MDF doesn't work with HT

MDF doesn't work with HT

in Engineer

Posted by: Frenk.5917

Frenk.5917

Hello everybody. After the September 29 balance patch the Inventions grandmaster trait “Medical Dispersion Field” has been reworked:

  • Medical Dispersion Field: Reworked this trait. The internal cooldown has been removed. This trait is now only triggered by your own healing, and the percentage has been increased from 12% to 20%.

What does trigger this trait? Every heal you take? Not really. Despite the fact that Vampiric Aura and Leeching Sigil count as “own healing”, basic stuffs like Cleansing Burst and Regeneration do not.

Therefore when i use HT with MDF THIS is what happens:
1) I heal my ally for 560 HP which are the 20% of “Healing Turret” (2800 heal)
2) I heal myself and my ally for 2925 HP —-> this is what should be triggering MDF but it does not
3) I heal myself for 130 using Regeneration —-> this should heal my ally as well but it does not
4) I heal my ally for 296 HP, which are 20% of waterfield blast (1482)
5) I heal both myself and my ally for 1482 + regen etc.

Frenk – EU
All is vain

MDF doesn't work with HT

in Engineer

Posted by: DragoTheWise.7256

DragoTheWise.7256

It’s bugged… or at least that is what I hope it is. I’ve hunted down this on most if not all Engi based traits/abilities and below is what I’ve posted in threads like this:

For one, the regeneration boon doesn’t proc it even if the combat log mentions that “You heal yourself for X using [Regeneration]” I made sure I was the only one using regeneration.

Healing turret procs it; however, if you use Cleanings Burst, it does not activate MDF despite it saying again it says “You heal yourself for X using Cleansing Burst”

Backpack Regenerator also doesn’t proc MDF… log says – “You heal yourself for X using [Backpack Regenerator]”

But what’s weird is that both Super Elixir, the impact heal and the pulse heal, and the Elixir Shell pulse heal, activates MDF for each pulse of its occurrence for both skills.

Now granted, Elixir Shell and Super Elixir have the “Healing: X” in the tool tip, but shouldn’t Cleansing Burst do it as well? It also has a “Healing: X” in the tool tip. Also, since Regeneration and Backpack regeneration is considered ‘healing yourself’, why don’t they proc?

I checked the other heal skills and I got the following-
Elixir H- Works fine.
Med Kit- Bandage self and all other skills work.
A.E.D.- It works for both the nonlethal and lethal procs.
Supply Crate Overcharge- Cleansing burst from this doesn’t proc
Soothing detonation- Procs
Rabid Regeneration- Procs
Healing Gyro- The initial heal will proc MDF, but the pulsing AOE heal called Reconstruction doesn’t proc MDF, despite saying in the log it is considered a self heal

Some skills work… some don’t despite these other skills/boons reporting in the log as “Healing yourself” This is where the true bug lies with this trait right now.

Hopefully it’ll be fixed soon. Also… Rabid Regeneration in the Scrapper line, last time I check, will proc the healing from swiftness, but if applying super speed, the super speed will overrule the swiftness heal instead of being added together ( the tool tip also is bugged in the trait line not showing increased healing from healing power)