Make a list: Engi issues post 10/15 patch

Make a list: Engi issues post 10/15 patch

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Posted by: LoreChief.8391

LoreChief.8391

Hi everyone! It would make a lot of sense if we could condense the various issues discovered with Engi in this latest patch. Please contribute any/all bugs/breakings/complaints that you’ve noticed.

Here’s the collection so far!

  • Rocket Turret: Projectile no longer inflicts burn
  • Turret (general): Turrets are less effective than ever, now that their AI cannot handle AoE situations, slow turning and constant re-targetting is taken into account.
  • Turret (general): No increased HP buff as promised for non-mesmer-clone minions. A single mesmer phantasm can down a rifle turret in one hit!
  • Missing heal threshold info for “Low Health Response System”
  • Info for “Elixir U” is missing, only shows that it is a stunbreaker
  • Remote Mine toolbelt skill “Minefield” does not get a radius increase with Forceful Explosives.
  • Rocket Turret – attack damage following overcharge is halved for next shot
  • Rocket Turret – Toolbelt skill; shows as a ground-target skill, and cannot target enemies underwater
  • Turret Hitbox is too big
  • “Autotool Installation” trait has incorrect tooltip. Shows as 1% health every 10 seconds instead of 10% every 10 seconds
  • Rifle Turret: Rate of fire is broken, shoots faster on the first shot from Overcharge, but not on shots afterwards

I’ll add to this list as you guys present them!

Thanks,
-LoreChief

(edited by LoreChief.8391)

Make a list: Engi issues post 10/15 patch

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Posted by: bartman.2034

bartman.2034

So far:

-Missing heal threshold info for “Low Health Response System”
-Missing info for Elixir U, just shows stun breaker info
-Minefield (F-Skill) doesnt get a radius increase with Forceful Explosives

Make a list: Engi issues post 10/15 patch

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Posted by: Ambrecombe.4398

Ambrecombe.4398

I can give you a couple related to the new skills and turrets.

- Rocket Turret next attack, after shooting with overcharge, deals halved damage.
- Rocket (toolbelt) can’t hit ennemies during underwater sessions because it remains a ground targeting skill.
- Turret Hitbox is still way to big.
- Autotool Installation trait tooltip is wrong, it shows 1% health every 10sec instead of the current 10% every 10sec.
- Rifle Turret rate of fire is still broken, shooting faster when overcharged at the first shot and not getting any firerate bonus when overcharged at any shots succeeding the first one.

there are probably a lot more bugs, but I’ll let other people expend the list.

Make a list: Engi issues post 10/15 patch

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Posted by: LoreChief.8391

LoreChief.8391

Updated the main post with info so far. Keep em comin! Unless we’re out.

Make a list: Engi issues post 10/15 patch

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Posted by: Adamantium.3682

Adamantium.3682

  • Turret (general): No increased HP buff as promised for non-mesmer-clone minions. A single mesmer phantasm can down a rifle turret in one hit!

This is not a bug. Turrets are not “player controlled minions”, so they are not eligible for the increased health. I’m guessing they’re classified closer to environmental objects, since they can’t be healed (with healing skills) or receive boons/conditions.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Make a list: Engi issues post 10/15 patch

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Posted by: LoreChief.8391

LoreChief.8391

The only “minions” that are ever controlled are the ranger pets and necro pets. Are you saying that they didn’t buff any other AI except those two?

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Posted by: dontlook.1823

dontlook.1823

Sometimes Air blast for the flamethrower doesn’t apply burning. However, the skill fact says it should.

For the sake of Gates of Maddness

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Posted by: PufferFish.6324

PufferFish.6324

dontlook it only increases duration of already applied burning.

Trait in inventions for shield toughness buff says adrenaline. Hardly worthwhile mentioning but its a funny typo.

Make a list: Engi issues post 10/15 patch

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

The only “minions” that are ever controlled are the ranger pets and necro pets. Are you saying that they didn’t buff any other AI except those two?

I never spoke to anything else that did or did not receive a health buff, because I don’t play every other profession and I haven’t tested every other possible “minion” that could have benefited from this. I only said turrets did not receive the buff because they do not meet the criteria.

I was leery of this when the patch notes were previewed, and I said as much on these forums, but I think a lot of people jumped to conclusions and expected this to affect turrets when there’s really no indication that it ever was going to.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Make a list: Engi issues post 10/15 patch

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Posted by: ukuni.8745

ukuni.8745

Sometimes Air blast for the flamethrower doesn’t apply burning. However, the skill fact says it should.

it only extends burning durations and does not actually apply burning, your target has to allready have burning for it to apply more

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

Make a list: Engi issues post 10/15 patch

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Posted by: SaintSnow.6593

SaintSnow.6593

The tool belt elixir s and b toss will not activate and go on full cool-down if you dodge mid toss even if it was accidental.

Säïnt

Make a list: Engi issues post 10/15 patch

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Posted by: randomly.6395

randomly.6395

  • Toss Elixir S while underwater still has a chance to grant either stability or stealth.

Make a list: Engi issues post 10/15 patch

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Posted by: Conflux.1823

Conflux.1823

  • Toss Elixir S doesn’t apply stealth to you if you (for some reason) have acidic elixirs on. I assume it’s because the damage breakes the stealth.

Make a list: Engi issues post 10/15 patch

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Posted by: Jastorm.5972

Jastorm.5972

Rifled Turret Barrels Grand Master Trait does not effect overcharges of Rifle, thumper or rocket turret. Rocket turret normal shot damage is actually lowered by this trait all together. Along with taking away condition damage from rifle and rocket turret, as well as playing with the ai… pretty much useless even more so then they were before. I used to have a great PvP build with condition damage and turrets with P/S or P/P… that’s scrap too now. Bad patch for me.. basically giving up on my engi till next patch… or fixes at least :-(

Make a list: Engi issues post 10/15 patch

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Posted by: lunyboy.8672

lunyboy.8672

Looking through my traits last night, I noticed that one of them increases adrenaline…

We have adrenaline now? Where’s dat 100 blades button?

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Make a list: Engi issues post 10/15 patch

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Posted by: coglin.1867

coglin.1867

They have already replied to post on that in the bug forums. They got a fix going in for it soon.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Make a list: Engi issues post 10/15 patch

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Posted by: insanemaniac.2456

insanemaniac.2456

Looking through my traits last night, I noticed that one of them increases adrenaline…

We have adrenaline now? Where’s dat 100 blades button?

time to dust off ye olde 100nades button

JQ: Rikkity
head here to discuss wvw without fear of infractions

Make a list: Engi issues post 10/15 patch

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Posted by: coglin.1867

coglin.1867

time to dust off ye olde 100nades button

Good luck with that. The best you can do is 50 nades now.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Vergil Huragok.3967

Vergil Huragok.3967

Go for the eyes went from 50% to 33% and seems undocumented change..or what I’d hope would be a bug as it’s one of the better rifle traits ~-~ But who knows