Let Engineers swap weapons

Let Engineers swap weapons

in Engineer

Posted by: Brinson.7289

Brinson.7289

We are the class with the least amount of equip-able weapons.
We want reliable options in terms of damaging our opponents.
We envy all the classes that get to use the weapon-swap sigils.
Elementists deserve to be the only class locked into using 1 set of weapons because they are OP.
Please punish them.
Regards

\-\ Poquito (Engineer) /-/ Tarnished Coast
Not Sure If Serious [BZNZ] ||| Cynical [CYN]

Let Engineers swap weapons

in Engineer

Posted by: Halcyon.7352

Halcyon.7352

I actually chuckled a little bit. Nice.

(ohgodwhydidIjustbumpthis)

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Let Engineers swap weapons

in Engineer

Posted by: DreamOfACure.4382

DreamOfACure.4382

Confirmed by ANet that they’re working to have sigils and weapon stats apply (presumably in a balanced manner) to kits.

Also, your first line is a stupid reason to let us have weapon-swapping.
We have weapon kits which are amazing and have only a 1sec swap CD.

/end thread

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

Let Engineers swap weapons

in Engineer

Posted by: binidj.5734

binidj.5734

Also, your first line is a stupid reason to let us have weapon-swapping.

But the last line makes up for that.

“Punish them!”

=D

Glad to be [Grey] – http://thegrey.enjin.com/home
Piken Square

Let Engineers swap weapons

in Engineer

Posted by: Calebrus.3802

Calebrus.3802

Not having a weapon swap ruined the Engy experience for me in the betas because I didn’t give the kits a fair try. After launch I really delved into them a bit and found that they were much more versatile and useful than I originally thought.

Not only do Engys get weapon swaps, they get them with no 10s cooldown like other classes have. No only do they get weapon swap, they get multiple weapon swaps if they want. Again, on no cooldown.

Experiment with your kits. Really look at them and see what they do. Compare them to other professions’ weapon sets (ie: Kit A’s skill 1 does X vs another profession’s weapon B skill 1 doing Y, etc) and you’ll see that our kits are indeed our weapon swaps. They are even better than most weapon swaps because we can have more than one, and all on no cooldown.
The fact that this is much better than the single weapon swap that most professions have is countered by the fact that it costs a utility slot to get it.
But really, when you consider that each and every utility skill in the game offers an associated tool belt skill to go with it, this isn’t as big of a loss as it seems.

If you’re unhappy with the idea of no weapon swap, as I originally was, then my advice is to really investigate and understand your kits. Your opinion may change after you do.