Make Mines Traps
A Mine elite skill with nice damage would go a long way toward helping as well
Mine gadget used to actually be a kit, where the 1-5 abilities were all mines. It was changed to a gadget later…I’ve always been sad about that. I think it would have been way more viable as a kit, where we could surround ourselves with chill mines and stuff. I wouldn’t even mind if the skills were basically carbon-copies of bomb/grenade abilities just because of how fun traps can be.
For starters, though, I’d like it if mines were UNDODGEABLE. To begin with, I think the game could really use a lot more undodgeable abilities, and it’s pretty degenerate gameplay to dodge into an AoE to trigger it harmlessly. For some reason since you were rolling on the ground the explosion didn’t hurt you, despite the fact that you detonated it with your face? Necro marks suffer from the same problem.
Also, another thing that would help is if the cooldown for mines started when you placed them, rather than when they detonate. Currently, if you are crazy in the head and somehow find a way to fit Throw Mine into a build, it usually functions better as a knockback-grenade rather than something you place preemptively. Which, to me…kind of doesn’t seem like what you should be doing with mines. To function as traps, they should have some function that rewards you for intelligent pre-placement. But hey, building turrets just to destroy them 2 seconds later doesn’t seem like ‘purity of purpose’ to me either, so…I dunno.