MIGHT: sigil of battle vs sigil of corruption
Corruption = Up to 250 Condition damage
25 stacks of Might = 875 Power and 875 Condition damage
Battle = Up to 210 Power and 210 Condition damage (With no Boon duration)
If you’re going Condition Damage I’d assume that you’d be using P/P which does mean you can and probably should use both…
There’s two kinds of people… The quick and the dead”
Well you can use two sigils. Use one with a cooldown, and one without a cooldown. You could very well do both. Geomancy though, is so much better in dungeons then Battle for a cooldown sigil on a condi-dmg build. The general idea is as long as you can land Geomancy damage then it’s better then Battle. Not that Battle isn’t awesome, but in most cases extra damage sources are much better then increasing your overall damage slightly.
Condi-dmg builds work very well in WvW. Veggie Pizza, people not taking condi-removal, people in zerg builds, people in weaker gear, and people simply not playing in tip top shape make them very effective in WvW. Not to mention, you are the best player on a Siege weapon due to the Condi-Dmg output.
Tirydia – Scrapper
Sigil of Battle is not going to give you 25 stacks of might, at most only 6 stacks of might with +30% boon duration.
Still 6×35 = 210 condition damage
Tbh if you are condition damage there is no debate at all on “sigil of battle vs sigil of corruption”, you could use both if your P/P and you should really only be running Sigil of Battle or the power stacking sigil if your non-condition damage built.
Personally if you’re going to run conditions it depends on how well you can live/get away. I actually run sigil of corruption and sigil of earth for an extra 120+ dps from the bleed.
EDITED
removed lol
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
(edited by Goloith.6349)
yeah the problem is… if Im in Orr for example… I use a shield with sigil of luck and my pistol with sigil of battle (I just decided thanks to u guys)
I know that in a WvW for instance I would definitelly get both, battle + corruption or battle + sigil of earth. For dungeons, Battle + geomancy. I took battle + sigil of luck for Orr because I want to keep the 20+ stack of might up, and using runes of the pirate (yarr gives me some nice might) and I tried it and works… the least would be 18 stacks. Im glad with the results, shield combo blast + napalm, Elixir B with HGH, rocket kick on a mob of 5 risen, they go down in no time, its super… I just kick then go flame another group, while they just die (5.5 secs of superB burning).
I get the full 25 stacks if I use the Crate, hehehe even with the crappy rune of the pirate, Im happy hehehe. Anyways thanks a lot I learned some good stuff
If you die alot, I’d say sigil of earth and sigil of battle.
These don’t work together very well. When any sigil is on a cooldown, any other sigil with a cooldown will not function. That means when you trigger the Sigil of Battle then the Sigil of Earth will not function for 9s. It also means when you trigger Sigil of Earth then the Sigil of Battle will not function for 2s, which could very well be when you swapped.
Tirydia – Scrapper
If you die alot, I’d say sigil of earth and sigil of battle.
These don’t work together very well. When any sigil is on a cooldown, any other sigil with a cooldown will not function. That means when you trigger the Sigil of Battle then the Sigil of Earth will not function for 9s. It also means when you trigger Sigil of Earth then the Sigil of Battle will not function for 2s, which could very well be when you swapped.
That’s not true. That only applies to the same type of sigil, you cannot use 2 swap sigils etc.
If you die alot, I’d say sigil of earth and sigil of battle.
These don’t work together very well. When any sigil is on a cooldown, any other sigil with a cooldown will not function. That means when you trigger the Sigil of Battle then the Sigil of Earth will not function for 9s. It also means when you trigger Sigil of Earth then the Sigil of Battle will not function for 2s, which could very well be when you swapped.
That’s not true. That only applies to the same type of sigil, you cannot use 2 swap sigils etc.
Actually it is, the ele community has done extensive testing for tweaking their D/D builds and proc sigils will prevent sigil of battle from going off, and vice versa.
If you die alot, I’d say sigil of earth and sigil of battle.
These don’t work together very well. When any sigil is on a cooldown, any other sigil with a cooldown will not function. That means when you trigger the Sigil of Battle then the Sigil of Earth will not function for 9s. It also means when you trigger Sigil of Earth then the Sigil of Battle will not function for 2s, which could very well be when you swapped.
That’s not true. That only applies to the same type of sigil, you cannot use 2 swap sigils etc.
I tested it again, 3 days ago. Unless it has changed since then this is the way it works. I get into a lot of arguments on stream chats over this and make sure to reconfirm it pretty often. They changed this way back in the beta and it kitten me off. Now I’m reasonable and think it’s balanced, but really needs to be more clearly presented in the game.
Tirydia – Scrapper
This still holds true:
http://www.reddit.com/r/Guildwars2/comments/10ilke/how_sigils_work/
except for (A) of course, can’t speak for (B) and © though.
Test with the Sigil of Rage:
Quote
“The most extreme case of this is the Sigil of Rage with its 45 second cooldown – this means that for 45 seconds, no other sigil with a cooldown can proc, even if it’s on a different weapon set.”
Red Guard
(edited by Pannonica.5378)
If you die alot, I’d say sigil of earth and sigil of battle.
These don’t work together very well. When any sigil is on a cooldown, any other sigil with a cooldown will not function. That means when you trigger the Sigil of Battle then the Sigil of Earth will not function for 9s. It also means when you trigger Sigil of Earth then the Sigil of Battle will not function for 2s, which could very well be when you swapped.
He is right, sorry not sure how I dropped the ball like that. Battle and earth share a cool down.
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
ohhhh…. ok… then what would be the best option then? maybe corruption + earth for dungeons…?
Orr works so kewl with Battle + Sigil of luck on my shield… I would add another shield for switching after getting 25 stacks on luck, but… inventory space is the matter in Orr.
The Sigil of battle’s might with 20 secs of duration really helps me stacking up to 25 stacks, so helps a lot… just combo shield + napalm + rocket boots blast + elixir B, its like wowww
I think I found the best option for FT in dungeons ^;..;^
Sigil of Battle + Sigil of Smoldering
Ppl says… FT flame jet so buggy and just 1 sec dmg and so low dmg and blah blah… I was able to be the one to stay alive soloing a vet and keep him to distance while doing a big kitten dmg, having 25 stacks of might during the whole fight, with my combo runes… for those saying FT flame jet low dmg… remember that the 1 sec dmg, also has condition dmg if you want 100% burn use the incendiary ammo, ur getting burn + bleed (sometimes)… so lets count burn:
(0.25 * Condition Damage) + (4 * Level) + 8 damage per second
without counting my trinkets or armor’s condition dmg, I’m doing 546.75 + 328 burn dmg in one second… and specially kick that vet with my rocket kick… insane burn dmg
Flame Jet tag will show this info while having 25 stacks and my build:
Damage (10x): 1200
Burning: 1 s (797 damage)
problem is … I don’t know why the Flame jet tag shows 797 dmg instead of more than 874 (without counting my armor + runes + trinkets for cond dmg)
My rocket kick with 25 stacks of might does:
Damage: 600
Burning: 5 s (3983 damage)
And… the burning from dual pistol’s Blowtorch @ 25 stacks of might is:
3 Burning at 200 distance: 2 s (4793 damage)
The problem is… with shield I can easily stay at 25 stacks, almost perma 25 stacks, but without it I’m at perma 20 to 22 stacks (shield blast combo gives me 3 stacks)… but still 22 stacks gives me 4635 damage, with the blowtorch.
All dmg above, are done with a Rare weapon not an Exotic (except for the shield), and all of them are Magic find items, therefore the dmg would be even more if I go Exotic Carrion dual pistols (currently saving money for that)