Looking for An Engineer Perspective
+1 for Mask. He really contributes to this profession and has spent a lot of time crafting great builds.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
I hear Natty Angus Wrench is basically the best engineer in NA currently.
No one comes to mind tbh.
Maskaganda is probably your best bet as he is on the forums more frequently than the other big name engineers. Other than him, if you’re still looking for well known engis, I’d suggest Teldo or maybe Five gauge.
id say Maskaganda as well, since he clearly knows his kitten about the engineer my vote goes to him
I appreciate the feedback, we will see if we can get his attention ;p.
You want the best or most liked according to who post youtube videos? Personally, I would go to the tpvp and find the highest rated group that sports an engineer 50% of the time or more.
Not someone who posts videos on Youtube.
Not someone who posts videos on Youtube.
I completely agree. :p
Sorry, I haven’t noticed this thread yet; thank you guys who referred me, but I think there’s better suited persons for the job. I pretty much only do wvw nowadays, and I only have one build and it’s variations.
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
I think the idea is to work not just with tournament players, though in the Necro, Mesmer, and Guardian ones we have had or will have guests who are top tier tournament players. Our goal is to get people who explain the basics of the class in a way that is easy for beginners to learn, and be able to reach out to the high end tournament or wvwvw guys to have them tell us a bit more.
The main issue I have found with working with tournament guys is that they are very busy, and taking an hour out of prime tournament time to do a podcast every week is generally not something they are can do. I will try to get ahold of some other players, but remember the goal is to build a better community by sharing ideas.
Not someone who posts videos on Youtube.
I completely agree. :p
Sorry, I haven’t noticed this thread yet; thank you guys who referred me, but I think there’s better suited persons for the job. I pretty much only do wvw nowadays, and I only have one build and it’s variations.
Dont want you to take offense, but I should have explained my position. Like you said, you use one build and minor variations. To get a good sample, I would think it would be someone who does extensive WvW as a commonly played engineer and someone (could be the same person) who plays the engineer as a member of a solid team more than 50% of the time. This person should be able to relay information of their perspective, experience, and traits/equipment.
I dont think Anet will balance the classes based off of WvW. There are so many variables that it would be a daunting class and lets face it, Anet refuses to hire more developers and release a testing server.
@Lebannen, from what I understand, Bas just want an Engineer player, that can talk and comment about our classes skills, traits ect. and comment on enemy classes weakness and strengths vs us as a class. If that is indeed the case, then I hardly see any reason to why the Engineer had to be a a Top tPvP player, cause any hardcore WvWer will know the skill sets and troubles an enemy class bring to the taple. If I beat a Theif 1vs1 in WvW, I sure will be it 1vs1 in sPvP, it’s still the same concept!
If, on the other hand, they want a Engineer that can comment on the tPvP meta game, and how you use the Engineer in a tPvP team ect. then yes, then we need a tPvP player! But if they just want a good talk about our skills and tools (and how to use them), then any PvP player will do the trick!
WvW Roaming movies!
I am going to suggest Teldo as he plays an Engineer & spars a lot with Hex a necro & friend of his.
@Amadeus.
Ya, a WvW exclusive player isnt gonna be able to suggest things for spvp. For one, your item/rune/sigil options are different in spvp. Also, beating a theif 1on1 in wvw doesnt mean you could do it in spvp….there are too many variables that could be different including Level, Larger variety of items, Racial Utilitys and Elite skills, Levels. And the fact few people build themselves around 1on1 encounters…most likely build around being good in zerg warfare.
So a wvw exclusive player’s suggestions would be dismissed by the spvp community. With that said, spvp (while is the competitive side of the pvp spectrum) is very weak in numbers and not nearly as successful as wvw.
@Zinwrath I really gotta disagree, there Is a large amount of solo roaming players that run 1vs1 builds in WvW, whom have one clash after another with each other and I often duel these people (using their 1vs1 builds)! Yes, there is like 2 or 3 Sigils/runes that can be used in WvW that you can’t use in sPvP, that ain’t gonna make a difference!
Several palyers I have fought in WvW, I have gone to sPvP to do a few 1vs1 as well, and a Theif is still a Theif, if you know the basics how to counter one in WvW, you know the basics of beating one in sPvP aswell!
I do agree that different builds and tactis exits in these two area’s, but the core concept of “how to beat X class” or “How to make a build that can do X thing”, is the same!
The only reason most WvW exclusive players suggetions get’s dismissed by the spvp community is in my opinion, and one of the reason I do so little sPvP, is most of them is to arrogant about sPvP and tPvP is “The only true PvP”! Which I simply don’t agree with, sure, If I only did do WvW zerg, then I probaly wouldn’t know how to do a 1vs1, but that’s simply not the case for most really active WvWers! ^^
WvW Roaming movies!
Completly agree with Armadeus.
I used to s/tPvP a lot and do paids, but I got really bored. The tPvP in this game is dying, they are really only a few competitive team. Yet WvW is big and one of the most active aspect of the game.
Also, a good roamer in WvW will be a good player in tPvP. Sure you learn the stupid rules of staying in a red circle ( I hate that game mode). But a fight is a fight. Only a few skills are different, and you can adapt your build to mostly the same in both aspect of the game.
And I also think the reason why tPvP won’t take the opinion from WvW is not skill, but only an elitism thing. We all know how it can be down there.
I have fought as many good player (PAXA,ENVY,SPLT,CORE,TBAG) in WvW then I did in paid PVP. The best mesmer and ranger I fought were in WvW.
WvW is more dynamic, you don’t have to build around “holding” a circle.
Don’t want to turn this thread in a WvW vs PvP thread so i will stop there.
But I hope Mask will be part of this! Armadeus is also a well known engineer and really skillful/know a lot about the class!
Server : Anvil Rock (Since Release!) [SOLO]
One of the key parts of being a host is realizing what you don’t know, and making sure to bring people in that do know more than you.
I know that I don’t know much about high end play of any facet of the game, I am about middle of the road in tournaments, tier 2 or tier 3 in wvwvw, and just started fractals in pve. However, I know a lot of guys who are in the end and how to get them to talk about the things they see and know.
You may not know top end, but that’s what the podcast is for to help bring these top end guys and have them help explain to the beginners and those of us who are in the middle of the road.
@Zinwrath I really gotta disagree, there Is a large amount of solo roaming players that run 1vs1 builds in WvW, whom have one clash after another with each other and I often duel these people (using their 1vs1 builds)! Yes, there is like 2 or 3 Sigils/runes that can be used in WvW that you can’t use in sPvP, that ain’t gonna make a difference!
Several palyers I have fought in WvW, I have gone to sPvP to do a few 1vs1 as well, and a Theif is still a Theif, if you know the basics how to counter one in WvW, you know the basics of beating one in sPvP aswell!
I do agree that different builds and tactis exits in these two area’s, but the core concept of “how to beat X class” or “How to make a build that can do X thing”, is the same!
The only reason most WvW exclusive players suggetions get’s dismissed by the spvp community is in my opinion, and one of the reason I do so little sPvP, is most of them is to arrogant about sPvP and tPvP is “The only true PvP”! Which I simply don’t agree with, sure, If I only did do WvW zerg, then I probaly wouldn’t know how to do a 1vs1, but that’s simply not the case for most really active WvWers! ^^
I disagree so substantially that it cannot be over emphasized. The differences between SPvP and WvW are massive, the main reason being the stats. The stat difference makes it an entirely different game, almost beyond recognition. with 2 ascended zerkers rings (no ascended ammy or backpiece, no legendary) my engi can get 117% crit damage, 2465 power and 46% crit with food. That is kittening unbelieveable when you compare it to the paltry 62% crit damage, 2100 power and 38% crit chance with the exact same build.
Let’s take a fight against a normal ol’ zerkers backstab thief for example, d/d or d/p, it doesn’t matter. In WvW the stat inflation makes it so that you can get buttkittened in an instant between steal and c/d or heartseeker. The fight descends from there as eating just a single heart seeker will finish me off. In SPvP I can eat more than one heartseeker while dodging the rest and still pull off a 1v1 after S is on CD. The tactics and styles are the exact same, but a thief is kittening ludicrously stronger in WvW just for the sheer amount of stats in addition to executioner.
Don’t even get me started on the food. Condi classes get kittening 40% extra condi duration.
FOURTY PERCENT
40 percent
40% condi duration
That is a game changer, that has implications that blow my kittening mind about all the things I know in TPvP. It is RIDICULOUS. 40%
I mean really, SPvP and WvW are so different it’s insane. As an engi with 3500 games in structured I would hate to have a WvWer make suggestions about spvp…. The simple fact of the matter is that it’s a different game.
@$20 an hour! It’s worth it!
Asmadeus conveniently over looked the many other differences i pointed out about gear and racial abilities not being optional in spvp. Sorry, these are big differences.
Seroiusly i could write an essay on how the two are not alike. SPVP players will dismiss anyone speaking that doesnt play spvp competively and just wvw’s for this reason. Not argueable, its fact.
Completly agree with Armadeus.
I used to s/tPvP a lot and do paids, but I got really bored. The tPvP in this game is dying, they are really only a few competitive team. Yet WvW is big and one of the most active aspect of the game.
Also, a good roamer in WvW will be a good player in tPvP. Sure you learn the stupid rules of staying in a red circle ( I hate that game mode). But a fight is a fight. Only a few skills are different, and you can adapt your build to mostly the same in both aspect of the game.
And I also think the reason why tPvP won’t take the opinion from WvW is not skill, but only an elitism thing. We all know how it can be down there.
I have fought as many good player (PAXA,ENVY,SPLT,CORE,TBAG) in WvW then I did in paid PVP. The best mesmer and ranger I fought were in WvW.
WvW is more dynamic, you don’t have to build around “holding” a circle.
Don’t want to turn this thread in a WvW vs PvP thread so i will stop there.
But I hope Mask will be part of this! Armadeus is also a well known engineer and really skillful/know a lot about the class!
Your the only one turning it into a WvW vs Spvp arguement. You obviously have some kind of issue with spvp. Whether you werent good at it, got annoyed with it, or just simply found wvw funner doesnt really matter. The point is one is different than the other, WvW doenst folow a strict 5 man meta with 3 point capturing focus. WvW involves tactics built around holding bases large open fights, skirmishes, food buffs, wider variety and higher amount of stats, racial abilities, and seige weapons.
Elitism isnt why people think they’re different, its logic. You cant give advice on how to play a profession in another game mode, without being experienced in it, and because spvp is more personal…. (you make up 1/5th of the people who decide whether you win or lose…not 1 out of hundreds)and games are often over under 15 minutes (not several days)…..gameplay is going to put more pressure on the player and demand optimal performance. I’m not saying one is BETTER than the other…better is an opinion, these are just real differences.
(edited by Zinwrath.2049)
its a shame i got no headset nor camera or i’d volunteer
its a shame i got no headset nor camera or i’d volunteer
I would too, but they want someone known and respected by the community who has an engineer’s view. Unfortunatly while engineer is my most played necro is a close 2nd and i play all the professions leaving me unable to give a view based solely on one professions opinion.
But, i imagine whoever has anything to say should go something like this.
Necros are one of the top easiest professions for an engineer to wipe the floor with. Their lack of stability (requiring 30 points into a trait line few necros go down and only lasts 3 seconds) makes them easy targets for engineers vast amounts of knock backs and knock downs, their reliance on conditions regardless of build (even power builds rely on chill or vuln stacking) also works against them as engineers have a lot of condition wipes they can grab and the most popular trait line gives an 8% chance to turn incoming conditions into boons for 15 points…doesnt even take up a major trait slot.
They go conditionmancer? Beat em around with high damage and control while condition wiping.
They go power mancer or wellbomb? Knockbacks, immobalizes..more damage than necro.
They go minion master? Engineers are masters of AE damage, necromancer pets do not heal and without the 50% health trait die to just a couple explosions leaving a guy with a lot of wasted triats waiting on cd’s.
But ultimately its our strong counters to conditions (we even have a trait to make us IMMUNE to conditions when under 25% health) and our high access to hard CC which necromancers have next to non outside a couple fears and their flesh golem.
@Ostricheggs.3742 and @Zinwrath.2049
Really, you guy’s gotta step down from that high horse your riding on! As I said, don’t bring in the sPvP tatics meta game, that’s a complete different thing then:
How would you beat X class as Engineer! Just the thing that you Ostricheggs still is one of those people that find Theif so kitten OP in WvW ain’t helping your case.
Also @Zinwrath you have clearly never done anything else but running with a zerg in WvW, and that’s fine, but i have done plenty of 5vs5 battle’s and even 1vs, 2vs2 ect. and that meta game can be found in WvW aswell, so drop the “More personal” thing
Yes, the stats are differnt in WvW, I know that, and it’s more fun because you can custom your stats more that way!! The thing is, it’s a number, nothing more, nothing less! The same skills, and most of the same triat builds for that matter, as you use in sPvP are found in the small skirmish battle’s in WvW!
So when they ask “We need an Engineer that can explain which tools, strength/Weakness an Engineer got vs X class”, then any good 1vs1 player, either WvW or tPvP can do it!
If they wanted an Engineer player that could explain the current tPvP Meta game, which tPvP group setups the Engineer fits into ect ect. then sure, then you need a tPvP player, but just because the stats are different in WvW, ain’t the skill diffenent, still the kitten same thing!
Also, Zinwrath the only time Engineers got any decent condition removal is when we run a Alchemy trait line build, where we either need to spend 20 points and 2-3 utility slots for formular 409, or go 30 points into it to get immune at 25% (which will get us killed as soon as someone witha bit of power damage get in) The build you talk about sounds like a tPvP bunker build, which is fun to play, but you won’t be able to “beat them around with high damage”
Condition damage is actually quite the problem for Engineer’s because of this design flaw, and a good necromancer is a pain in the * unless you run a build deep into the Alchemy or elixirs!
Also @lol at Rasical ability’s, no one use them in small scale WvW anyway, and they only see play in for fun builds!
WvW Roaming movies!
Amadeus, you really need to walk away after reading posts….you come off angry and irrational for atleast the first couple paragraphs. And what i said isnt for debate regarding the differences. They are differences, and they do matter. If you dont consider them differences then it really discredits anything you have to say on the matter on this topic and future topics for me, as i dont like having debates with angry fanboys that refuse to see reason. tpvp is more personal fights (always) in a more controlled atmosphere where racial abilities and food buffs do not play a part in how you would deal with X profession it will simply be different, its fact. say it isnt all day wont change it.
And i said "most popular trait line " regarding the alchemy traits. As it is used in a very high variety of spvp builds.
And just because you went up the alchemy trait line does not mean you are bunker, nor does it mean you dont do damage. you still have 40-50 other traits and nothing is stopping you from grabbing an amulet with high damage stats or sigils/runes for high damage, to think otherwise is making unwise assumptions. Infact people go into the alchemy tree often to make use of HGH for the heavy might stacks for more damage and longer boon durations so they can stack up more might/fury for more damage.
Engineers dont need to go glass cannon to put out decent dps either, if you find necromancers difficult then thats you. My experience (and if you go to the spvp forums and look up any thread about what professions are considered weakest..) necromancers are easy to defeat for the reaosons i already stated. They have good things they can do with conditions but do not do very great damage, they do not get access to burning and other high damage attacks due to their Deathshroud mechanic making all necromancer fights a battle of attrition (they’re balanced around the fact they have a higher health pool). Necromancers do not have a wide access (or any) to invisability, invulnerability, or stability though, so if you are a profession with access to a lot of cc (engineers), you are their natural enemy.
EDIT: it might be good to note i said my top played professions are engineer and…necromancer. So i do not make these claims out of ignorance. I’m certain if i cloned myself and we fought the one playing the engineer would win. Love necro, i been watching but of corpse and other good necro commentary, but i dont think they’re strong vs good engies.
(edited by Zinwrath.2049)
@ amadeus – totally agree with the lack of condition cleansing. if you dont trait elixers ur pretty stuffed against conditions
but i agree with eggs and zin, wvw and spvp completely different. u mentioned numbers are just numbers. well ur health bar is a number, and that number goes down a hell of a lot quiker in wvw due to the increased offensive stats.
So much anger on the forums, really guys just chillex. Both game modes are pvp-oriented and while I am not saying they are the same, there are many similarities between the two and by studying one, you’ll get a better understanding of the other.
@Zinwrath I am annoyed because of the amount of arrogance you (and most sPvP players) allways send at us WvW players when we start talking about how to beat differnt classes 1vs1 :) It’s annoying you discredit us as soon as we start talking, claiming we know less, while in reality you guys just show how little you actually know about the WvW PvP.
Don’t take me as a fool with the HGH thing, I know HGH builds just fine, the reason I said that your build sounds like a Bunker build, is one of the core problems with Engineers, you can’t really use a HGH build, while still haveing tons of Knockbacks, because your left with your Rifle and maybe one kit, more then that will weaken the HGH part a lot :)
Also, again I don’t talk about going glass cannon, I allmost never make glass cannons, you assume so much in your post it’s just annoying! The only point I want to make in this thread, is that a PvP player, may he be a WvW or SPvPer, can explain the basic of how you win a 1vs1 vs any class, because no matter the stats, the core skills and functions of the differnt classes is the same no matter where you play! Can’t be that hard can it?
@Bomber the fun thing about increased offensive stats is I can get increased defensive stats, funny how that works huh?
@Missle thanks, the point I try to make
WvW Roaming movies!
(edited by Amadeus.5687)
@ amadeus – totally agree with the lack of condition cleansing. if you dont trait elixers ur pretty stuffed against conditions
but i agree with eggs and zin, wvw and spvp completely different. u mentioned numbers are just numbers. well ur health bar is a number, and that number goes down a hell of a lot quiker in wvw due to the increased offensive stats.
Not saying we’re the best at condition wipe. But just to make sure we’re on the same page.
Healing turret overcharge 100% condition removal AE on 60 second cd.
Elixer U 100% condition turned to boons for 5 seconds 40 second cd (untraited).
Elixer U toolbelt AE 1 condition turned into boon. 30 sec cd (untraited)
Medkit – drop antidote cured conditions 15 sec cd.
Elixergun – Fumigate – AE condition cure on allies 2 1/2 second channel 12 second CD.
So two of our heals are good at condition removal. One utility stomps them. And one ability on another utility gets rid of allies fairly well (maybe it should cure the caster as well while it channels?)
Compare to necromancer who has
Plague signet – transfer all conditions to enemy 60 sec cd. (also pulls conditions from allies onto you)
Feast conditions – Heals you for each condition on you 25 sec cd.
Well of power – AE Turns boons into conditions each pulse for 5 pulses.
(Dagger) Deathly swarm transfers 3 conditions to enemy on successful hit.
(staff) putrid mark – transfers conditions from allies to foes when triggered.
Thats it, and this is a profession who has several abilities that place conditions on the caster (particularly in the corruption line)
So i dont think engineer really has that much less access to condition wipe. And i didnt bring traits in on either, but engineers passive 8% incoming conditions are turned to boons trait isnt too hard to squeeze into most buids (especially if its a pvp build).
I know gaurdians get a lot of condition wipe. But the’re gaurdians, they have no base HP for something that generally has to take hits, and are this games closest thing to a dedicated healer. So i guess thats why, but comparing us to necro i think we’re pretty on par.
@Zinwrath you forgot the free condition removed when Super Elixir is thrown!
Also with Kit refineent swap to Flamethrower will cleanse one
But elixir C (not U ;b) got 40 second CD, and if you don’t run a elixir build it’s hard to justify taking it, since it’s a waste to pick traits for just one utility (tho, it’s still a decent condition remover if they burst all their condition in one row, but the good ones apply it over time)
Can you actually get Healing Turrent Overcharge to work reliable? cause I sure can’t, the fact that you can wait up to 8 second on the cleanse (If it just sprayed) makes it a really bad condition remover :/
Medkit antidote is fine if the enemy only have one kind of condition (Like remove a cripple or bleed stack), but vs a Necromancer that have several I don’t feel it’s helping me out!
Fumigate is awesome
Point is, we won’t whipe conditions with this, unless we trait into Alchemy trait or use up a lot of our utility slots on it, which will hurt our damage a lot (again a design flaw of the class), these are just good tools vs low conditon builds (like the annoying burning guardiens allways give you ect).
WvW Roaming movies!
@Zinwrath I am annoyed because of the amount of arrogance you (and most sPvP players) allways send at us WvW players when we start talking about how to beat differnt classes 1vs1 It’s annoying you discredit us as soon as we start talking, claiming we know less, while in reality you guys just show how little you actually know about the WvW PvP.
Don’t take me as a fool with the HGH thing, I know HGH builds just fine, the reason I said that your build sounds like a Bunker build, is one of the core problems with Engineers, you can’t really use a HGH build, while still haveing tons of Knockbacks, because your left with your Rifle and maybe one kit, more then that will weaken the HGH part a lot
Arrogance you spvp players send at wvw players? You really keep making these bold assumptions. Who says im classifying myself as an SPVP player or that i’m attacking WvW? Cant i be both did i not say neither was better? Just because i’m able to see an obvious difference that you dont wanna hear you have to label me as some kind of anti WvW player? sorry, no…seriously you dont have an excuse for your attitude. I only start discrediting someone when they start behaving immature and making bold illogical claims with no facts to back it. I enjoy both game modes, you need to check yourself.
and HGH builds you can easily reach 25 stacks without 3 pots, your going up that far also for the extra boon duration. I beleive someone a few threads down explains this in spvp, which means its even easier to do in the pve/wvw side of the game where you you have access to food buffs and different runes selections. You can also go up 15-20 points into alchemy for easy to obtain condition wipe, and my post above shows where we have plenty imo without those traits.
@Amadeus.
Ya, a WvW exclusive player isnt gonna be able to suggest things for spvp. For one, your item/rune/sigil options are different in spvp. Also, beating a theif 1on1 in wvw doesnt mean you could do it in spvp….there are too many variables that could be different including Level, Larger variety of items, Racial Utilitys and Elite skills, Levels. And the fact few people build themselves around 1on1 encounters…most likely build around being good in zerg warfare.
So a wvw exclusive player’s suggestions would be dismissed by the spvp community. With that said, spvp (while is the competitive side of the pvp spectrum) is very weak in numbers and not nearly as successful as wvw.
This pretty much counts as being arrogant and ignorant about WvW I’d say
WvW Roaming movies!
@Zinwrath you forgot the free condition removed when Super Elixir is thrown!
Also with Kit refineent swap to Flamethrower will cleanse oneBut elixir C (not U ;b) got 40 second CD, and if you don’t run a elixir build it’s hard to justify taking it, since it’s a waste to pick traits for just one utility (tho, it’s still a decent condition remover if they burst all their condition in one row, but the good ones apply it over time)
Can you actually get Healing Turrent Overcharge to work reliable? cause I sure can’t, the fact that you can wait up to 8 second on the cleanse (If it just sprayed) makes it a really bad condition remover :/
Medkit antidote is fine if the enemy only have one kind of condition (Like remove a cripple or bleed stack), but vs a Necromancer that have several I don’t feel it’s helping me out!
Fumigate is awesome
Point is, we won’t whipe conditions with this, unless we trait into Alchemy trait or use up a lot of our utility slots on it, which will hurt our damage a lot (again a design flaw of the class), these are just good tools vs low conditon builds (like the annoying burning guardiens allways give you ect).
Gaurdian purity is a condition to boon on a 48 sec cd, it has a stun breaker added to it, but it does not get an additional condition to boon AE ability on a toolbelt to go with it. My point is, 40 seconds on elixer © is not a bad CD for what it does. You do not have to trait into everything thats on your utility bar. You are holding yourself back from good builds if you beleive that.
Overcharge works everytime i use it, i use it more than the other healing options. Not sure why its not working for you.
Medkit i’ll admit isnt the best, but it removes them, and you can lay down multiple if you know your about to fight, and its only a 12 second cd so not too shabby.
Also, your whole “we need to waste lots of utility slots for condition wipe” so do others if they want to have multiples….i just showed you how necro has so few yet its a profession that puts conditions on itself….one of its condition wipes actually pulls conditions from everyone ONTO them.
and thanks for pointing out ones i missed, so there you have it, we have quite a few.
@Amadeus.
Ya, a WvW exclusive player isnt gonna be able to suggest things for spvp. For one, your item/rune/sigil options are different in spvp. Also, beating a theif 1on1 in wvw doesnt mean you could do it in spvp….there are too many variables that could be different including Level, Larger variety of items, Racial Utilitys and Elite skills, Levels. And the fact few people build themselves around 1on1 encounters…most likely build around being good in zerg warfare.
So a wvw exclusive player’s suggestions would be dismissed by the spvp community. With that said, spvp (while is the competitive side of the pvp spectrum) is very weak in numbers and not nearly as successful as wvw.
This pretty much counts as being arrogant and ignorant about WvW I’d say
No, you already saw where others agreed with this, and you YOURSELF said you hate when SPVP players dismiss WVW right away, as if this is a common thing you’ve seen before MEANING you KNOW they would dismiss a wvw only player. I’m simply pointing out that i know how spvp players think….the other guy in the thread even pointed out that SPVP players are elitists….well…if they all are that just further proves it.
All this proves is i know that the two are different (these are clear differences…others agree, i say more build for the zerg warfare, sorry most fights that matter are big scale fights of people trying to capture things, and that WvW has different variables in ability options and stat/rune options) , and i know the spvp only players will dismiss a wvw only players opinions. (your own words back this).
Seriously, i’m not gonna respond to you anymore because you seem to just be abnoxiously trying to one-up me instead of have a clear discussion and i dont have time for it.
m8, I don’t talk about that the sPvP dismiss us! I talk about the fact that you ignore the meta game that exist in WvW that is 1vs1 duels, which I even make videos of! You ignore the fight clubs, you ignore the small scale fights you only talk about the zergs fights in WvW!
I have never said anything about WvW and sPvP as game modes is the same!
All I have tried to say is, in this entire thread, is that WvW players that do 1vs1 all the time exist. Those have build and trained to be the best of the best in a 1vs1, creating builds that can work vs any class and trait build there is! Like Osicat from the Mesmer forums (which I just heard probaly gonna be in that Podcast aswell) that have 110000+ views in his build thread and how to play the mesmer and counter other classes! And his a WvW player!!
That’s the ignorance and arrogance I talk about! All Bas asked for was “We are looking for an Engineer who would be the right guy to appear on the Podcast to talk about how Necros are viewed from an Engineer’s point of view.”!
Claiming any WvW player should be able to do, I wouldn’t do that ever, because there is a lot that only play the Zerg feast! But discredting all the duelists in WvW is just being ignorant from your side, because we can just aswell explain the problems there is with differnt classes!
I can’t be kitten argumenting this point anymore, because we clearly don’t see things the same way!
P.s How do you work with that Healing Turrent? I mean, when I get bursted from a Necro Signet and get all the conditions on me I want them removed at once, but either my healing Turrent is on CD, or it’s on the ground, but then I can wait X amount of seconds depending on when the last pulse was send out? Don’t that get you killed all the time? Been trying to use the turrent but it’s just seems problematic I won’t deliver the cleanse at command?
WvW Roaming movies!
two good engi players arguing actually provides some really good info about the class. im relatively new to engi and appreciate the info both of you supply on these forums.
try not to highjack the thread though.
@Zinwrath
Did you see the duels between Teldo HGH build and a necromancer? I for sure don’t think necromancer have any issue with condition removal/transfer.
Sure I agree with you, my second main is a necro, and they are prolly around the worse dueling class. But I do very well again engineer. Mostly becase 3/4 of engineer are conditions and I can transfer back.
By the way, no I didn’t get my kitten kick in tPvP. I had a paid tPvP period, and I actually had some fun and good result. But I got bored really fast, I’m not a fan of the current META right now, and point control.
So no, I didn’t have any bad experience in tPvP, but thanks for asking. I gotta say that kind of argument is kind of childish (“You don’t like it because you are bad!”) and I don’t think it has is place here.
@Eggs @Zin
As my attack raise, my defense stats also raise. So no, I didn’t have any issue with GC thief one shotting me with heart seeker?
The skills/rotation/timing I use to fight class, are both valide when I play tPvP and when I play WvW. The only big difference is confusion, but it’s easy to get over it.
Maybe Armadeus got emotional in this thread, but you are doing some passive aggresive post that can really be insulting.
Have a good day!
Server : Anvil Rock (Since Release!) [SOLO]
Power damage stats scale far better than toughness and vit the greater the amount of stats there are. Power + precision + crit damage make each other better, the more you have of one the more the others benefit.
When you have 50+% more crit damage in addition to bonus power and crit you’re looking at absurd amounts of damage that severely hamper any attempt at using a build that’s viable in SPvP. I have an 80 thief in exotics as well. In full zerkers I can one shot people with steal/backstab from stealth. That’s ONE SHOT, as in, I kill them instantly with no chance for them to react.
I’m not trying to be passive aggressive, I’m just trying to say that it’s such a different type of game that the insinuation that WvWers know what tourneys are like is ridiculous. The expertise that comes with knowing every single class, their viable builds and their rotations goes out the kittenter when you have a variety of huge differences from stats/food/game modes. Apples and oranges.
I would just rather not have some guy from WvW attempt to make balance suggestions for SPvP, have it totally miss the mark and actually have some say because he’s on a podcast. I wouldn’t like to see the opposite either
@$20 an hour! It’s worth it!
The most famous/popular engy is Teldoo from EU.
@Ostricheggs
Anyway, the op didn’t ask for a PvPers expertise. He asked for someone that knew about engineer. A pro WvW roamer knows as much as a pro tPvP player. You could argue that WvW player can aquire more knowledge because of the consumable, the build diversity (a lot more build diversity in WvW then sPvP) and the gear diversity.
I could say it, but I won’t. I know it’s not the case. Each aspect have a good players.
I think Mask was a good candidate because he is well known on the forum, make a lot of video show casting his skill, and knows a lot about the class. Amadeus is also a good representative.
I wouldn’t mind ether teldo or Five gauge. But since they don’t post much on the forum, not sure they would know.
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Wow, this conversation took a turn in a direction that I hadn’t planned haha.
I am not looking for an esports or tournament guy for a regular host ((they are fantastic as guests)) I am looking for a player that is unbiased and is willing to work with another player who might be more well-versed in another field.
For those of you who haven’t check out our current show. You will notice I bring in guests who know more as a side note than I know from my experience. I brought in top tournament players like Symbolic as a guest, where we talked about the different aspects of tournament play. I brought in tier 1 wvwvw necromancers to talk about team dynamics, and this week we are going to talk to a few Fractal 40 players.
There is more than one side to the game, and more than one side to players. I play every facet of the game moderately well, but I know top tier players, and the truth is the high ranking players want to share their thoughts in a non-threatening way where newer players will get an idea as to how to better their own play.
Better new players = more tournaments or wvwvw participants = a better GW2 community.
I’d say Mischwoof!
At least, he’s the guy who made me consider rolling an engineer in the first place.
Also, he has vast knowledge of the defensive side of engineer. Be it blocking, invulnerability or simply dodging, he’s a master of it.
Sadly, his offense is mostly limited to smacking a prybar into his opponents face.
The mob has spoken and the turrets shall be burnt at the stake.
@Bas I Apologize for taking part of turning the topic into a wrong direction, should have done it over PM instead! Still, I’m glad to see you want players from all sides of the games in the podcast, and I agree with your philosophy about bring in players from alle aspects of thegame
@Naphack I would have voted Mischwoof aswell, but I’m afraid he ain’t really active anymore, which is a shame, he brought a lot of awesomness to the Engineer forums
WvW Roaming movies!
Been a long time since I saw him post.
Server : Anvil Rock (Since Release!) [SOLO]
@Zinwrath
Did you see the duels between Teldo HGH build and a necromancer? I for sure don’t think necromancer have any issue with condition removal/transfer.
Sure I agree with you, my second main is a necro, and they are prolly around the worse dueling class. But I do very well again engineer. Mostly becase 3/4 of engineer are conditions and I can transfer back.
By the way, no I didn’t get my kitten kick in tPvP. I had a paid tPvP period, and I actually had some fun and good result. But I got bored really fast, I’m not a fan of the current META right now, and point control.
So no, I didn’t have any bad experience in tPvP, but thanks for asking. I gotta say that kind of argument is kind of childish (“You don’t like it because you are bad!”) and I don’t think it has is place here.
@Eggs @Zin
As my attack raise, my defense stats also raise. So no, I didn’t have any issue with GC thief one shotting me with heart seeker?
The skills/rotation/timing I use to fight class, are both valide when I play tPvP and when I play WvW. The only big difference is confusion, but it’s easy to get over it.
Maybe Armadeus got emotional in this thread, but you are doing some passive aggresive post that can really be insulting.
Have a good day!
I didnt say necromancers had a tough time with condition transfer/removal i was showing how they compare to engineers because they were saying engies didnt have enough. Read the whole post and the post i was responding to.
I also didnt say you dont like it cause your bad, that was one of many options i suggested might have been the case….and i dont know if it is or not, i also say that maybe you just are bored with it or dont like it as much and I continue to say it doesnt matter. But you shed dubious tones towards it and started venting about it so…so that shows a biased perspective and i have to assume your angry for some reason…but whatever the reason doesnt matter.
And ya we agree necros are not the strongest dueling class (though the dev comments made it sound like they want them to be). And ya you can swap all your conditions back to an engineer but they have an 8% chance on each one to turn it into a boon, so because its rng…it could either not transfer any to a boon..or ALL of them to a boon. So, your rolling a dice on that one with an engineer. Also 100 nades is still one of the strongest dueling builds, though its getting nerfed this coming patch they just announced. The devs just said they expect engineers to be a close range fighter in todays interview.
(edited by Zinwrath.2049)
The most famous/popular engy is Teldoo from EU.
this.
@ZinWrath
I might have misread some part, sorry about that.
And the amount of conditions removal/trans necro have, engineer are no where near. Especially since condition transfer are better then condition removal, as you are not only removing them, but sending them to your ennemy.
The devs also want necromancer to be an attrition class, to slowly drian you over time. But I have yet to find anything that would make the necro become stronger as the fight goes. A real attrition clas would be wild bill thief, as they slowly eat you, and they regen over time. Yeah I’m a bit disappointed by my necromancer.
100nade being a duel build, I prefer to use it support. I found myself to be a bit squishy and limited when dueling with my 100nade. Dueling a mesmer with this build is such a pain. Also any kiting class with a lot of dodge can be really hard. But yeah I prefer HGH burst or Confusion build (WvW) for dueling.
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