Losing stacks of bloodlust on weapon swap.

Losing stacks of bloodlust on weapon swap.

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Posted by: paladinecho.3024

paladinecho.3024

So I normally I would use an alternate weapon to stack up on bloodlust or corruption stacks, then switch out the weapon to another weapon after the stacks are maxed at 25. I see where the problem would be for the other players, however engi does not have another weapon bar.

I may not find much fault with the change because the superior sigil of force seems to not be working, so I may just switch it out for the superior sigil of bloodlust. It would be kind of lame though to miss out on extra power if the superior sigil of force is working because it is for some reason one of the most expensive sigils on the market. If it is of no or little use to my engi, I would rather accept the loss early and adjust to this change of sticking another sigil of bloodlust on my best weapon because of the change.

My idea is to give engi an extra weapon swap bar, but make it so that it can only be of the same weapon type. This way I can keep my stacks and max out damage output.

Losing stacks of bloodlust on weapon swap.

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Posted by: VitalSuit.1980

VitalSuit.1980

Superior sigil of force is working.

Losing stacks of bloodlust on weapon swap.

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Posted by: Jerus.4350

Jerus.4350

They changed that a few months ago, you can no longer stack with one weapon and keep the stacks when you change to one with a different sigil. Also if you go into the water and you don’t have that sigil on your water weapon the buff will go away.

In general that’s why people have gone away from those sigils in many cases. They are still nice for those professions that can leave a weapon in their offhand set, like say a hammer/staff guard who camps hammer, or a thief with shortbow that they won’t need to swap out. But, for the main combat weapons people have gone to Force + Night/Slaying/Accuracy/Frailty/Something else.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

But, for the main combat weapons people have gone to Force + Night/Slaying/Accuracy/Frailty/Something else.

Pretty much this. Force is the mainstay sigil these days. As for your secondary:

Night > Slaying > Fire > Accuracy, imo.

[EG] Ethereal Guardians

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Posted by: krixis.9538

krixis.9538

also just to chip in if u do a lot of solo play then sigil of strength is also very nice. esp if u use grenades / bomb kit. it stacks up very fast.
and u can sustain 5-6 stacks of might in long fights and it never goes below 5.
that’s around 180 power + 180 condi, and is = to 18 stacks of bloodlust.

as an engineer that’s a very simple work around to the lack of secondary weapon swap like most other classes have access to.

this is also nice for eles to as they to cant weapon swap for stacking sigils anymore.

Desolation EU
Fractal lvl 80 – 126 AR

Losing stacks of bloodlust on weapon swap.

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Posted by: paladinecho.3024

paladinecho.3024

The only thing I really disagree with is that even though I had to switch out one of my Superior Sigils of Bursting for the sigil of corruption, I ended up winning when I went dual pistols for condition damage. This pushed my Condition damage way up there and managed to keep my stacks.

I craft another set of pistols for the idea of having power pistols, but pistol is not a power weapon outside of condition damage. Condition damage pistol has been very fun, however I really like to switch things to power mode when I need to use bombs, rifles and golems (Driving golems, not the golem special). The rifle is superior in damage, distance, and close quarters combat.

By the way, what is the new best attack power for engi?

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Posted by: Jerus.4350

Jerus.4350

The only thing I really disagree with is that even though I had to switch out one of my Superior Sigils of Bursting for the sigil of corruption, I ended up winning when I went dual pistols for condition damage. This pushed my Condition damage way up there and managed to keep my stacks.

I craft another set of pistols for the idea of having power pistols, but pistol is not a power weapon outside of condition damage. Condition damage pistol has been very fun, however I really like to switch things to power mode when I need to use bombs, rifles and golems (Driving golems, not the golem special). The rifle is superior in damage, distance, and close quarters combat.

By the way, what is the new best attack power for engi?

Best attack power? Acid Bomb? at least as far as highest coefficient/lowest cooldown assuming people stand in the damage.

Losing stacks of bloodlust on weapon swap.

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Posted by: Xyonon.3987

Xyonon.3987

fire? really? accuracy >>> fire

best engi skills damage whise are acid bomb, grenade barrage, mine field and big ol’ bomb.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Losing stacks of bloodlust on weapon swap.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

It is a bit unfair when stacking sigils are considered with eles and engineers.

I like to imagine eles and engineers having two weapon slots, but they simply face the restriction that the same weapon must be equipped in those slots with the same sigils.

Thus, it would be like a warrior (or any other profession) putting a stacking sigil in both weapon sets instead of just one. The issue here is that the eles and engineers are forced into a situation where they cannot use the sigils optimally.

For instance, let’s say a warrior is running a sword+sword/longbow condi build. Let’s say their longbow has a corruption sigil, whereas the swords have a torment and earth sigil, respectively. What the warrior is able to do is build stacks with the longbow, and then swap to their swords and still benefit from the stacks. As such, their sword+sword weapon set can actually have three sigil bonuses active (earth, torment, and corruption).

Compare this to eles and engineers. Due to the way their weapons are restricted, they will only ever be able to have two sigil bonuses active at any time, whereas other classes can have three sigil bonuses on at least one of their weapon sets.

The only way I think this could be made fair is if a restriction was put on stacking sigils so that the bonus stats from the stacks only applied if the weapon containing the stacking sigil was currently active. For instance, in the example of the warrior above, the corruption stacks would give the them bonus condition damage while they were using the longbow, but the bonus condition damage would no longer apply when they swapped to their swords. They would not lose the stacks, meaning they would still have the bonus when swapping back to the longbow. But their swords would not benefit from those stacks unless either the torment or earth sigil was replaced with a corruption sigil.

This change would ensure that all professions could only benefit from at most two sigil bonuses on any weapon set, thereby making it fair between eles and engineers in comparison to the rest of the professions.

I don’t feel that eles or engineers are given any sort of special compensation to make up for the lack of a sigil. It’s the same case as two-handed weapons previously only having 1 sigil. People said it was justified because two-handed weapons generally had higher damaging skills, but that was never factored into the skill damage numbers and reduced the build variety for no good reason.

Losing stacks of bloodlust on weapon swap.

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Posted by: Jerus.4350

Jerus.4350

As far as Fairness is concerned I’d also point out how “unfair” it is that as a say guardian I have to swap to a different weapon set for 10s to gain my “on swap” capabilities, while I can activate it at a loss of less than a second on Engineer by dropping the kit and activating it again.

There’s pros and cons to things, and I think it’s better left alone.

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Posted by: Arantheal.7396

Arantheal.7396

hm…
2 more sigils or zero weapon-swap cd, effectively giving us 20 weaponset-skills to all times.
Yea, it is sooooooo unfair that we get all this instead of (lol) another sigil proc.

Engineer is love, Engineer is life.

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Posted by: Phineas Poe.3018

Phineas Poe.3018

fire? really? accuracy >>> fire

best engi skills damage whise are acid bomb, grenade barrage, mine field and big ol’ bomb.

Accuracy is nice if you’re struggling to hit 25 vuln stacks due to a low vuln party comp, but from a DPS standpoint Fire is certainly better.

[EG] Ethereal Guardians

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Posted by: Yamsandjams.3267

Yamsandjams.3267

As far as Fairness is concerned I’d also point out how “unfair” it is that as a say guardian I have to swap to a different weapon set for 10s to gain my “on swap” capabilities, while I can activate it at a loss of less than a second on Engineer by dropping the kit and activating it again.

There’s pros and cons to things, and I think it’s better left alone.

The problem there is that the two things don’t equate equally to each other. I don’t really see how engineers (or eles for that matter) triggering swap sigils with less of a commitment is equivalent to not being able to have 3 active sigil bonuses on their weapon.

More to the point, you’ve just highlighted another disadvantage engineers have: They MUST take a kit in order to even benefit from on-swap sigils when all other professions (even ele) have inherent access to a weapon swap mechanic. If an engineer wants to do something like slot all elixirs, all those sigils are completely useless. In fact, the only reason kits cause on-swap sigils to trigger is because the engineer has no other mechanism with which to trigger those sigils. So if an engineer wants to certain sigils to even function in the first place, they are locked into certain utility choices, lessening build variety.

It’s one thing to talk about one profession’s skills versus another, but equipment is something that should be more-or-less universally accessible and equal among all the professions. It’s why they added a second sigil to two-handed weapons, because it otherwise meant that people using those weapons were screwed out of a sigil. Unfortunately, the only way I think they’ll truly achieve this is if they add a weapon swap mechanic to eles and engineers, which doesn’t seem to be in the cards.