@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
Hello everyone. Contrary to popular belief, engis are one of the strongest classes in TPvP. at the moment A good engi is something feared and loathed by many people. We are arguably the strongest condi damage in the entire game with our wide variety of condis and quick application. Our power based damage can either one shot people or have a strong presence in a team fight at range. Our rez cleave damage rivals that of a hundred blades war and our recently buffed supply crate is fearsome in small scale fights.
Many different people seem to struggle with settling on a build. Right now though, engis are lucky enough to have a massive variety of builds for different purposes, and often times I’ll change my own build game to game depending on who I’m playing with or against. So, here are my builds.
!!!!!PLEASE COPY/PASTE THE LINKS!!!!!!!!!!
My main build, HGH power rifle
http://gw2skills.net/editor/?fcAQFAUlspSXHxSfF17IyoCdmoHPGlNZfewWtFEC;TkAg0CnoCykjIHrOugk6MEB
This is what I run 75% of the time. It’s my bread n butter. It has amazing sustained damage and team fight presence, and between HGH and a battle sigil I’ll run around with 25 stacks of might while in combat. It has a decent shot at killing anything 1v1, but it all depends on how skilled you or they are. The 409 trait allows for some serious condi cleansing and is excellent against DD eles because you won’t have to wait for a frost aura to tick down before you can start hitting them again.
It’s a reactionary build, there are no “rotations” to go through. You react to what class/build you’re fighting and you play well enough to win (hopefully). It’s also one of the harder builds to play because it’s all about landing your grenades more so than most other builds. If you’re able to land a shrapnel nade or nade barrage in the middle of a fight without using net shot it will change the outcome dramatically. If you miss, well, you’re pretty far behind.
Secondary build, HGH condis
http://gw2skills.net/editor/?fcAQJAqalspSXHxSfF17IyoCdmoHPGlNZfewWpFEC;ToAAzCpoCyUkoIrOugk6MWYKC
Same deal as the previous build, except condi based. I replaced 2 might runs for 2 lyssa runes for a 3 second proc on incediary powder. Stack up 25 stacks of might and 25 stacks of corruption and you can see bleeds 140+. The damage is absolutely insane. I’ll switch to this build to get a better chance at 1v1ing eles and classes “weak” to condis. In general, condi builds get dramatically worse in large team fights as the aoe condi cleanses go through the roof once a guard and multiple eles get near one another. I have noticed this build does seem to have less body bashing potential as well, but if the guy does end up getting rezzed they can be pretty kittened because condis don’t get removed on revival.
HGH build with bombs
http://gw2skills.net/editor/?fcAQJAqelsp6ZHxSfF17IyoCdmoHPGlNZfeIXsFEC;ToAAzCpoCyUkoIrOugk6MWYKC
Kinda the same thing as above. The problem with this build is that it can be more difficult stacking might as this one requires you to big ol’ bomb and magnetic shield into your fire bomb to maintain 25 stacks of might. The strengths can make up for it though. The damage potential rises massively with concussion bomb and fire bomb. Glue bomb and the shields utility also help with CC and condi-burst. I’ve seen 1800 ticks of confusion go off on players before though. It’s still a very strong build. It can also be harder to play, as bomb kit can be a cruel mistress and has been the end of many engis wading into the thick of it to get off a good couple bombs
(edited by Ostricheggs.3742)
Chaith’s infamous hundred nades build (my variation)
See:
https://forum-en.gw2archive.eu/forum/professions/engineer/Five-Gauge-s-100nade-Guide/first
http://gw2skills.net/editor/?fcAQFAUl0picHxSfF17IyoHd2ntZiK8YfewWtFEC;ToAg0CnowxgjAHLOOck4MEZKC
Sitting duck variation
http://gw2skills.net/editor/?fcAQFAUl0picHxSfF17IyoHd2ntZgKYXfewWtFEC;ToAg0CnowxgjAHLOOck4MWYKC
I don’t run this build very often, personally, but it’s still extremely strong. When you get a hundred nades off on some they’re either usually dead or about to be dead. My biggest beef with this build is the COMPLETE lack of condi cleanses. All you have is drop antidote which you won’t be able to pick up when you’re immobilized (JUST BEND DOWN GOD kitten IT’S RIGHT THERE). Other than that it has a downright evil amount of burst and decent sustained afterwards. I often use fast acting elixirs because without it elixir S feels kitten weak and down all the time. I don’t feel comfortable using it to stomp/res with it on a 60s CD. The sitting duck version is better for burst and will make sure that people drop even quicker (if that’s possible)
I really like this as a power variant when running against boon removal classes.
Condi-burst with earth sigil:
http://gw2skills.net/editor/?fcAQJAqal0pCYHxSfF17ICoH5V9xXiK8YfewWpFEC;ToAAzCpo+y8l4L7XuvkfNWYWB
I’m still working on this one, but right now it feels kitten strong, maybe even better than my HGH one in terms of damage. With a med kit giving fury I can get about a 70% crit chance which means a LOT of condi procs from incendiary/sharpshooter/earth. The number of bleeds goes straight through the roof and burns people so kitten quick it’s astounding.
I’ll also use this when I see a lot of boon cleave classes (condi necros/mesmers) in a team. Those can ruin my HGH builds very easily.
I have a bunch more, but I’d call them troll specs more than viable ones. Ever seen a big ol bomb crit for 13k?
Good luck yougnins
While I understand a smart, good engineer can easily defecate on d/d eles and warriors and thieves and the like, what do you do about a mesmer or ranger who stays at range and harasses you down? Bomb kit is a dead end against them (I feel), and grenade kit is hard to pin down, even if you root them, given how decoy and their other stunbreaks work. I’ve always wanted to try killing the ranger’s pet, but it seems like wasted effort sometimes.
Wow Ostricheggs.3742 nice collection of build right there!
I see you are a big fan fo might stacking! :P
I wonder, did you try your first build, by replacing Speedy kit with Kit refinement?
I didn’t try it myself, but since you already have swiftness on heal/Elixir B with increased duration, I don’t think losing speedy kit would hurt your mobility that much, and I really wonder how a 25 might stack “100nade combo” could hit for!
Rank 48 man! You are in fire :P
does the sigil of battle actually work? because we can not switch weapons and kits only have 1 sec cooldown, changing weapons has 10s (or 8 with runes of the warr iirc)
so it seems to OP to be allowed
Swap sigils were changed a few patches ago to work with kit swapping. On swap sigils are often better then on crit sigils even in our builds that have decent amounts of Precision. We can simply activate them when we need them, in which weapon swaps can’t necessarily always do that.
Sigil of Battle and Sigil of Geomancy are incredible on Engineers now. Battle because with constant swapping it’s an easy 9 or so stacks, and Geomancy because we can intentionally trigger it on our opponents rather easily. Geomancy is also a near 5k damage AoE if it finishes all the damage, including the healthy direct-dmg portion. In fact, I personally think Geomancy is a key part of our condi-burst.
As to fighting opponents that stick to range there are a number of ways to deal with it. You can force them off point, which can be essential but isn’t always useful. Simply using Pistol cooldowns and line of sighting them beyond that can work as well. Glue Shot and Freeze Nades can help you catch an opponent to use (accurate) grenades and enable the use of Bombs (although, you will still have troubles with Bomb accuracy on a target that isn’t melee or staying on point).
I wonder, did you try your first build, by replacing Speedy kit with Kit refinement? I really wonder how a 25 might stack “100nade combo” could hit for!
That’s something that we discussed yesterday, actually. A 100nade combo with fury up and 25 stacks of might with the kit refinement tweak hits about 15% harder per grenade crit on a 100nade combo – compared to the 5Gauge variant.
Sounds all well and good, but there are some drawbacks. No static discharge, or fire sigil blasting on your target – things I feel are pretty noticeable. The damage is definitely comparable.
Now the major drawback is how using a sigil of battle with one kit (grenade) messes with your kit refinement. There are ways to micro-manage / sidestep this mechanic, but it’s just really kitten annoying, I’ll say at least.
As to fighting opponents that stick to range there are a number of ways to deal with it. You can force them off point, which can be essential but isn’t always useful. Simply using Pistol cooldowns and line of sighting them beyond that can work as well. Glue Shot and Freeze Nades can help you catch an opponent to use (accurate) grenades and enable the use of Bombs (although, you will still have troubles with Bomb accuracy on a target that isn’t melee or staying on point).
Please don’t take this the wrong way, but I’m asking Ostricheggs. He’s #57 on the sPvP QP list. I know that doesn’t mean he’s god-tier (in fact, given the size of the sPvP community now, it just means he won’t give up and isn’t bad), but it does mean he has a lot more experience than most people I can ask. I’ve done a good deal of sPvP, and I’ve been running a very solid damage build that does outstanding – except against those types of players, like rangers who abuse two dog pets to chain fear me. The issue isn’t taking the point – they usually won’t get on it, but they will harass you down while you try to take or defend the point, until you flee or die. That, and mesmers are just mesmers, a good one seems to obliterate me, no matter how well I play. Of course this was back before they were given a 0.25s global cooldown, I’m not sure if they fixed that or not.
That’s fine if you want someone else’s advice, but I’m still going to offer it. I’ll be honest, I have very little QP and could come up with a number of excuses why but I don’t see any point in doing so.
In particular though, the only trouble we (condi Engis anyway) have with Ranger’s is Empathic Bond. Staying mobile keeps the pet damage minimal and cleansing trap conditions prevents that kind of damage. With Mesmers, unless they are actually running Null Field which few do in competitive PvP, they melt to the conditions as they can’t get rid of them. Simple anti-Shatter tactics like dodge rolling into the Shatters and kiting away from the Mesmer can bring you up too. I played a Mesmer in particular for a long time before switching to the Engi. Know their threats.
Seriously the best advice anyone could give you though, is to go play those builds. At the very least watch streams that feature those builds (such as Gasmask, Xeph, Helseth), or the builds similar to the ones we have (Teldo, Powerr). It’ll be harder for Ostricheggs and everyone else here to give you advice until you give us which build you are using as well, because having condi-removal, invulns, and certain attacks change the advice substantially.
(edited by Ayestes.1273)
oooh, nice, a whole new world has opened up for me now that kit swapping is considered a weapon swap
Some very nice builds here
I’ve been using your HGH condi build in tournys and it’s worked out pretty well for me. I consider myself a pretty good engi player but a terrible build creator. Just wanted to say thanks for sharing these, dude
Try this one out, its a bunker HGH Rifle build that hits hard and i splayed pretty much up close and personal!
http://gw2skills.net/editor/?fcAQFAUlspSXnvSgF17ISoHSo9JYgKkXie8YU2kB;TkAA1Cto2yslYL7WutkbNgA
0/10/30/30/0
Awesome build list,
Thanks for sharing. You should stream on twitch if your pc can handle it Good community there that stream
Otherwise you could make a youtube vid to show them in action.
Even if you don’t, having the build setup alone is a big help.
(edited by konli.6927)
Wow Ostricheggs.3742 nice collection of build right there!
I didn’t try it myself, but since you already have swiftness on heal/Elixir B with increased duration, I don’t think losing speedy kit would hurt your mobility that much, and I really wonder how a 25 might stack “100nade combo” could hit for!
Yea. I’ve started using that now after many dudes bugged me about it. The ability to hit a hundred nades at any moment in a fight is pretty insane and the rifle gives plenty of opportunities in and of itself without a tool kit. It’s OP. I’ve noticed though that it does’t seem as effective in practice as chaith’s build does (30 up explosives, 30 up tools, 10 up alchemy with “normal” runes), but it can still hit harder. It’s an entirely different playstyle really, and it doesn’t feel like it meshes well, but I’m still runnin it cuz a good hundred nades usually wins any fight.
While I understand a smart, good engineer can easily defecate on d/d eles and warriors and thieves and the like, what do you do about a mesmer or ranger who stays at range and harasses you down? Bomb kit is a dead end against them (I feel), and grenade kit is hard to pin down, even if you root them, given how decoy and their other stunbreaks work. I’ve always wanted to try killing the ranger’s pet, but it seems like wasted effort sometimes.
99% of mesmers are beyond predictable. All they’re gonna do is try to shatter you. Staff mesmers give me a lot more trouble by nature though. Their 8 second CD on their 2 can be kind of ridiculous when trying to land some nades. Either way though, make sure that you dodge out of their illusionary leap and pop elixir S if you end up getting immobilized cuz of that kittenty dodge bug. If you get a chance, kill some of their clones with a couple nades, it can kitten their burst pretty hard.
Hip shot spam is VERY strong against most mesmers as they’re all extremely squishy without their defensive CDs. It’s not a good idea to constantly spam it, but the sustained damage is often times too much for them to handle.
In my HGH build though, getting hit by one shatter can lose an entire 25 stacks of might that took about a minute to get, so I usually won’t try and 1v1 a mesmer in that build.
Rangers on the other hand are much harder to deal with. They have a metric kittenton of evades with a sword mainhand and their pets can push a distance fight in their favor. Really there aren’t many tips I can give for this fight other than to try and burst the ranger down any way you can and stay out of his traps for the love of god. Try and proc shared anquish quickly with overcharged shot so you have a chance at bursting them later on. If they have a torch offhand make sure to cleanse that burning ASAP. When they switch to their sword they’re far less offensive but have a LOT of evades, so don’t try and hundred nades a good ranger or you’ll be up kitten creek. If they pop troll unguent try your damndest to land a poison nade to mitigate its massive healing over time.
I would honestly say rangers are my hardest fight. They just have so much sustained and CC that it can be hard to burst them down. Just don’t get hit by their traps and try to bug out the AI of the pet.
snip
Thanks a ton mate. While the ranger advice falls within what I’ve experienced, and leaves me a bit disappointed, I’ll just try auto’ing mesmers down for a bit – I appreciate the response, and hopefully it’ll help me out in my own endeavors. Again, I haven’t sPvP’d since mesmers were able to do a 6-7x shatter (I heard it was somewhat fixed), but when I hop back into it, I’ll try the few changes between my build and yours and hopefully see some fruitful results.
Not so fun seeing that HGH condi build demonstrated on you lol
Two new builds I’ve been using.
New hundred nades/rifle build
http://gw2skills.net/editor/?fcAQFAUl0pSYHxSfF17IyoHd2ntZiK8YfewWtFEC;TkAg0CnoqxUjoGbNuak1MEB
I really really like elixir R. Between elixir R and S we have two of the best stun breaks in the game. Like I said before, my main beef with five gauge’s hundred nades builds is the lack of condi cleanses, but toss elixir R gives us a cleanse every second for 6 without 409. Even though it’s still weak against condis in general (if elixir R is on CD and you’re fighting a condi class you’re kinda kittened), it more than makes up for it in the self-rez from toss R, the two stunbreaks and the damage from hundred nades everyone hates.
R also meshes really well with the 25 minor trait up tools. That’s our main source of damage in tool builds and not having full endurance can hurt our damage output a LOT. If I’m about to hundred nade someone without full endurance I’ll pop it just to make sure.
Edit: Updated condi build, my main build
http://gw2skills.net/editor/?fcAQJAqalspSXHxSfF17ICoC5loHPGlNZfewWpFEC;ToAAzCpoCykjIHbRugkFNWYKC
Best one I’ve found so far. This crosses into the realm of ridiculous. I’ve seen 155 bleed ticks with this build. Absolutely OP. Seriously, this is dumb. Good enough survivability, INSANE damage, ridiculous cleaves and general condi-output
(edited by Ostricheggs.3742)
Concerning that third build, I’ve found that Geomancy will actually output more damage then Battle. Although without Battle you will no longer see 150+ bleed ticks. This of course means you have to run in and intentionally trigger Geomancy though. Just Blowtorch, Geomancy, and Shrapnel Grenade alone puts out incredible pressure on top of the still okay direct damage. If it was uncleansed IIRC it’d do over 20k damage.
Other then that, that last build is pretty much exactly what I run now, and it’s vicious. I couldn’t be happier with how it plays.
Thanks for this last build Ostricheggs and Ayestes. I was never a fan of HGH and Elixir H, but i tried it out. And i have to say its just what i was looking for. I always liked p/p but never found a build i truly like. Up until now.
This thread definitly deserves a bump :-)
I made a couple new builds after the patch, both are experimental and not really as optimized as some of the older ones.
Power flamethrower:
http://gw2skills.net/editor/?fcAQFAUl0pCYHxSfF17ICoH1nfdXiU8YN2HFs1DC;TkAg0Cno0xkjIHbQOdkBNEB
It’s like a power HGH build except you use a MOTHER kittenING FLAMETHROWER!!!!
Bunker build:
http://gw2skills.net/editor/?fcAQJAqel0picX3ShF17IxoHfW0dOkC7bYRK0vlB;ToAg2Cmo6y0loLbXuukdNaY+B
This is the strongest bunker builds I’ve seen. Ever since the buff to elixir gun I’ve been excited to try it. It’s also still very unrefined. I don’t know what to do with the 10 points I have up tools for speedy kits and I’m debating amulets (so far shaman feels better), heal skills (blast finishes in water fields vs med kit) and runes (water for med kit, healing turret I use forge runes). Any permutation feels nearly unkillabe. it has a lot of potential IMO, the only thing missing is stomping and stability.
And I’m still using the hgh condi build I linked in my last post as my main build except I’m using 2 lyssa, 2 fire and 2 hoelbraek for extra might stacks. The damage is just stupid ATM.
(edited by Ostricheggs.3742)
Oh, interesting flamethrower build, gonna try that out. I wanted to make some of my own but this seems really nice, I like the runes especialy. Just one thing, in your link you have granade kit there.
Your bunker is almost the same as mine, I just use 4 kit (never got used to Elixir R) and 30 in alchemy to be immune to conditions under 25% HP. Good luck with that, show them that engineer doesn’t give up his point easily.
nice list of builds and explanations,
Will try the first build tonight … well at least at the Mist … bcoz don’t know really how much those runes costs
Edit: NewER condi build
http://gw2skills.net/editor/?fcAQJAqalspSXHxSfF17ICoC5loHPGlNZfewWPIEC;ToAAzCpo+y8l4L7XuvkfNWYKC
Best one I’ve found so far. This crosses into the realm of ridiculous. I’ve seen 155 bleed ticks with this build. Absolutely OP. Seriously, this is dumb. Good enough survivability, INSANE damage, ridiculous cleaves and general condi-output
“NewER” ? Is this build supposed to have Elixir R? Do you like this new one better than “your favorite” in taht same post? Noob engineer looking to try something other than 100nades :P
OH I get it New errr as in more new?
(edited by Leadfoot.9071)
Ostricheggs ?
can you share with us please what type of food u use with your first build plz ?
thanks in advance
Edit: NewER condi build
http://gw2skills.net/editor/?fcAQJAqalspSXHxSfF17ICoC5loHPGlNZfewWPIEC;ToAAzCpo+y8l4L7XuvkfNWYKC
Best one I’ve found so far. This crosses into the realm of ridiculous. I’ve seen 155 bleed ticks with this build. Absolutely OP. Seriously, this is dumb. Good enough survivability, INSANE damage, ridiculous cleaves and general condi-output
You’ve finally figured out my build, good job.
Sorry another noob post but with these HGH/battle builds I’m not sure I understand how you can reach 25 stacks of might reliably? Is this using elixirs on cooldown even if you don’t need their actual effect?
You don’t really have to put them on cooldown to maintain the stacks with all the boon duration, no. Use them the right way and the Might stacks will take care of themselves. In other words, use B before a fight, S to block damage or stomp, H to heal, thrown H/B to cleanse condis are buff outta combat, thrown S to do stuff sometimes, and you get the Elixir B auto-proc at 75% health. Kit Swapping also occurs naturally, so that’s a big source from Battle as well.
I still think Hiba’s variant with Geomancy though is superior to Battle though. I ran Battle for a long time, but once you learn to control Geomancy procs it really pushes up the burst of a Condi-Burst.
(edited by Ayestes.1273)
Ahh ok, I was looking at (and messing with against target dummy) the newER build in the recent post wihch doesn’t have the might duration runes – I was only able to get up to 14 stacks using elixirs on cooldown (obviously no access to automatic B on 75% health) – I guess that woudl account for the difference?
Yea, I switched the build a while back, sorry for not updating it. I use 2 fire 2 strength and 2 lyssa under normal circumstances (2 lyssas bump incendiary powder to 3 seconds on proc) with either short fuse or enhanced performance. However, as far as I know condi duration runes are currently bugged (since the last patch I think I haven’t tested it in a couple days) so I just toss on 2 more might duration runes and use short fuse.
6 nightmare in an HGH build is bad and was a bad idea to begin with.
Oh and that build is probably the best build in the entire game right now amongst all classes. I’m not kidding, it’s ridiculous.
Eggs what build are u now running after the 100nade nerf? Hgh condi? I like max direct dmg and I’m kinda struggling
I was watching some videos on his twitch channel last night, he was running a pretty standard HGH p/p build. I believe the video was fairly recent.
Can u please post a new link to your new-er build. Seems to be not working.
Edit: NewER condi build
http://gw2skills.net/editor/?fcAQJAqalspSXHxSfF17ICoC5loHPGlNZfewWPIEC;ToAAzCpo+y8l4L7XuvkfNWYKC
Best one I’ve found so far. This crosses into the realm of ridiculous. I’ve seen 155 bleed ticks with this build. Absolutely OP. Seriously, this is dumb. Good enough survivability, INSANE damage, ridiculous cleaves and general condi-output
You’ve finally figured out my build, good job.
No offence but “your” build has been out way before it got popular cuz you posted it.
Do still play nades/rifle ? Or did you switch to conditions builds
He is running HGH condi burst atm, just look at his twitch account and you can see what he is currently running.
I’ve been running HGH with rabid, battle and corruption sigils. THe variations I run are either undead runes with enhanced performance OR 2 lyssa 2 fire 2 hoelbrak with short fuse.
I run undead most of the time, it’s especially good against boon hate classes. I prefer short fuse, but my god does undead hit incredibly kittening hate with 25 stacks of corruption. I run short fuse against condi cleanse classes like multiple guards and eles. It’s just better for sustain. It’s also better for 1v1s against non-pet classes because of how lyssa works with incendiary powder.
I’ve been running HGH with rabid, battle and corruption sigils. THe variations I run are either undead runes with enhanced performance OR 2 lyssa 2 fire 2 hoelbrak with short fuse.
I run undead most of the time, it’s especially good against boon hate classes. I prefer short fuse, but my god does undead hit incredibly kittening hate with 25 stacks of corruption. I run short fuse against condi cleanse classes like multiple guards and eles. It’s just better for sustain. It’s also better for 1v1s against non-pet classes because of how lyssa works with incendiary powder.
Ostrich Eggs I have a question regarding your build.
I was looking at it and am wondering exactly how you are getting the extra burn. Currently your running 30% duration from your explosives line, and the 10% comes from the Lyssa runes, that leaves you with 40% duration bringing incendiary powder up to 2.8 seconds, not enough for the 3rd tick. I was wondering what else you were running to bring it up to the hit the 3rd tick.
yea it’s bugged. I always wondered it myself. Try it out in the mists. I just tested it today on other players as well, it still works
I am surprised that you do not use the Sigil of Geomancy. Is Sigil of battle so much batter for an condi engineer ?
Hello May i ask something?
On the second build u mention here , i cannot get the 25 stack of might im using the same equipment but cant get a permanent 25 stack … there is a particular rotation that im missing??
thanks a lot
yea it’s bugged. I always wondered it myself. Try it out in the mists. I just tested it today on other players as well, it still works
is it bugged, or do they simply round it of which would be the logical mathematical thing to do?
Has there ever been an official comment on this?
Or are there other timers that make us believe it is one or the other?
Bunker build:
http://gw2skills.net/editor/?fcAQJAqel0picX3ShF17IxoHfW0dOkC7bYRK0vlB;ToAg2Cmo6y0loLbXuukdNaY+B
This is the strongest bunker builds I’ve seen. Ever since the buff to elixir gun I’ve been excited to try it. It’s also still very unrefined. I don’t know what to do with the 10 points I have up tools for speedy kits and I’m debating amulets (so far shaman feels better), heal skills (blast finishes in water fields vs med kit) and runes (water for med kit, healing turret I use forge runes). Any permutation feels nearly unkillabe. it has a lot of potential IMO, the only thing missing is stomping and stability.
And I’m still using the hgh condi build I linked in my last post as my main build except I’m using 2 lyssa, 2 fire and 2 hoelbraek for extra might stacks. The damage is just stupid ATM.
I tryied different engi bunker builds….but still can’t get the gameplay with it.
Need to try to get this as main and change for my gamestyle.
Thank u.
yea it’s bugged. I always wondered it myself. Try it out in the mists. I just tested it today on other players as well, it still works
I’m new to spvp type stuff but can you use food to enhance your condition duration? Since I’m new I’ve been trying to read up on builds and love experimenting with stuff I come up with myself. I’ve been trying this.
http://gw2skills.net/editor/?fcAQJAqal0pCYnwSrF17ICoH1HgdXiUkfN2HFs1DC;ToAAzCqo+x8j4H7Pufk/MAZSA
I know everyone hates the FT as a primary kit but I stay in it and then swap out to pistol for more conditions. I’ve been trying the on swap chill (Greth and Hydromancy) runes to add around 8 seconds of chill every ten seconds since I was lacking that condition. It works well with med kit but you can’t swap as often as I’d like too to take advantage of enhanced performance. I like dodging so infused precision coupled with invigorating speed, and elixir R provide plenty of that .
You aren’t the same Ostricheggs from Volkmar are you? Rolled with the Myrmidons?
edit…cut and pasted the wrong build the first time.
(edited by Skitza.4069)
this deserves better than to drown on page 3…
Ostrich I know you don’t typically bunker but the bunker build you listed here has KR in it which I imagine is not worth it anymore… have you thought about changing it to something else?
I used to run this build, with bunker, and I think I was doing a fairly decent job:
http://gw2skills.net/editor/?fcAQFAUl0p6ZX3SfF1LJxoCfO0D7bY1KSh+t8nCyF;ToAgzCmo2xsjYHLQudkANaY+B
But kit refinement got nerfed, and no matter how hard I try, this build will never feel the same. Even if I change kit refinement with backpack regenerator.
I have to change approach. I’ll try your build. With the following modification:
http://gw2skills.net/editor/?fcAQJAqel0picX3ShF17IxoHdW0bOkC7bYRK0vlB;ToAg2Cmo6y0loLbXuukdNaY+B
What do you think? Endurance regeneration should help us get out of spikes.
Another thing may be changing rune of the water for rune of Dwayna: regeneration from the latter should heal for more.
This is the variation of Ostrich’s backpack generator build that I have played with lately:
http://gw2skills.net/editor/?fcAQJAqel0picX3ShF17IxIFdW0hUgfDL6h+tsjB;ToAgzCmouxcj4G7Nubk3MaY+B
It’s super tanky but puts out very little pressure.
This is the variation of Ostrich’s backpack generator build that I have played with lately:
http://gw2skills.net/editor/?fcAQJAqel0picX3ShF17IxIFdW0hUgfDL6h+tsjB;ToAgzCmouxcj4G7Nubk3MaY+B
It’s super tanky but puts out very little pressure.
Elixier Gun skill #5 does not remove a condition or something? I guess with this build in large fights it is hard do remove the condtions.
This is the variation of Ostrich’s backpack generator build that I have played with lately:
http://gw2skills.net/editor/?fcAQJAqel0picX3ShF17IxIFdW0hUgfDL6h+tsjB;ToAgzCmouxcj4G7Nubk3MaY+B
It’s super tanky but puts out very little pressure.
Elixier Gun skill #5 does not remove a condition or something? I guess with this build in large fights it is hard do remove the condtions.
Elixir Gun #5 removes one stack of conditions when you first use it (around yourself).
It doesn’t remove any more by itself on the pulses, those just heal a bit.
obviously: when you put it down away from you, on others, it will remove a condition from them.
So every 20 seconds (or 16 traited), the EG can remove one condition.
Not bad, not superstrong either.
After that it removes a condition stack when you shoot through it with a projectile finisher (like EG #1 in fact). As any light field does.
But to do that on yourself I think your target needs to be standing close, it’s not supposed to work on the one shooting, but on the friendly near the target or in the line of fire.
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