Not Sure If Serious [BZNZ] ||| Cynical [CYN]
Let Engineers swap weapons
Not Sure If Serious [BZNZ] ||| Cynical [CYN]
I actually chuckled a little bit. Nice.
(ohgodwhydidIjustbumpthis)
For the toast!
Confirmed by ANet that they’re working to have sigils and weapon stats apply (presumably in a balanced manner) to kits.
Also, your first line is a stupid reason to let us have weapon-swapping.
We have weapon kits which are amazing and have only a 1sec swap CD.
/end thread
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
Also, your first line is a stupid reason to let us have weapon-swapping.
But the last line makes up for that.
“Punish them!”
=D
Piken Square
Not having a weapon swap ruined the Engy experience for me in the betas because I didn’t give the kits a fair try. After launch I really delved into them a bit and found that they were much more versatile and useful than I originally thought.
Not only do Engys get weapon swaps, they get them with no 10s cooldown like other classes have. No only do they get weapon swap, they get multiple weapon swaps if they want. Again, on no cooldown.
Experiment with your kits. Really look at them and see what they do. Compare them to other professions’ weapon sets (ie: Kit A’s skill 1 does X vs another profession’s weapon B skill 1 doing Y, etc) and you’ll see that our kits are indeed our weapon swaps. They are even better than most weapon swaps because we can have more than one, and all on no cooldown.
The fact that this is much better than the single weapon swap that most professions have is countered by the fact that it costs a utility slot to get it.
But really, when you consider that each and every utility skill in the game offers an associated tool belt skill to go with it, this isn’t as big of a loss as it seems.
If you’re unhappy with the idea of no weapon swap, as I originally was, then my advice is to really investigate and understand your kits. Your opinion may change after you do.