Mace for engineer
I like the idea of some of the weapons being able to synergize with skillsets in that particular fashion; hammer, mace, and torch could all be seen as methods to repair or improve turrets, for example. They’re supposedly working on allowing all classes to use all weapons, so…
So I recently discovered the existence of an exotic mace called “Fixer Upper” and can’t help but feel that it simply isn’t right that we engineers aren’t able to use this. http://wiki.guildwars2.com/wiki/Fixer_Upper
Does anyone else really wish that engineers could use this as a main-hand weapon? I don’t know what sorts of skills it might have, but one idea I had was that Anet could remove the turret-healing properties from toolkit and put them on a main-hand mace instead -thus finally allowing us to have four turrets plus a weapon that heals them! Any thoughts?
Bonus idea: what if we had off-hand mace as well so that we could dual-wield wrenches in glorious (and handy) battle?
Actually, this is the same wrench that the engineer holds when they use the toolkit, so you actually can use this skin whenever you want.
But yes, if they do ever give the engineer mace skills, a lot of engineers will get the fixer-upper.