(edited by iKeostuKen.2738)
Lets Talk Med Kit
kitten , i got excited then. Thought i’d missed something on the patch notes. Alas, medkit is skill useless.
Medkit auto is very powerful. The community doesn’t know it. It’s the Medpack Drops that suck major kitten
hmm well they’ll have to overhaul med kit if holosmith abandons the toolbelt cuz it would be simply unusable without its main self heal right
head here to discuss wvw without fear of infractions
Medkit auto is very powerful. The community doesn’t know it. It’s the Medpack Drops that suck major kitten
I have to disagree, i have run magi stats and quickness uptime for make the AA as most as effective as possible, the AA cant recover bursts, wich totally force you to make use of your other helaing skills so your attempt to cleanse those bursts more faster, it might handle concistent AA’s, but its terrible against bursts, if it was that powerful as you state, i wouldn have the need of spent my own selfheal for heal my allies, wich, even when its not intended for that, it heals kitteng better than using an AA heal.
Med kit’s main strength is not the med kit itself but the 33% increase to outgoing heals through the trait. With that and Super Elixir + Elixir Shell you can actually do very respectable healing.
In an overall healing build you can theoretically do pretty decently, it’s the practicality of that use that’s the problem. If you have med kit equipped and toss a few blasts into a water field it can be insane between Soothing Detonation, Health Insurance, and Medical Dispersion Field.
Again though the practicality of that potential is just not there, first with med kit you only have access to a single water field (Elixir Shell) and with the field abundance rampant in most game play it’s just not reasonable to expect to be able to pull it off.
Overall I’d like to see a water field and a blast added to med kit, and with that drop most of the ‘packs’ as they’re just impractical. There’s so many ways to make med kit viable that I don’t want to get too much into it, but I will say any changes should focus on ally healing not personal healing. We see that with the Druid’s self heal where it is a solid self heal in normal state and a weak self heal but solid group heal in Avatar state (now I’m thinking about the cartoon). We don’t need more sustain, we have plenty of solid options there, but something that allows us to benefit the team would be great.
TL:DR we have the traits to make our healing quite powerful, but the practicality of use needs some attention and med kit 2-5 are a good example of that lack of reasonable usage.