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(edited by Dirame.8521)
They removed Always Prepared for Take-down Round…………………………….. ………………………………………………………
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…… I don’t even.
Just to give you guys some context;
Take-down Round: Striking a foe above 50% health drops a delayed explosive at their location. 10s ICD
Always Prepared: Drop Oil Slicks and Med packs when downed. Downed Damage is increased
The value of AP comes with Elixir R, you can place Elixir R before you go down and get a safe rez on yourself because you just knocked the person trying to stomp you, down. And the value of Takedown Round, is another proc on the list of procs we can proc. Seriously, I play a build built around procs and I already have 7 procs that can be procced in that build. If I wanted, this would be the 8th proc in the list of prockity procs.
I’m not happy. This literally removes a good build from the list of builds and replacing it with a none-entity that could easily be done without.
(edited by Dirame.8521)
Ya, takedown rounds is kinda disappointing, it looks like another Aim-assisted rocket but with an arbirarly health limitation, sounds les cool and completly missplaces (Explotions in tools?).
I guess it is there just to give PvE pure dmg builds something to pick in that line or to make the choice a bit easier for PvPers (They really want us to use Lock On).
Also takedown rounds proc when the enemy health is above 50%, not under. No idea why they added that.
•Takedown Round: Striking a foe above 50% health places a delayed explosive at their location. This trait has a 10 second internal cooldown.
not below 50%, if its AOE it can be good in zerg fights
•Takedown Round: Striking a foe above 50% health places a delayed explosive at their location. This trait has a 10 second internal cooldown.
not below 50%, if its AOE it can be good in zerg fights
It CAN be good, but they’ve replaced a perfectly viable build for a trait that is only supplementary to a larger build.
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