Love the tool kit, but have a few suggestions

Love the tool kit, but have a few suggestions

in Engineer

Posted by: Karast.1927

Karast.1927

Overall I love the tool kit. It is my favorite kit among all engineers kit, and it has earned a special place on my utility bar, to the extent I willingly kitten myself at times to run the kit even if I am grenade or bomb spec’d!

((Yup I am a newb, but whats the point of being an engineer if you are not beating people with a wrench?))

I’ve tried many different builds with the tool kit, with as many different stat setups and have come to the point where I realized that, while I utilize many of the tool kits abilities, I have yet to find a build where I will utilize all of the abilities or stay in the kit for extended periods of time.

Other kits such as bomb, grenade, flamethrower, and even elixir gun have builds that focus on full use of the kit, but for tool kit, it’s used as clutch utility.

It lacks a little something that prevents it from being used in a more complete manner.

So I’ve come up with a few suggestions take from other threads on ways to adjust the kit without completely reworking it.

Love the tool kit, but have a few suggestions

in Engineer

Posted by: coglin.1496

coglin.1496

I like bomb/tool kits together on a heavy condition build. The 4-5 stacks from concussion bomb stack with the 4-5 stacks from pry bar to watch the enemy kill itself ridiculously fast with confusion.

Poor craftsman blame their tools. Poor players blame their Engineer.

Love the tool kit, but have a few suggestions

in Engineer

Posted by: Karast.1927

Karast.1927

Smack, Whack, Thwack
I really like the 3 hit combo, and upon doing some comparisons with FT and bomb kit I realized that dps wise it is not that far behind. The big issue with the 3 hit’s is the longer cast time and telegraphing on the third hit. It is very easy to spot and dodge. With the bulk of the damage centered on the third hit, and it being the case you interrupt the combo if you use another ability, a lot of the 1 skills potential is situational and easily wasted.

My suggestion for the 1 skill is to decrease the cast time on the 3rd hit from 1 second to 3/4 seconds. Also to boost the damage to increase the vuln stacks from 1 on the first 2 hits to 2.

Box of nails
I like BoN for the cripple and tiny bit of bleeding, it is nice to toss down in door ways or ramps, but I really feel it is hindered by the long cast time, and short duration. It functions very differently from other 2 skill moves, which provide kits like bomb / grenade / ft a solid source of damage.

For BoN I have 2 possible suggestions.

  1. Reduce the cast time to 1/2 to allow faster use
    or
  2. Remove BoN ((we have a lot of cripple fields + kit refinement)) and add in a 2 sec duration lightning combo field without the stun feature and name it static field or lightning rod, ((only ele gets lightning fields at the moment and the swiftness + vuln stacking could really compliment other tool kit abilites, + it gives a combo field to the kit to match up better with bomb, grenade, eg, and ft))

Pry Bar / Gear Shield ((perfect as is!))

Magnet
With magnet I have a few suggestions

  1. Make magnet AoE ((like guardian GS pull)) and add 5 stacks of vuln to those that get pulled ((more vuln stacking))
  1. Extend magnets range to 900, and add add 5 stacks of vuln to those that get pulled ((more vuln stacking))

Love the tool kit, but have a few suggestions

in Engineer

Posted by: Karast.1927

Karast.1927

I like bomb/tool kits together on a heavy condition build. The 4-5 stacks from concussion bomb stack with the 4-5 stacks from pry bar to watch the enemy kill itself ridiculously fast with confusion.

Yeah I use it the same way. I actually played around with pistol / bomb / tool to max out confusion stacking.

I really like pry bar as a skill. I get a lot of burst out of it when I have a lot of vuln up. With the 3rd hit of the 1 skill, it is really nice damage, that is very different from the way grenade / bomb functions.

But if you time it right thwack – throw wrench – pry bar – (second throw wrench hit) its a nice combo.

I actually think tool kit is not far off from the rest. a few minor cast reductions and ability tweaks will do it.