Light field+throw wrench = condition remove
Just checking, did have an ally with a condition that you threw the wrench at? That’s how that particular combo field works, just making sure you know.
If it still doesn’t trigger properly, then it probably put throw wrench as a 20% finisher or something. Haven’t tested myself, no friend to test it with.
Just checking, did you have an ally with a condition that you threw the wrench at? That’s how that particular combo field works, just making sure you know.
I did not, I think i dont know and i kinda expect cryptic kitten like that.
Seems reasonable that all combo fields allow combos with yourself and all combo moves somehow affect the player activating the combo but this one in particular does not.
Also ^if this is correct does it mean my auto shots from rifle / EG are supposed to fly threw my teammates to have a 20 % chance to remove condition? Ot is the combo field activation for those 2 just decoration so it makes the super elixir field actually seem useful when theres always remove condition hearts popping up?
ohhh well enough mimi thanks for the response so early in the morning
cheers
The condition removal on the EG light field definitely procs solo with rifle, pistol and EG, and at a decent rate too. Haven’t tried it with Tool Kit.
The shield effect should pop up when you throw the wrench, but that doesn’t mean you’ll benefit from the effect unless you’re close enough to the target:
Projectile finishers apply their effect either to the target foe or to allies adjacent to the target.
(edited by Zenguy.6421)
So lets see:
Leap, applies to you.
Projectile, applies to target or others nearby.
blast, applies to anyone within the blasts area of effect.
whirl, as projectile but with multiple projectiles in random directions.
Never mind that the combo notifications shield will pop up for all projectiles (and is visible for both shooter and whoever put down the field), even tho some may only have a 20% chance of actually producing said effect.
All in all the combo system is a nice idea on paper but the implementation is somewhat lacking.
For one thing the effects are mostly just more of the same boons and conditions as you find elsewhere.
Fields can be overwritten others, can be kitten hard to spot in the middle of a fight, and they do not last long. As such they are hard to use effectively in a group unless you are playing with a fixed team communicating via voip.
I guess it is just another thing with the game that is mostly wasted in PVE/PUG scenarios but vital for elite SPVP matches.
Don’t write off combos that quickly. They’re useful for us Engs as we have rapid access to skills to make us of them, and they add that bit extra to our effectiveness (and we need every bit of that we can find).
I have a video that shows it does work, but it’s not 100%. Tested for an hour on spiders that apply a longish poison. Sometimes I thought I had ideal combo conditions, but it would not remove the poison. I would even get the little heart popping up, without the cleanse effect. It’s reported and verified in the stickied bugs thread above. I suspect either a) ANet doesn’t know about it (they aren’t too big on bug fixes, for some reason), or b) ANet thinks it’s working just fine. Either way, don’t expect a bug fix any time soon, and don’t rely on it for condition removal, like I once did.
Lastly, it’s not clear whether this is an Engineer-specific issue, or whether it’s an issue with the combo system in general. I haven’t tried with my other professions. Perhaps I will.
Doing what I can for DB during EU primetime
I have tested the effects of projectile finishers with light fields and so I can confirm that it is possible to cure condition on self using projectile + light but only at melee range (it bears repeating I think). The cleansing effect only applies to yourself if you are really close to your target.
Not convinced ? See for yourself. A test case can be easily be setup with forest spiders (southwest of harathi hinterlands for example, as they both cripple and poison) using super elixir, rifle turret toobelt, personal battering ram toolbelt (100% chance finishers that do not travel back to self).
The cleansing effect only applies to yourself if you are really close to your target.
Huzzah! You seem to have solved the mystery. So to make the combo work you need to use the projectile finisher, most of which are ranged attacks, through the light field in close range. Great…
Doing what I can for DB during EU primetime
Thx to Zenguy, digiowl and NeryK for pointing out the issue.
VERY helpful and MUCH appreciated.
will test it myself as soon as i hop back into the game today
thanks!
Edit: just tested and confirmed – projectile finisher condition remove with light fields activates in a small area around an enemy that is getting hit by the projectile finisher
thx y`all
(edited by RaynStargaze.6510)
edit title to say “!=” instead of “=” plxkthx
you have to be next to the target to receive the condi removal as part of an aoe from the foe. it isn’t the wrench that causes it.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.