Lil Shoota's Shootemup build for spvp
best build <3
I’ll need to check this out when I’m off my phone….
As their mother, I have to grant them their wish. – Forever Fyonna
I used to run something similar from launch up until a few months ago. I loved it! Thanks for reminding me about it, though I think I’ll try your variant, as it looks a little better than mine did. Thanks man!
Brvtvs.1572
I like this kind of build! Good job man!
Server : Anvil Rock (Since Release!) [SOLO]
Personally I think grenade kit is rubbish in 1v1s, but other than that looks like a solid build.
Teldo adopted the build and has a few vids of it in his stream so u can check it out there and see how it does in pvp…..
Lil Shoota
http://www.twitch.tv/teldoo/b/364997764
At 7:00, he explains his build, where he got it from, and why he uses it. Hiba (NA) has the most polished HGH burst condi setup – there are a few improvements you can capitalize on immediately, most of it is minor though.
Explosives: 10% explosion damage is kinda ‘meh’ compared to reduced CD on grenades, or enhanced performance for more might. The percentage of your damage that comes from explosions (shrapnel, chill grenade) is too minor to justify.
Firearms: Knee shot for another cripple on your glue shot, vs hair trigger. Since your glue shot is your only immobilize that would benefit, that makes this trait a bit weak. Trait for hair trigger, and get 20% more glue shots in the first place! Not to mention 20% more poison darts, static shots, and blowtorch.
Runes: Nightmare runes for condi engies are just straight up better – buffing burning, and confusion in addition to bleed, poison, cripple, immob, you name it.
Sigils: You need to make sure you get 3 ticks of burning on your ‘incendiary powder’ trait. You can achieve this either by 4 nightmare, 2 lyssa, or 6 nightmare, and sigil of smouldering (burn incr).
Geomancy > earth in many circumstances, but it depends on playstyle, so that’s not really gimping yourself.
Twitch.tv/chaithh
New Twitter: @chaithhh
Why Knee shot?
As far as i can see your only immobilize comes from GLUE SHOT which gives them cripple any way.
Switch Knee shot with Precise Sights (Stacks Vuln BIG time and very quickly especially with grenades)
Warrior – Teined
Guardian – Nomoreroomformyname
Teldo adopted the build and has a few vids of it in his stream so u can check it out there and see how it does in pvp…..
Lil Shoota
http://www.twitch.tv/teldoo/b/364997764
At 7:00, he explains his build, where he got it from, and why he uses it. Hiba (NA) has the most polished HGH burst condi setup – there are a few improvements you can capitalize on immediately, most of it is minor though.
Explosives: 10% explosion damage is kinda ‘meh’ compared to reduced CD on grenades, or enhanced performance for more might. The percentage of your damage that comes from explosions (shrapnel, chill grenade) is too minor to justify.
Firearms: Knee shot for another cripple on your glue shot, vs hair trigger. Since your glue shot is your only immobilize that would benefit, that makes this trait a bit weak. Trait for hair trigger, and get 20% more glue shots in the first place! Not to mention 20% more poison darts, static shots, and blowtorch.
Runes: Nightmare runes for condi engies are just straight up better – buffing burning, and confusion in addition to bleed, poison, cripple, immob, you name it.
Sigils: You need to make sure you get 3 ticks of burning on your ‘incendiary powder’ trait. You can achieve this either by 4 nightmare, 2 lyssa, or 6 nightmare, and sigil of smouldering (burn incr).
Geomancy > earth in many circumstances, but it depends on playstyle, so that’s not really gimping yourself.
Hi Chaith thanks for the response and suggestions. Teldo actually mentions his friend mentioned the build (phantaram) and that it comes from Hiba. looking through his set up i presumed he was using the build i used and spoke to teldo and what he thinks about it and he actually dislikes it anyway haha, although says its the strongest way to apply conditions. I haven’t seen Hiba’s build ( frankly its not exactly the most genius setup and wasn’t looking for help when i made it) although he did comment about rampagers amulet in my original thread.
Anyway as stated in my op its not exactly original i reckon most engis have played around with very similar builds. The reason i posted it is because it has become a more effective way of combating bunker builds especially rangers and ele’s in the last month or so and i have been asked about it frequently.
Oh and love your 100nades, had much fun playing that and similar builds in past
Anyway to your suggestions:
i switch and swap my traits frequently , and u actually have picked out the ones that i change, i dont see a massive difference off enhanced performance, maybe if using medkit ( does it proc just from activating the medkit?) i would agree there but having a static 10 per cent imho is better than waiting to use a heal for extra might. But i think reduced cd on grenades is possibly better will have a look later tonight when i get home from work.
Agree on hair trigger being better in regards to more pistol abilities more often , however while using glue shot its often the time i switch to grenades and unload. The extra 5 seconds of cripple on my enemy (especailly when facing more than 1 opponenet) really helps in giving me control of a situation and makes sure i get the most out of my grenades
Will check out your advice on sigil and rune combo with regards to burning .
Regards
Lil Shoota
Sigils: You need to make sure you get 3 ticks of burning on your ‘incendiary powder’ trait. You can achieve this either by 4 nightmare, 2 lyssa, or 6 nightmare, and sigil of smouldering (burn incr).
Nightmare actually gives +20% total duration, the tool tip lies. Regardless, the advice here is solid. Hiba / Massacre Mode / leashmaygoose has a lot of refinements to it that work very, very well. In particular, Geomancy is borderline overpowered given you have a single kit and can intentionally proc it with little practice.
A mere two globals (Blowtorch, Grenade Kit Swap – Geomancy, Shrapnel Grenade) average 2.5k direct-dmg accompanied by 1.5k condi-dmg per second pressure followed up. If it was all uncleansed that’d end up being over 20k damage by the time the conditions expired. It’s a literal condi-burst build, and that doesn’t count the rest of the what the Engi has to apply on top of that. Incendiary Powder’s burn applies constant pressure no matter what you are doing. Our condis are very well protected due to the sheer variety of condis we push out and the vast majority our damage happens to be AoE. It’s only real weakness is being weak to pressure, but it does have Elixir S.
Whomever said the Grenade Kit in a condi build isn’t for 1v1 fights is silly since Shrapnel Grenade – Geomancy swaps are the secret ingredient to supplementing the Burn damage. It has the obvious 1vMany advantages as well, which this build is absolutely amazing at. It’s not a rare thing to win 1v3 fights against people in hotjoin for example. You wont’ do that in tPvP by any means, but in tPvP it specializes in ripping apart many of the common meta builds such as D/D Valk Ele’s.
Personally I’m running Explosives (V, X, VI), Firearms (VI), and Alchemy (II, X, XI) with a Rabid Amulet and Rampager Jewel. It’s not as much damage as Rampager’s (due to the direct-dmg loss and small chunk of crit lost, but it makes up a bunch with the extra condi-dmg), but it has a lot more survival with a decent base health pool and 2.5k armor.
Tirydia – Scrapper
Sigils: You need to make sure you get 3 ticks of burning on your ‘incendiary powder’ trait. You can achieve this either by 4 nightmare, 2 lyssa, or 6 nightmare, and sigil of smouldering (burn incr).
Nightmare actually gives +20% total duration, the tool tip lies. Regardless, the advice here is solid. Hiba / Massacre Mode / leashmaygoose has a lot of refinements to it that work very, very well. In particular, Geomancy is borderline overpowered given you have a single kit and can intentionally proc it with little practice.
A mere two globals (Blowtorch, Grenade Kit Swap – Geomancy, Shrapnel Grenade) average 2.5k direct-dmg accompanied by 1.5k condi-dmg per second pressure followed up. If it was all uncleansed that’d end up being over 20k damage by the time the conditions expired. It’s a literal condi-burst build, and that doesn’t count the rest of the what the Engi has to apply on top of that. Incendiary Powder’s burn applies constant pressure no matter what you are doing. Our condis are very well protected due to the sheer variety of condis we push out and the vast majority our damage happens to be AoE. It’s only real weakness is being weak to pressure, but it does have Elixir S.
Whomever said the Grenade Kit in a condi build isn’t for 1v1 fights is silly since Shrapnel Grenade – Geomancy swaps are the secret ingredient to supplementing the Burn damage. It has the obvious 1vMany advantages as well, which this build is absolutely amazing at. It’s not a rare thing to win 1v3 fights against people in hotjoin for example. You wont’ do that in tPvP by any means, but in tPvP it specializes in ripping apart many of the common meta builds such as D/D Valk Ele’s.
Personally I’m running Explosives (V, X, VI), Firearms (VI), and Alchemy (II, X, XI) with a Rabid Amulet and Rampager Jewel. It’s not as much damage as Rampager’s (due to the direct-dmg loss and small chunk of crit lost, but it makes up a bunch with the extra condi-dmg), but it has a lot more survival with a decent base health pool and 2.5k armor.
It’s not bad for 1v1s but it’s not the best if you ask me. It’s VERY easy to dodge grenades in 1v1s, it’s like watching flying stars at night. I wish grenade kit projectile speed was increased like rangers.
It’s very easy to dodge grenades if you are actually throwing them at a decent range, but this build prefers to play just outside melee range. You are pretty much throwing them at your feet, negating the slow projectile speed. I’m not really in favor one way or another of grenades needing an accuracy boost, but in this specific situation it’s not really needed. The main combo revolves around closing in with Pistol attacks into a Blowtorch, Geomancy proc, and Shrapnel Grenades chucked at your opponents feet.
If you can avoid Glue and Freeze Nades though and play a kiting game the Grenade and Geomancy damage is negated. In most cases though kiting damage is low enough to be beaten by pure Pistols with Incendiary Powder procs. This is however one of the core weaknesses, that and it’s easy to disengage from as long as you do it before you will die to delayed damage.
As to the what you discussed, what suggested variations would you make to make it better in a dueling situation?
Tirydia – Scrapper
(edited by Ayestes.1273)
It’s very easy to dodge grenades if you are actually throwing them at a decent range, but this build prefers to play just outside melee range. You are pretty much throwing them at your feet, negating the slow projectile speed. I’m not really in favor one way or another of grenades needing an accuracy boost, but in this specific situation it’s not really needed. The main combo revolves around closing in with Pistol attacks into a Blowtorch, Geomancy proc, and Shrapnel Grenades chucked at your opponents feet.
If you can avoid Glue and Freeze Nades though and play a kiting game the Grenade and Geomancy damage is negated. In most cases though kiting damage is low enough to be beaten by pure Pistols with Incendiary Powder procs. This is however one of the core weaknesses, that and it’s easy to disengage from as long as you do it before you will die to delayed damage.
As to the what you discussed, what suggested variations would you make to make it better in a dueling situation?
I would actually replace the elixir B with elixir gun but that’s just me. Elixir gun is sweet in 1v1s.
Edit :
This is the build I’ve been working on, both have their advantages and disadvantages.
http://intothemists.com/calc/?build=-VRw;2cPVv0f6cQFx0;9;49J-JJ4;047;258-53-KN1;36RF9dgm97Zg
(edited by NaturalPortman.9562)