Make grenades auto-target out of water too.
while i doubt they’d ever change this, if they did, i’d only want the “1” to be auto-targeted. maybe the “2” (the bleed).
the others should absolutely stay ground-targeted.
(edited by nvmvoidrays.2158)
No. Please don’t do this.
signed and Engineer.
Stop making these threads, its been discussed to death why this is a terrible idea.
Nerf our best weapon to the ground, not over my dead body!
If you can’t see why this is a gigantic nerf you probobly should just roll a warrior/thief right now and mindlessly mash buttons. You chose a class that took some skill to play properly, time to man up and learn how to use grenades effectively. Here is a hint: the fact that thare are 100% GTAoE combined with their massive damage/CC ability makes them one of the best weapons in the game in the right hands.
WvW Captain – Horde of Miscreations, Borlis Pass Alliance
(edited by Sundial.9015)
Grenades don’t need to be targetable, they just need to make guns a far more viable ranged weapon.
Meh… Still have yet to sway my opinion.
Sorry but I rather aim and hit the enemies running away instead of having my grenades hit the ground everytime.
Right now grenades underwater do not track enemies movement. If you want our land grenades to have the same targeting functionality, they pretty much aren’t going to hit anything period unless you are point blank.
I could understand asking for single target with at least the movement tracking assigned to it, but the current way it is done underwater isn’t optimal as a targeting solution.
Honestly all I’d ask for is that both the underwater and land Grenade 1 skills be updated to be single target with movement tracking enabled. It’s possible the damage would have to be looked at though, since now it’d be much harder to miss.
Tirydia – Scrapper