Made a tank build, want opinions
The problem here is that you didn’t explain or give a theme. I don’t see any synergy, no boons to really capitalize on iron blooded, no conditions for modified ammunition, no reason at all to take mass momentum since the might stacks will be too few and too sparse, you aren’t using heavy armor exploit so I don’t see the point of gaining invigorating speed (specifically because you took critical enhancing abilities) since you aren’t taking elixir B even.
Ultimately you won’t really do much; even if you were running “tank” you’d be better off with either some form of consistent boon application to yourself that wasn’t dependent on situational behavior (like dodging) because the entire point of dodging is to evade damage rendering iron blooded wasted or at least over too quickly.
This needs direction. You’ve multiple ideas, some stronger than others, going on here but no actual end-goal. Even if you ran knights (and I presume you would since you have crit chance enhancement as a primary focus?) you wouldn’t be much of a tank nor would you do any real damage or have any strong sustain.
Just my opinion.
By the way I highly recommend you do not make builds with the idea that other players will take care of your needs. Unless you are in a dedicated group that specifically states they have your boons / conditions covered do not presume you will get them from any given source. Those builds tend to fail when outside of their “perfect element” almost instantly.
The problem here is that you didn’t explain or give a theme. I don’t see any synergy, no boons to really capitalize on iron blooded, no conditions for modified ammunition, no reason at all to take mass momentum since the might stacks will be too few and too sparse, you aren’t using heavy armor exploit so I don’t see the point of gaining invigorating speed (specifically because you took critical enhancing abilities) since you aren’t taking elixir B even.
Ultimately you won’t really do much; even if you were running “tank” you’d be better off with either some form of consistent boon application to yourself that wasn’t dependent on situational behavior (like dodging) because the entire point of dodging is to evade damage rendering iron blooded wasted or at least over too quickly.
This needs direction. You’ve multiple ideas, some stronger than others, going on here but no actual end-goal. Even if you ran knights (and I presume you would since you have crit chance enhancement as a primary focus?) you wouldn’t be much of a tank nor would you do any real damage or have any strong sustain.
Just my opinion.
By the way I highly recommend you do not make builds with the idea that other players will take care of your needs. Unless you are in a dedicated group that specifically states they have your boons / conditions covered do not presume you will get them from any given source. Those builds tend to fail when outside of their “perfect element” almost instantly.
Thank you, I’ve never made a build before, but that’s the type of feedback I’d like. I’m not sure where to look for a scrapper build personally. Would you have one?
I do, but that isn’t what the point is; if you don’t make the build you won’t do as well as if you did. You are taking the right steps by trying to make a build, so don’t get discouraged, but you need to sit down with yourself and answer these questions:
1. Am I an Offensive or Defensive Role?
2. Am I Direct Damage or Condition Damage?
3. Am I A Glass Cannon or Damage Sponge?
4. Am I Dependent or Independent?
The first question would be whether you are supposed to be a main source of damage or a form of support ( which in this case is tanking ) so then using just that theme above damage is not your primary concern. This effects your next steps.
The second of whether you are condition or direct damage is important. I recommend you go condition, actually, since the downtime for condition builds is significantly lower (you apply a bleed and it keeps ticking long beyond your initial hit and through your dodges, etc.) and significantly tankier (Dire?) without suffering for taking that toughness / vitality (because condition damage isn’t dependent on any other stat and power is dependent on precision and ferocity both) and then build into this. So don’t take things that increase critical hit chance unless they are the best option for that line.
For instance if you took invigorating speed that means you want some swiftness right? Why not take rapid regeneration instead of mass momentum? More staying power with a heal over time plus vigor?
3. I think you understand this one. But if you are a damage sponge think about what boons you can get on yourself and try to manage their duration properly for Iron Blooded to work off of.
4. This is the king question. Your answer does not always have to be one or the other by the way but it allows you to measure how strong you are if you ever have to solo or if your primary boon giver dies and cannot be revived due to the situation, etc. Just think of the worst case scenario and use that as a mental test of whether you’d be able to rise to the top or not.
Anyway, this is too long, but even if you ignore the above …
Build your own builds. Always. Never copy. You can copy an idea or a theme but do not copy a build. Most people who copy builds do not have the same working mindset as the players who make and effectively play them.
I do, but that isn’t what the point is; if you don’t make the build you won’t do as well as if you did. You are taking the right steps by trying to make a build, so don’t get discouraged, but you need to sit down with yourself and answer these questions:
1. Am I an Offensive or Defensive Role?
2. Am I Direct Damage or Condition Damage?
3. Am I A Glass Cannon or Damage Sponge?
4. Am I Dependent or Independent?The first question would be whether you are supposed to be a main source of damage or a form of support ( which in this case is tanking ) so then using just that theme above damage is not your primary concern. This effects your next steps.
The second of whether you are condition or direct damage is important. I recommend you go condition, actually, since the downtime for condition builds is significantly lower (you apply a bleed and it keeps ticking long beyond your initial hit and through your dodges, etc.) and significantly tankier (Dire?) without suffering for taking that toughness / vitality (because condition damage isn’t dependent on any other stat and power is dependent on precision and ferocity both) and then build into this. So don’t take things that increase critical hit chance unless they are the best option for that line.
For instance if you took invigorating speed that means you want some swiftness right? Why not take rapid regeneration instead of mass momentum? More staying power with a heal over time plus vigor?
3. I think you understand this one. But if you are a damage sponge think about what boons you can get on yourself and try to manage their duration properly for Iron Blooded to work off of.
4. This is the king question. Your answer does not always have to be one or the other by the way but it allows you to measure how strong you are if you ever have to solo or if your primary boon giver dies and cannot be revived due to the situation, etc. Just think of the worst case scenario and use that as a mental test of whether you’d be able to rise to the top or not.
Anyway, this is too long, but even if you ignore the above …
Build your own builds. Always. Never copy. You can copy an idea or a theme but do not copy a build. Most people who copy builds do not have the same working mindset as the players who make and effectively play them.
My main thing is I want to use the hammer. I’m not sure how that’d work towards condition damage.
http://gw2skills.net/editor/?vdAQFASlUUhqrY7WwzLQ7FLTGF9cX37tYzMeBw3xtcNHA
Maybe this? Slick shoes being swapped with Grenade kit, or Self regulating defense swapped with Inversion Enzyme. Possible swap Explosives with Inventions Automated Medical response/Mecha Legs/Medical Dispersion field? I tried to create some synergy… Making builds for content I’m not at yet is hard :/
DG your advice should be a sticky on engi forum.
OP, your build options a little clunky. I am assuming first toon, and that you are leveling the old fashioned way. Also great ideas when playing engi. Through the pve learning process you will develop a personal style of play you prefer. This is another huge factor in determining stats and build. I play a hammer build in pvp, but I have a p/p back up in case I notice specific compositions. I play a ‘dead’ static discharge build in almost all pve, and lots of wvw zerg as well. It is because I enjoy it, not because it’s ‘the best’. I can switch my commander’s stats hammer in and out for my berserker rifle for a little extra tank and some in the face melee action. Play what you like, you have the choice by choosing to play engi. What’s awesome is you won’t be jammed into a ‘meta’ unless you start raiding (viper’s and sinister’s gear – bomb condi) or getting into ranked pvp (paladin hammer – currently). Use all the funky stuff engi has but noone ever seems to try. Some is hilariously fun, alot is face-to-brick wall frustrating, but we need engi learning the intricacies and sharing what they find, as OP has. Just my two cents, great posts.
I tried to create some synergy… Making builds for content I’m not at yet is hard :/
Why not just be patient? I swore up and down I’d be using a pistol/shield conditioneer with a bleed build of the ages for the first 76 levels and ended up a flametank. Seriously, don’t work too hard to live in the future. Planning is good but so is experimentation.
You’ll get there.
But I will at least state that hammers are not great for conditions. But keep in mind that it is very, very rare an engineer keeps “one kit” or “one weapon” up so you may find your hammer swaps might be defensive and your offensive kit is grenades or something. Stranger things have happened in Engi-land.
Thanks for the replies. Still learning the in’s-out’s