List of things to look on Scrapper (feedback)

List of things to look on Scrapper (feedback)

in Engineer

Posted by: Miltek.2104

Miltek.2104

Yet. Another feedback thread.

1. Hammer

  • Auto-attack chain: Lacks of any particle effect, compared to the rest of the AA in the game.
  • Electro-whirl: Animation of this skill clearly sugest that it will strike third time after one second. Increase delay between two fast strikes, or add third strike after a second.

2. Class Mechanics

  • Function Gyro (and traits attatched to it): Irenio clearly stated that they don’t have now time for serious reworks and we maybe see bigger changes in future.
    About this mechanics: It isn’t game-changing feature, it’s too situational, AI dependant, poor compared to rest of the elite-specs. I hold your promice Irenio!

3. Utility Skills

  • General: If we are normalizing cooldown of gyros. It would be better to normalize their duration to. 15 seconds duration on all gyros (except Sneak gyro), will make them clearer to menage and easier to understand.
  • General: Detonation of gyro is realy unrewarding. 1 second daze is to low to affect gameplay, also each gyro should have it’s own bonus on detonation (at example Medic Gyro would have small healing chunk, a Purge Gyro would have AoE 2 condi removal)
  • Medic Gyro: Lacks something beside heal. Any other engineer’s heal is offering something more: Condition removal, boons etc. Adding boon like vigor or regeneration wouldn’t be a bad thing here. -> Reconstruction Field: 4s of protection on 25 seconds cooldown is bad. Increase protection duration to 2s per tick and make it repair gyros (it’s reconstruction field, right ?).
  • Shreder Gyro: After testing pure whirl finishers wasn’t that impressive at all. This skill lacks damage. It should realy hit hard, becouse its Shreder Gyro not Fan Gyro ^^. Let it’s damage tick hit for ~800 (and scale from Scrapper’s stats).
  • Purge Gyro -> Chemical Field Let’s change this field to light field which inflics blind. With Hammer2 and Shreder gyro it will cleanse conditions like Gyro itself. Keep it simply.
  • Blast Gyro -> Bypas Coating Stunbreak, pretty please. Scrapper doesn’t have any stunbreaks.

4. Traits:

  • Function Gyro-> Stabilization Core -> Decesive Renown (read above)
  • Recovery Matrix – This trait should have internal cooldown. On healing turret with it’s healing combo you can have 50% protection uptime (10 seconds). It would be good to have that protection applied also to nearby allies (gyros – to make them easier to survive)
  • Shocking Speed – Cooldown on this trait is unnecessary. Remove cooldown and reduce superspeed duration to 2 seconds.
  • Final Salvo – This trait in current iteration is realy weak on grandmaster, especially when compared to Scrapper’s another 2 Grandmasters. Some kind of 25%-33% cooldown reduction on gyros in addition to that superspeed lightining field. It wouldn’t be bad either to let that lightinig field damage enemies standing inside of it (or daze).

5. General

  • Super Speed – LET IT GOD kitten SACK
Trust me. I’m engineer

List of things to look on Scrapper (feedback)

in Engineer

Posted by: lorddarkflare.9186

lorddarkflare.9186

I think your fix for Chemical Field is sort of boring. Not to mention that the game do with less light fields around.

My suggestion:

Chemical field should stay as is, but pulse resistance in addition. Like reconstruction field.

Call it Resistance Field (as in the poison builds up allied resistance).

Also keep in mind:

Irenio did not promise a re-work or really anything.

He said that they would look into the possibility of expansion after release. IF they do anything, it will most likely be to ‘improve’ what is already there.

(edited by lorddarkflare.9186)

List of things to look on Scrapper (feedback)

in Engineer

Posted by: Are.1326

Are.1326

Recovery Matrix should not have an ICD, no healing trait should for the sake of AMR. It should just not proc on Cleansing Burst or they should make Cleansing Burst automatically activate when the turret is placed.

Decisive Renown shoud be activated when reviving with function gyro and the cooldown should be removed. Might stacking does not fit very well and may as well be removed. Maybe replace the Might with passive additional revive speed (Seriously need some revive speed on this profesion). Or it could cut a few seconds from function gyros cooldown on successful revives.

List of things to look on Scrapper (feedback)

in Engineer

Posted by: michelada.2947

michelada.2947

Engineer need to be able to swap weapons , compared to the eles , eles will always get 20 skills no matter what set of weapons you use , engis are forced to use 1 or 2 kits at least , this makes the engi to lack lot of options for building your character .