better suited to condi in the broad and general way you are claiming.
The Daredevil ‘physical skills’ actually follow the precedent set by the Warrior. Warrior physical skills are, basically, physical attack skills that are not tied to a specific weapon – a charge, a kick, a stomp, and throwing bolas. Daredevil physical skills follow the same principle -Bandit’s Defence is a block that does not require a specific weapon (it does NOT conjure a shield out of nowhere) and ripostes with a kick, and the dagger-throwing skills are a similar principle of ‘draw and throw a weapon that isn’t the primary weapon’ to Throw Bolas.
Thats the thing about engineer for some reason the so called “balance team” still haven’t addressed the shear lack of burst damage on the engineer in PVE without having to resort to using the grenades or the flame thrower.
What I’ve noticed is that melee and explosives are terribly weak on the class outside of using the grenades of course.
If they based the engineer skills on the warrior paradigm what they’d have is an actually useful melee meta but as it is, before the expansion was released, they nerfed the speed of bombs, the trigger area of mines, and now they have a melee skillset that not only doesn’t really burst but also doesn’t act in the defense of the engineer so we have to had special healing just to survive in combat in melee which doesn’t work all the time like having to eat pies all the time while the warrior and thief have signets that take their damage output in burst and heals them while they are doing said burst damage.
I’m sorry but the burst is not there and the healing isn’t there either, bunker has been broken for some time now.
Thats the thing about engineer for some reason the so called “balance team” still haven’t addressed the shear lack of burst damage on the engineer in PVE without having to resort to using the grenades or the flame thrower.
I argue that properly traited, our PvE burst is pretty good with rifle alone. It’s our sPvP and WvW burst that is lacking.
Thats the thing about engineer for some reason the so called “balance team” still haven’t addressed the shear lack of burst damage on the engineer in PVE without having to resort to using the grenades or the flame thrower.
I argue that properly traited, our PvE burst is pretty good with rifle alone. It’s our sPvP and WvW burst that is lacking.
The crux of the matter is that the engineer as a class doesn’t lack damage in anything, burst or sustained. Running Explosives/Firearms/Tools together, whether power or condi, competes with anything for damage output.
The problem is that engineer in its current situation gives up far too much sustainability to match the damage output of other classes. Thieves have more stealth than us. Mesmers have more evades than us. And revenants have more blocks and better healing than us. Engineer in the current meta wins 1v1s not through spiking down targets quickly but merely outsustaining them through attrition with the help of a well-timed reveal, daze/stun, or unblockable damage versus these professions.
This will likely never change. Engineer has nearly always favored filling the role of a bruiser, and the few times glass cannon engineer was viable in PvP or WvW it was built on a gimmick or a poor foundation that was easily patched out of existence by the slightest nerfs.
If the Scrapper trait line between Adaptive Armor and Rapid Regeneration wasn’t strong enough to support Explosives+Tools or Firearms+Tools builds on its own, then nothing likely ever will.
(edited by Phineas Poe.3018)
Thats the thing about engineer for some reason the so called “balance team” still haven’t addressed the shear lack of burst damage on the engineer in PVE without having to resort to using the grenades or the flame thrower.
I argue that properly traited, our PvE burst is pretty good with rifle alone. It’s our sPvP and WvW burst that is lacking.
The crux of the matter is that the engineer as a class doesn’t lack damage in anything, burst or sustained. Running Explosives/Firearms/Tools together, whether power or condi, competes with anything for damage output.
The problem is that engineer in its current situation gives up far too much sustainability to match the damage output of other classes. Thieves have more stealth than us. Mesmers have more evades than us. And revenants have more blocks and better healing than us. Engineer in the current meta wins 1v1s not through spiking down targets quickly but merely outsustaining them through attrition with the help of a well-timed reveal, daze/stun, or unblockable damage versus these professions.
This will likely never change. Engineer has nearly always favored filling the role of a bruiser, and the few times glass cannon engineer was viable in PvP or WvW it was built on a gimmick or a poor foundation that was easily patched out of existence by the slightest nerfs.
If the Scrapper trait line between Adaptive Armor and Rapid Regeneration wasn’t strong enough to support Explosives+Tools or Firearms+Tools builds on its own, then nothing likely ever will.
If they continue to think of our class solely as a bruiser, well then that’s dumb. Other classes have the ability to build for different types of combat. Ele is a prime example- you can go glass cannon with staff or d/d; and you can support. Guard can also be either a support class or damage as well. Thieves can spec for power burst or condi burst. Thieves can even frontline with a staff. Mesmers can go all power, all condi, or party boon-share. And so on.
I anticipate the sword bringing the class more power burst capabilities and hopefully give the engineer class more diversity in making builds. I could also be horribly wrong. I do believe that giving the class 1 more weapon won’t magically fix everything. Indeed it might make things worse. Maybe the answer is overhauling the whole class :/
Thats the thing about engineer for some reason the so called “balance team” still haven’t addressed the shear lack of burst damage on the engineer in PVE without having to resort to using the grenades or the flame thrower.
I argue that properly traited, our PvE burst is pretty good with rifle alone. It’s our sPvP and WvW burst that is lacking.
The crux of the matter is that the engineer as a class doesn’t lack damage in anything, burst or sustained. Running Explosives/Firearms/Tools together, whether power or condi, competes with anything for damage output.
The problem is that engineer in its current situation gives up far too much sustainability to match the damage output of other classes. Thieves have more stealth than us. Mesmers have more evades than us. And revenants have more blocks and better healing than us. Engineer in the current meta wins 1v1s not through spiking down targets quickly but merely outsustaining them through attrition with the help of a well-timed reveal, daze/stun, or unblockable damage versus these professions.
This will likely never change. Engineer has nearly always favored filling the role of a bruiser, and the few times glass cannon engineer was viable in PvP or WvW it was built on a gimmick or a poor foundation that was easily patched out of existence by the slightest nerfs.
If the Scrapper trait line between Adaptive Armor and Rapid Regeneration wasn’t strong enough to support Explosives+Tools or Firearms+Tools builds on its own, then nothing likely ever will.
If they continue to think of our class solely as a bruiser, well then that’s dumb. Other classes have the ability to build for different types of combat. Ele is a prime example- you can go glass cannon with staff or d/d; and you can support. Guard can also be either a support class or damage as well. Thieves can spec for power burst or condi burst. Thieves can even frontline with a staff. Mesmers can go all power, all condi, or party boon-share. And so on.
I anticipate the sword bringing the class more power burst capabilities and hopefully give the engineer class more diversity in making builds. I could also be horribly wrong. I do believe that giving the class 1 more weapon won’t magically fix everything. Indeed it might make things worse. Maybe the answer is overhauling the whole class :/
Im actually giving my hope more in traits with ridiculous new sinergies than a new op weapon.
Just telling by the icons, i bet they are gonna improve the gadgets via the new elite spec
Thats the thing about engineer for some reason the so called “balance team” still haven’t addressed the shear lack of burst damage on the engineer in PVE without having to resort to using the grenades or the flame thrower.
I argue that properly traited, our PvE burst is pretty good with rifle alone. It’s our sPvP and WvW burst that is lacking.
The crux of the matter is that the engineer as a class doesn’t lack damage in anything, burst or sustained. Running Explosives/Firearms/Tools together, whether power or condi, competes with anything for damage output.
The problem is that engineer in its current situation gives up far too much sustainability to match the damage output of other classes. Thieves have more stealth than us. Mesmers have more evades than us. And revenants have more blocks and better healing than us. Engineer in the current meta wins 1v1s not through spiking down targets quickly but merely outsustaining them through attrition with the help of a well-timed reveal, daze/stun, or unblockable damage versus these professions.
This will likely never change. Engineer has nearly always favored filling the role of a bruiser, and the few times glass cannon engineer was viable in PvP or WvW it was built on a gimmick or a poor foundation that was easily patched out of existence by the slightest nerfs.
If the Scrapper trait line between Adaptive Armor and Rapid Regeneration wasn’t strong enough to support Explosives+Tools or Firearms+Tools builds on its own, then nothing likely ever will.
In PVE that’s a false statement. Power engis for example are terrible, the single burst we might have is with flame thrower only because without that we wouldn’t be able to build might. We have a severe lack of boons in the class because gadgets no longer have the traits to build their own boons and crits on kits other than the flame thrower really doesn’t exist for the class.
You have to remember we don’t have signets as a class so we are completely dependent on 1 potion and flame thrower, nothing else in the traits produce might other than 1 change they made to the elixirs but really that too is designed to affix us to using a single 2 kit build.
Crits don’t really affect burst condi which the engi is also stuck with there’s no real burst in the class and rifle doesn’t do that much damage at range even with adding the anecdotal explosives.
Grenades are great but bomb kit doesn’t really work well it’s even slower than before and adding to that the problem with triggers for mines mines are still too small and do almost no damage. Bunker in PVE is dead.
How often do you really need burst in PvE? In most circumstances where your build actually matters, sustained DPS is more important – and bomb kit is one of the better power weapons in the game for sustained DPS, from what I remember of the benchmarks.
if the leaks are true then shield better get a huge buff lol
My 2 cents.
Sword main hand is a for sure and i think this is good. Not sure if the new spec will be condi or power but its possible both can work. Sword pistol for condi and sword shield for power. I dont mind shield i think its quite good but in a condi build pistol is so much better.
The thing that worries me most is that its gonna be like druid or crono. From a pvp point of view i dont want to play another tanky or supoort build i want some hard hitting stuff. Maybe it will be support in pve but a dps in pvp. Thats my best hope.
And if its something to do with ai, i am done with engi.
Maybe the answer is overhauling the whole class :/
BWAHAHAHA.
No really, engineer always has been the lowest of the lowest of the lowest priorities.
We need to be realistic.
I predict it will be the same as with HoT and scrapper.
Last class designed, half made, dropped and never touched again after release, not even talking about core engineer, which never in this life will recieve any kind of overhaul, at least not a positive overhaul.
It’s a high DPS spec for engi that want might stacks and . Most of the expac will feature more stuff related to day and night cycles. Their skills are more related to light skills and light fields. Their skills features support skills and warrior-esque burst skills. All the new specialization will be following the theme of day and night, and holosmith utilises the sun to utilise their light energy.
The themes are more related to tech and computers. Their mechanics are added with a resource bar that can overheat your “suit” and have different effect based on your skills.
Think of it as a rumble from League, too cold it deals less damage but recharges your skills faster, but at high heat they burst for so much more but shutdowns your other holosmith abilities.Its somewhat like warrior adrenaline and a bit of revenant. You remove the heat with exhaust skills that can grant might or shoot laser beams. And intake skills like your heal skills or support skill that can make clones of your allies and your own.
I’m just talking out of my kitten but I think that will be the spec.
I am a messiah
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