Make Utility Goggle shots unblockable

Make Utility Goggle shots unblockable

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Posted by: Dojo.1867

Dojo.1867

Anyone else thinking this would fit this mediocre skill rather well?

Make Utility Goggle shots unblockable

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

There is nothing mediocre about the Uti Goggles , either you know about how stronk blind is currently or you don’t pvp at all.

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

Make Utility Goggle shots unblockable

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Posted by: Are.1326

Are.1326

Utility goggles are quite strong as they are, but more utility like unblockable or vision on stealthed enemies would be welcome.

Make Utility Goggle shots unblockable

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

I have to agree that the skill is by no means mediocre, even in pve where blind immunity and stun breaks are not really needed, the instant 10 stacks of vuln and fury are great for setting up bursts on a sd rifle build.

Make Utility Goggle shots unblockable

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Posted by: Maiden England.3491

Maiden England.3491

utility goggles are most ok skill ever. nothing special, nothing cool, not bad, not that good. i almost always have another skill id rather use

Street Regulator

Make Utility Goggle shots unblockable

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Posted by: tattoohead.3217

tattoohead.3217

Utility goggles are quite strong as they are, but more utility like unblockable or vision on stealthed enemies would be welcome.

Doubt they would do the see through stealth bit but if they did this skill would be the best choice!

And to the OP you have already herd it but goggles are BOSS nice Vuln and fury tyvm burst time! I do agree that they should bot be blockable i mean how do you block someone looking at you and analizing your weakness

Make Utility Goggle shots unblockable

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Posted by: Grackleflint.4956

Grackleflint.4956

My biggest problem with UG is that it’s a stun break (reactive ability) attached to an active (offensive) ability. Elixir U suffers the same problem. I don’t like having to wait to use something offensive because it’s tied to my stun break. When they did the stun break shuffle, they should have fixed both of these.

That being said, I like the idea of having a few shots (not the entire duration of 10 seconds) be unblockable when using UG.

Make Utility Goggle shots unblockable

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Posted by: Seras.5702

Seras.5702

My biggest problem with UG is that it’s a stun break (reactive ability) attached to an active (offensive) ability. Elixir U suffers the same problem. I don’t like having to wait to use something offensive because it’s tied to my stun break. When they did the stun break shuffle, they should have fixed both of these.

This^. I love Goggles. They offer a great boost for bursts and have a relatively low CD. However, you get scared to use it at times because you just don’t know if you’re going to need it defensively as a stun break. It really makes the Goggles’ purpose twice as useful and twice as confusing at the same time.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Make Utility Goggle shots unblockable

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Posted by: Yamsandjams.3267

Yamsandjams.3267

My biggest problem with UG is that it’s a stun break (reactive ability) attached to an active (offensive) ability. Elixir U suffers the same problem. I don’t like having to wait to use something offensive because it’s tied to my stun break. When they did the stun break shuffle, they should have fixed both of these.

This^. I love Goggles. They offer a great boost for bursts and have a relatively low CD. However, you get scared to use it at times because you just don’t know if you’re going to need it defensively as a stun break. It really makes the Goggles’ purpose twice as useful and twice as confusing at the same time.

If they removed it from here and put it back on elixir R, I wouldn’t mind that.

But it’s not like it isn’t that useful on utility goggles. A lot of people will open up with some sort of CC ability (i.e. thief using basilisk venom), so you can pop this thing earlier and perform some sort of counter burst.

Of course, if you do need it later you can be a bit screwed, but you can always have a second stun breaker for that case (i.e. super speed, elixir S).

It’s usually good stun breaker choice for low levels as well since it’s in the first tier of utilities and only costs 1 skill point. Not sure if they’ve bumped any of the other stun breakers down there though, haven’t checked.

Make Utility Goggle shots unblockable

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Posted by: Anelyn.4593

Anelyn.4593

I don’t agree with this the utility is fine as it is – remember we want most of the kits / elixirs / skills to have an use depending on your build, not to have MUST HAVE ones which you are forced to take etc.

Make Utility Goggle shots unblockable

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

My biggest problem with UG is that it’s a stun break (reactive ability) attached to an active (offensive) ability. Elixir U suffers the same problem. I don’t like having to wait to use something offensive because it’s tied to my stun break. When they did the stun break shuffle, they should have fixed both of these.

This^. I love Goggles. They offer a great boost for bursts and have a relatively low CD. However, you get scared to use it at times because you just don’t know if you’re going to need it defensively as a stun break. It really makes the Goggles’ purpose twice as useful and twice as confusing at the same time.

well how about wait till you get stunned, then stun break and burst away? It is all about timing.

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

For the person who recommended removing it from goggles and placing it on elixir R , you do realize that takes away the ONLY sb on SD and also pigeon holes us like no tomorrow , lose/lose.

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.