Hello fellow eng’s. Im sure a build based around burn duration has been made but I haven’t seen one recently and was interested in discussing it. I usually run a 0/20/0/20/30 rifle SD build with PTV armor and Zerker Jewelry. That build is great and probably my go to build but I wanted to mess around and have some fun trying something different. Please help by commenting on this build..trashing the build..finding me in WvW and running circles around me when I try to flame you..whatever.
The following runes were used.
2x balthazar 15% burn duration, 2x baelfire 15% BD, 2x fire legion 15%BD…they all gave a power bonus as well if I remember correctly.
Sigils on dual pistols: **I might have the names of sigils screwed up so correct me if I am wrong.
Sigil of fire: 33% chance on crit AOE fire burst
Sigil that grants +10% burn duration
traits were picked as such:
10/30/0/20/10…….I also ran some with 20/30/0/20/0 but i love having acces to SD, speedy kits, and kit refinement. Although it is nice having the extra condition duration from the power tree in addition to enhance performance.
Trait skills to point out:
*+20% burn duration in precision tree, Vul on crit trait chosen but will be changed, doesnt last long enough for me to think it’s better than sitting duck much. I will probably take sitting duck because its an instant 5 stack that actually lasts. Juggernaut was chosen as well.
*33% chance of burn on crit from power tree
*+15% damage from FT in vitality tree
*One of 3 traits from tool tree depending on situation: Static Discharge, Kit Refinement, Speedy kits
I considered going all the way in Vitality for HGH but after trying HGH in many builds and scenarious I really don’t like the trait. Sure it adds some needed might but you have to constantly reapply it by chugging Elixirs (does anyone else want a trait where they insta inject into your bloodstream…or something like that) Ya know…kinda like how guardians and warriors can just run & shout, spin & shout, dance & shout, program a super complex computer and shout. Most elixirs have too long a CD for me to want to use. In any event, the point of this build was burn duration anyway so raw damage was not my intent.
Utilities:
Flamethrower, rocket boots, tool kit….and of course supply crate for my elite
- tool kit was taken to compliment rocket boots when I use Static Discharge.
Gear:
Right now I still have my PTV set of armor because I didn’t feel like crafting a set of Carrion or Rampagers for a whim build. I did have a set of rampager exotic jewelry I had from a previous build so I used that in place of my zerker stuff.
Build Observations
I haven’t done any serious math to figure out anything more than what I have observed plain before my eyes.
So with all sigils, runes, traits, and stats combined my burn duration should be at 85%
Sigil: 10%
Runes: 45%
Trait: 20%
Trait Tree (power): 10%
I know there is food you can eat as well…might to nom nom some of that and see what happens because I would really like a 100% increase.
So…down to the burnt meat and potatoes…what happens when I take this for a test drive?
If I just sit there and blast away with my FT on a stationary target then I am subject to the chance of adding addtional burns through crits. So if all that happens correctly I see burn stacks ranging from 5-10 sec, 10-15 if I keep getting my burn crits in sequence. Now comes the fun. If I use rocket kick, blow torch, coated bullets and FT 1 in cycle I have seen burns propelling into the mid 20’s and higher. Not a bad stack. On the side, a neat combo to do is rocket kick into a group of enemies and as your connecting hit smoke vent and blind them all..dodge roll backwards so you set a bomb.
I am not sure but it seems like certain burn applications tick at different rates of damage. For instance…the duration of burn from rocket kick and coated bullets is different but it also seems the damage is different. Is this true or am I just majorly confused (me no good at maths)? Anyways, it seems like each tick does ~550 damage as it stands. Not too bad if that burn just sits there and ticks away for a while. Add in some other conditions and things are hurting pretty badly. I know human players can drop conditions easily enough but so too can this build reapply them easily enough. At some point the removal will be on cooldown. Now you just have to figure out how to hit the broad side of a barn with the FT and you will be cooking
Let me know what you think!