Mage type Elite Spec?

Mage type Elite Spec?

in Engineer

Posted by: EdwinLi.1284

EdwinLi.1284

So let discuss a possible future Elite Spec for Engineer if Anet ever consider this…

A Mage type Engineer Elite Spec, aka Technomancer/Magic Tech user.

What kind of things would you be interested in for a Mage type Elite Specualization.

For me it would be a interesting Elite Specialization for a Staff or Focus Elite Specialization.

Mechanic wise it could adjust Engineer’s F bar skills by changing it into a Magic Energy Charge skills with each F skill providing different Magical Charges for different effects on Weapons and Kit skills.

Utility skill theme for this Elite Spec I hope is introducing Arcane/Glamour type Utility skills called Magic Techs with a few of the skills focus on removing conditions. Introducing new condition remove skills would help Engineer beyond Alchemy Traits using potions to remove conditions.

Mage type Elite Spec?

in Engineer

Posted by: Nebelparder.3751

Nebelparder.3751

no pls no.. you got 3 mage classes.. why should the engi be the next Staff wielding mage?
give the engi a meele one handed weapon, a powerbased or hybrid specialisation tree and some fun new skills with a nice theme. but nothing magic related.. the engi is no ele.

Mage type Elite Spec?

in Engineer

Posted by: EdwinLi.1284

EdwinLi.1284

no pls no.. you got 3 mage classes.. why should the engi be the next Staff wielding mage?
give the engi a meele one handed weapon, a powerbased or hybrid specialisation tree and some fun new skills with a nice theme. but nothing magic related.. the engi is no ele.

The point of a Technomancer Elite Spec is to be a Hybrid of Magic and Technology.

Thus the use and development of new skills based on Magic technology.

The Staff can be used as a Melee Weapon for Engineer’s Elite Spec having the skill’s effects based on which Magic Energy is infused into the weapon. It will not change the weapons skills but provided different effects for the weapon skills.

Think of it as a Melee Condition Damage Elite Spec creatured through advancement of infusing Magical Energy into Technology. Something that GW2 has been developing for a while in its storyline through different organizations and groups such as the Priory and Asura to fight and counter the Elder Dragon’s magic and influences along with other uses beyond fighting elder dragons.

(edited by EdwinLi.1284)

Mage type Elite Spec?

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Posted by: Eastcorn.5901

Eastcorn.5901

Magic is so ingrained into every profession that Engineer is, arguably, already a magitech user.

Although, since it has come to light that magic flows in a network throughout Tyria, one idea for a “mage” engineer is a ley-line “hacker”, capable of manipulating and draining others of magic using new technologies.

Mage type Elite Spec?

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Posted by: Dawdler.8521

Dawdler.8521

No it really should be Technodancer.

All gyros are replaced with discoballs that shoot lasers and drop sweet beats.

The elite one make everyone within 1200 range do Thriller, then they fall over dead.

Mage type Elite Spec?

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Posted by: Dadnir.5038

Dadnir.5038

The engineer do not wield magic, he wield science. This is a profession that find through science the ability to mimic other professions.

Scarlet Briar, while being an hated character, show some of the potential of the engineer with her advanced knowledge of mechanic life form, her ability to create holograms or even all the weapons she gave to her followers. It’s not impossible to imagine a mesmer like e-spec (already a “mage”) with hologram acting as illusions or an elementalist’s e-spec that focus more on sharing some weapon kits (conjure weapon).

I don’t think that “hacking” the leyline force would really feel like a “mage”. At best it could be a great interrupt spec.

No core profession should be balanced around an optional elite specialization.

Mage type Elite Spec?

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Posted by: Kaizoku.1298

Kaizoku.1298

Electric melee staff please ahh the kittenbilities

Mage type Elite Spec?

in Engineer

Posted by: EdwinLi.1284

EdwinLi.1284

The engineer do not wield magic, he wield science. This is a profession that find through science the ability to mimic other professions.

Scarlet Briar, while being an hated character, show some of the potential of the engineer with her advanced knowledge of mechanic life form, her ability to create holograms or even all the weapons she gave to her followers. It’s not impossible to imagine a mesmer like e-spec (already a “mage”) with hologram acting as illusions or an elementalist’s e-spec that focus more on sharing some weapon kits (conjure weapon).

It is part of the reason why I find a Elite Spec for Engineer that involves using Magic Technology interesting. GW2 has a strong theme as part of the game being the development of new technology to fight the Elder Dragons and other threat which often involve or discovering new type of technology that uses, you guessed it, Magical Energy.

This has become even more focus on as Taimi is now trying to create a technology to use two different Elder Dragon’s Magical Energy so it can cause those two Elder Dragons to fight against each other.

The priory has even dipped into technology that uses the Magical Energy of Zhaitan into a Special Gun and then shoots that Magical Energy back out to harm Zhaitan Minions back during the Priory side of Zhaitan Arc.

A lot of concept for Engineer gaining a Mage type/Magical Energy Technology theme Elite Specualization exist in the game already since GW2 release but has yet to be used to create a Magic Energy technology theme Elite Specualization.

This would also maybe introduce 1 new Kit for Engineer unique to this Magic Energy Elite Spec involving the use of a Kit Rifle Gun that changes the weapon’s function based on which Magic Energy the Engineer is using for his or her Weapon. Thus opening Enigneer to make a build around this new Magic Energy Rifle Kit, focus on the main weapons of choice, or stick with the core basics of mixing between main weapon and kits.

Though with this Elite Spec focus on being a DPS Condition Damage Elite Specualization it can opening up power builds such as using the condition that passively stack, condition based on which Magic Energy is being used, per hit to increase the main Damage from traits such as Modification Ammunition thus turning each condition stack into a increase damage stack if players wish to use this Elite Spec as a Power Build Elite Spec.

This Elite Spec would be good for either Sinister, Berserker, and any build set up that focus on DPS in either Direct and/or Condition damage.

(edited by EdwinLi.1284)

Mage type Elite Spec?

in Engineer

Posted by: guildabd.6529

guildabd.6529

Electric staff with ranged multi target stuns. Focuses removing stability and breakbar. Has traits like: When you remove stability, you remove 3 stacks, increase outgoing breakbar damage by 100%.

Mage type Elite Spec?

in Engineer

Posted by: EdwinLi.1284

EdwinLi.1284

Electric staff with ranged multi target stuns. Focuses removing stability and breakbar. Has traits like: When you remove stability, you remove 3 stacks, increase outgoing breakbar damage by 100%.

I think Multi-stun would be better as a utility skill than a Staff weapon skill.

Since the theme of the utility is to be like a Arcane/Glamour skills it would give player more choice of weapon option using this Elite Spec instead of majority going for Staff only because it is the only weapon that has Multi-stun ability.

Though the mutli-stun utility skill concept I have is to have it as also a type of stun break skill. For example…

Static Shock
Type: Utility
Description: Cause a small electric shock to the player to break out of a Stun and release a small AoE around the player that stuns nearby enemies for 2 seconds.

This would give players time to either escape any melee range enemies or use as a short opening to counter attack them for being too confident they can melee the Engineer.

They can also use it as a stun if they believe they do not need the stun-break or have a extra stunbreak at hand already.

(edited by EdwinLi.1284)

Mage type Elite Spec?

in Engineer

Posted by: Nebelparder.3751

Nebelparder.3751

new specialisation: Tybalt
granade kit is changed to bag of apples
1: throw apple (aoe dmg)
2: throw bad apple (poison field)
3: fake apple (explo finisher and dmg)
4: good apple (aoe heal + some apples on the ground that give regeneration)
5: flash apple (aoe blind for all that look in its direction)

Mage type Elite Spec?

in Engineer

Posted by: EdwinLi.1284

EdwinLi.1284

new specialisation: Tybalt
granade kit is changed to bag of apples
1: throw apple (aoe dmg)
2: throw bad apple (poison field)
3: fake apple (explo finisher and dmg)
4: good apple (aoe heal + some apples on the ground that give regeneration)
5: flash apple (aoe blind for all that look in its direction)

That reminds me how I would greatly love the ability to change kit skins into a new type of skin without changing the function of the kit such as giving a Exploding Apple Kit as a new skin for Grenade Kit.

Anet has the ability to give Engineer extra customization options by providing a option to choose new skins for kits but that would be considered unfair since the other Professions may not get their own Profession specifc customization options.