Leveling up with turrets

Leveling up with turrets

in Engineer

Posted by: Mindscapes.1589

Mindscapes.1589

So I am leveling up my third engineer, lol. I want to see what you guys have in mind for a full turret build. I know it is an under performer but hence it is my third engineer. I just want to try something different.

I am currently level 44 atm. I was using rifle but the dmg seems to be low and feels slow. So far I really enjoy deploy-able turrets. I like throwing the turrets against a wall high up so the enemies can’t get to it. But I don’t know if speccing into that is hindering my dps at all.

Any build suggestions? Thanks!

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Leveling up with turrets

in Engineer

Posted by: CrazyAce.3842

CrazyAce.3842

I used a turret build for most of my earlier engineering, until I got tired of it. I really liked it, but it seriously lacked mobility and stun-breakers, which can be fatal in certain instances.

In my mind, there are 3 main turret builds, though I’m sure people have others.

The one I used was a hybrid: 20/20/30/0/0. Utilities were Rocket, Rifle/Flame/Thumper (depending on circumstance), and Net. Net IMO is essential because it makes kiting enemies to be a lot easier. Healing/Elite are obviously going to be Healing Turret and Supply Crate.

I used dual pistols for my weapons for this build. I could have used a shield, but turret build tend to lack DPS, plus the Pistol 5 snare is just incredibly useful.

I personally ran this as a DPS build and relied on my turrets to distract the enemies while I gunned them down. Worked most of the time. If the mobs chase you, just run around your turrets until they start attacking them. You can also do a full-on bunker build (0/0/30{III, X, XII}/30{IV, VI, XII}/10{V}) or a slightly different hybrid build (0/30{II, VI, XII}/30{III, X, XII}/0/10{V}). Depends on your playstyle.

Trait Breakdown:
Explosives: 20 points.
{V} Incendiary Power – More condition damage = more DPS. Engineers have a great array of conditions to inflict, so maximize it as much as possible.
{IX} Accelerant-Packed Turrets – Whenever your turrets are destroyed or you detonate them with your toolbelt skills, they push enemies back. Your turrets are more likely than not going to be destroyed, so having those free interrupts/pushbacks is nice.

Firearms: 20 points.
{II} Sitting Duck – Pick this if you use dual pistols or the rifle, but grab {V} Precise Sights if you prefer pistol/shield.
{VI} Hair Trigger – Since I use dual pistols, this helps to maximize the insane number of conditions I’m throwing out, further adding to my DPS.

Inventions: 30 points.
{III} Metal Plating – 30% reduction in damage to turrets. No question, take it.
{X} Autotool Installation – Turrets self-regenerate. Again, no question. Take it.
{XII} Rifled Turret Barrels – Turrets deal 15% more damage and have longer range. I’m sensing a theme here. TAKE IT.

It’s quite a simple build. However, it is set up for a bit more DPS. If you want to put 10 points from Firearms into Tools to get {V} Deployable Turrets (turrets use ground targeting, with 900 range), feel free to do so. Personally I never really felt I ever really needed the ability, so I tended to skip it, but I think most other people will like it more than I did. It’s there if you want it.

Leveling up with turrets

in Engineer

Posted by: Ambrecombe.4398

Ambrecombe.4398

Leveling up a turret Engineer is totaly viable,

I went from lvl 1 to lvl 80 with the same build wich is 0/30/30/0/10, wich seems kind of a noob build sinds I don’t get the Burning proc on crits in the “Explosives” traitline, and I use a shield instead of a offhand pistol but I play with both Rocket and Flame Turret to compensate and it works perfectly in PVE.

There are realy 2 ways to build a turret build, you can go for a durable setup by going deep in the “Invention” traitline to get extra resistance to damage, turret regen and turret extra dmg and range. Toughness is a favored stat for that kind of build sinds it will help you out taking aggro off your turrets and this way help your turrets survive.

or

You can go for a more expendable build where you use turrets and their side effects to blow and push back ennemies when they get destroyed in the “Explosives” traitline. In this kind of build you rather want to use a gearset without toughness sinds you want turrets to hold aggro so they can trigger their explosion. Turrets will take some attacks instead of you and also offer extra crowd control when they die granting extra time to “burst” down your target.

I usualy find mixing both to be a bad choice because one setup makes the other less effective (Frequency >< Durability).

For the weapon, everything depends to your play style but I’ll would only say that if you go for a power build I would rather use a riffle and turrets without any condition damage, like Thumper, Riffle, Net or Rocket (is also viable).

If you go for condition damage to max out the damage output of your turrets, I would go for Riffle, Net, Rocket or Flame.

Net Turret beeing the priotity sinds it will root a target every 10sec (12sec +_ realy) for 3sec and with the right trait it can even snare for 10sec on every shots.

Also consider taking the “Deployable Turret” trait in the “Tools” traitline. It maybe makes the gameplay more difficult, even impossible if you are a mouseclicker, but it offers a level of versatility and strategy when putting your turrets down that will drasticaly improve their surviability when in the hands of a good player.

And do not hesitate to change turrets between fights depending on the situation, each turrets counter specific ennemy types.